Hey! Super cool to see a take like this on that awesome scene in Ep 5, definitely one of my favorite OT moments. I think maybe the lighting could be adjusted a bit but I'll definitely take a look at the map. I noticed it is missing a .siege and .arena text files as well. MBII requires these (and in particular the .siege text assets as it is a mod based off the obj-centered siege gametype in JKA).
is a .pk3 with fixes for missing .siege and .arena files which you can use as a default for your map to be played in MBII. It'll also show up in the local 'create' server option for people to try outside of /devmap bespinshaft
Overall I think the design of the map is really great! I think it may be missing some shaders
on some of the textures to really help make it feel more sleek and Cloud City-like. I'd recomend taking a look at .shader files within the Starkiller Base and Cloud City .pk3s as examples of how to add some shine and polish your map.
This isn't constructive at all. You like this mod? You want more maps? Zip it. Negative feedback like this discourages mappers, especially if there isn't a lot of response from the community/it's mainly negative. This map clearly took a lot of work and effort and has a lot of potentialy / looks really fun to duel in.
Should also say that it's clear you have not even gone in to try or test the map as it is missing an important .siege file for it to be playable in MBII. You're just looking at screenshots and talking crap. Do better.