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Why I think forcing people to play a certain way is wrong.
MBII has always been a small mod with a small community, so the idea of catering to a specific audience by pushing a specific playstyle onto people in order to garner a larger following seems like faulty logic to me.
Just to get everyone on the same page here, I'm talking specifically about the base idea for MBII. Many years ago, at the dawn of MBII a certain man had an idea. Star wars counterstrike, or something similar to that. A team based, competitive star wars mod. MBII has since evolved from that idea. We rarely if ever see competitive 5v5 or 6v5 pugs or tournaments anymore and I think the premise of limiting people to this kind of game is bad. Why can't you have an FFA gamemode like in Jedi academy, quake style with mandalorians flying around and jedi/sith and whatever just making chaos on a clusterfucky big map with infinite respawn, free join and so on? Why can't you uncap the time limit and allow people to modify the FA class file to make RP servers and help all those people desperate for a good Jedi academy mod in which to RP with actual saber combat? In other words, why can't we utilize the full potential of MBII? Why must we be limited to playing on dotf in a 5 minute round most of the time? #FreeMBII
Let the community help build the fun in MBII by allowing it free reign with unlimited time. Bring in the CTF gamemode for some fun and variety. Move away from the 5v5/6v6 competitive mindset and move towards a 'this is fun' mindset. MBII has to be a playground, a place to have fun and enjoy yourself. It shouldn't be a place where you autistically play dust2 all day long. Ah, I mean dotf. If we had the possibility of unlimited time, free join, free respawn and CTF game modes... MBII could escape from the boring open mode meta and allow ppl to find fun in MBII again. It would also free people up to do whatever they want instead of forcing them to play open mode or dueling mode. Have an FFA free join JKA style server with duel challenges as a proper dueling mode server instead. This is better. Freedom to join and to leave and to chat and to challenge and forget about limiting the fucking time of rounds.
Don't even bring up the 'but you're splitting the community' argument. It's dumb. Yes, we're a small community. But if we force people to play boring shit and limit their freedom, the community will just get smaller and smaller. I am 100 percent convinced that MBII could've had a community of over 100 active jedi academy roleplayers if it created an unlimited time mode for them and perhaps integrated an RP UI like other mods for JA have done in the past. Instead of having all these RP'ers play MBII, you've pushed them away and forced them to play inferior shit mods with no dueling system, because of the retarded philosophy that the time should be hardcoded to 5 minutes. I've recently seen a move towards more freedom in MBII and I think this is the only way to treat the mod from now on. Let's be done with pushing a strict 6v6 competitive meta when no-one fucking plays it anymore, and let us instead focus on how to have fun with big team battles, CTF, free join unlimited time dueling and RP and open up the fucking game so people can experience how fun it is to play with the FA assets that exist in MBII. I doubt even 10 players in MBII know what I'm talkin about here. There are so many unused FA assets that can make dueling more interesting, force powers and passives and all sort of shit that gives the game more flavour. Instead of exploring these dimensions, and having fun in FFA/CTF and free dueling modes, we're stuck playing dotf in a strict 5 minute frame with no respawns because 'that is how devs intend it to be'. Well fuck that. Allow people to have fun. Push MBII in the direction where the most fun is to be had.
This is the only way I see of MBII pulling in more people. Open up the game, free the players and take advantage of the legacy we've built together over the years. The players of MBII will fucking organize themselves and play whats the most fun. Uncapping time limits, adding CTF and FFA style dueling free roam and RP support will NOT split the community, it will free the community.
Now let me hear your thoughts on this. I just decided to make this thread because I am tired of the endlessly repeating cycle. I want revolution and freedom for MBII, so that we may break the shackles that bind us and have fun in a game we love.
MBII has always been a small mod with a small community, so the idea of catering to a specific audience by pushing a specific playstyle onto people in order to garner a larger following seems like faulty logic to me.
Just to get everyone on the same page here, I'm talking specifically about the base idea for MBII. Many years ago, at the dawn of MBII a certain man had an idea. Star wars counterstrike, or something similar to that. A team based, competitive star wars mod. MBII has since evolved from that idea. We rarely if ever see competitive 5v5 or 6v5 pugs or tournaments anymore and I think the premise of limiting people to this kind of game is bad. Why can't you have an FFA gamemode like in Jedi academy, quake style with mandalorians flying around and jedi/sith and whatever just making chaos on a clusterfucky big map with infinite respawn, free join and so on? Why can't you uncap the time limit and allow people to modify the FA class file to make RP servers and help all those people desperate for a good Jedi academy mod in which to RP with actual saber combat? In other words, why can't we utilize the full potential of MBII? Why must we be limited to playing on dotf in a 5 minute round most of the time? #FreeMBII
Let the community help build the fun in MBII by allowing it free reign with unlimited time. Bring in the CTF gamemode for some fun and variety. Move away from the 5v5/6v6 competitive mindset and move towards a 'this is fun' mindset. MBII has to be a playground, a place to have fun and enjoy yourself. It shouldn't be a place where you autistically play dust2 all day long. Ah, I mean dotf. If we had the possibility of unlimited time, free join, free respawn and CTF game modes... MBII could escape from the boring open mode meta and allow ppl to find fun in MBII again. It would also free people up to do whatever they want instead of forcing them to play open mode or dueling mode. Have an FFA free join JKA style server with duel challenges as a proper dueling mode server instead. This is better. Freedom to join and to leave and to chat and to challenge and forget about limiting the fucking time of rounds.
Don't even bring up the 'but you're splitting the community' argument. It's dumb. Yes, we're a small community. But if we force people to play boring shit and limit their freedom, the community will just get smaller and smaller. I am 100 percent convinced that MBII could've had a community of over 100 active jedi academy roleplayers if it created an unlimited time mode for them and perhaps integrated an RP UI like other mods for JA have done in the past. Instead of having all these RP'ers play MBII, you've pushed them away and forced them to play inferior shit mods with no dueling system, because of the retarded philosophy that the time should be hardcoded to 5 minutes. I've recently seen a move towards more freedom in MBII and I think this is the only way to treat the mod from now on. Let's be done with pushing a strict 6v6 competitive meta when no-one fucking plays it anymore, and let us instead focus on how to have fun with big team battles, CTF, free join unlimited time dueling and RP and open up the fucking game so people can experience how fun it is to play with the FA assets that exist in MBII. I doubt even 10 players in MBII know what I'm talkin about here. There are so many unused FA assets that can make dueling more interesting, force powers and passives and all sort of shit that gives the game more flavour. Instead of exploring these dimensions, and having fun in FFA/CTF and free dueling modes, we're stuck playing dotf in a strict 5 minute frame with no respawns because 'that is how devs intend it to be'. Well fuck that. Allow people to have fun. Push MBII in the direction where the most fun is to be had.
This is the only way I see of MBII pulling in more people. Open up the game, free the players and take advantage of the legacy we've built together over the years. The players of MBII will fucking organize themselves and play whats the most fun. Uncapping time limits, adding CTF and FFA style dueling free roam and RP support will NOT split the community, it will free the community.
Now let me hear your thoughts on this. I just decided to make this thread because I am tired of the endlessly repeating cycle. I want revolution and freedom for MBII, so that we may break the shackles that bind us and have fun in a game we love.