MovieBattles II V1.6.2.1 Released

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V1.6.2.1 Update

Gameplay:
  • Fix: Sweep kick should now knockdown as intended vs crouched targets.
  • Fix: Wook slap should no longer stagger vs crouched Sith.
  • Fix: Push / Pull knockback now working as intended.
  • Fix: Wookiee should now be properly immune to projectiles and some explosives.
  • Fix: Wookiee Strength level 2 now properly immune to knockback.
  • Fix: Chat no longer disables speed lunge / flying kick momentum.
  • Fix: Speed lunge now has camera and momentum locked.
  • Fix: Pistol 3's alternative firing mode now properly uses level 2 FP drains.
General:
  • New: Elite Trooper skin added which uses an RGB variant of Jaden.
  • Fix: g_balance should no longer force players off of their team when new players join in and now actually works as intended/listed in the 1.6 changelog with the following modification:
    • Value set for g_balance is now the offset of players allowed on a team before swapping is disabled.
    • -1 disabled (this could help prevent join bug) 1 = 1 extra player, 2 = 2 extra, etc.
    • The "You can't join a team with higher player counts!" message now plays in the middle of the screen instead of server print.
  • Fix: RTV not working as intended (anyone who already installed the fix need not take any action)
  • Fix: Players should no longer be able to switch to non-Open/Duel mode models in-between rounds.
  • Fix: Discord integration should now work as intended (in UI: Other -> Rich Presence to enable it, or type /cg_discord 1 in console.)
  • Fix: One case of broadsword 1 / broadsword 2 causing a crash on maps with NPCs
uMad? Map Pack fixes
(Credits to uM_ community mappers: @.biggs and @DarthDementous)

  • uM_Bespin
    • Fix: Added safeguards to prevent swoops from getting upstairs
    • Change: Moved spawns closer to the gallery.
    • Change: Added a teleport to jump into from the gallery to the 'Chill Dueling Platform'
    • Fix: Removed most of the bright light textures from the sides of buildings
    • Change: Pulled some of the spawns closer to the middle
    • Fix: Swoops no longer able to go up lift.
    • Change: Removed Ugnaught to avoid possible server crash issues
    • Fix: Fixed issue causing crash if running on JAMP
  • uM_Bespin_Open
    • Change: Two more capture points added (one in cantina and one in streets)
    • Fix: Issue preventing round from ending after the zones had been captured.
  • uM_SarlaccBarge
    • Fix: issue with rebels spawning on Barge (outside of FA mode)
    • Change: Minimized land real estate in Sarlacc stomach to stop camping
    • Change: Added auto-kill for Droidekas in the mouth of the Sarlacc to stop them getting stuck
    • Fix: Sarlacc beak opening riggers not working as intended and players being able to stand on beak.
    • Change: Added proper Sarlacc sounds to mouth open
  • uM_ns_streets
    • Fix: Added missing textures
    • Fix: patched a hole in the map
    • Change: removed the grenade and gun
    • Change: NPCs temporarily removed to avoid crash issues
  • uM_ns_guns
    • Change: added more single player detail
  • uM_gib_imperial
    • Change: adjusted spawn positions so they aren't as close together
  • uM_ctf/GIB_bespin
    • Fix: replaced the visible caulk texture
  • uM_Colosseum
    • Fix: Fixed issue that was allowing spectator camera to go under the map
Legends:
  • New: Salacious B. Crumb added to Villain side.
  • Fix: Issue related to server crashes. Please continue to report server crash logs so we can work to resolve this!
  • Change: Rebel Infiltrator now renamed/reworked to be Bothan Spy.
  • Change: All class descriptions updated and reformatted for consistency.
  • Change: Added "Class Summary" into descriptions. There are so many unique abilities in Legends for specific classes - these summaries further aid new and veteran players interested in trying out this new mode.
  • Fix: Broken Shoulderbarge for Tarfful and Burg.
  • Fix: Various nades and thermals not showing proper model/icon.
  • Fix Boba Fett not having a class number limit.
  • Fix: Grevious' lightsabers floating if not using them.
  • Fix: Leia's Force Block not working.
  • Fix: Certain weapons obscuring player view in first person.
  • Fix: Certain classes with shield regen not working as intended.
  • Change: Jango Fett now has Poison Darts.
  • Change: Grevious/Zaalbar given slightly more speed.
  • Change: Luke no longer has dash, given more saber damage reduction (Cortosis).
  • Fix: SBD/BD/Bosssk now have functional advanced radar.
  • Change: Support classes are now more clearly laid out and are as follows:
    • Team Force Heal - Traya/Kylo & Rey/Visas
    • Manual (press use on ally) heal - Rune/Thrawn & Hera/Padme
    • Ammo dispensers - Jyn/C3PO & Krennic/Nute

Changed Files ( Manual / Server Downloads )
Code:
RTVRTM.zip
MBII-
mb2_um_assets.pk3
mb2_um_assets2.pk3
mb2_um_assets3.pk3
mb2_um_assets4.pk3
MBAssets3.pk3
MBassets4.pk3
mb2_cmp_assets3.pk3
mb2_pb_assets2.pk3
MBII Readme.zip
MBII.pk3
MBI_Mac.pk3
cgamei386.so
jampgamei386.so
jampgamei386.nopp.so
uii386.so


Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
 
D

Deleted member 8306

Guest
  • Fix: Speed lunge now has camera and momentum locked.

WHY?!?!!?

i actually hate this so much. goodbye to using speed lunge in duels unless youre chasing someone across the fucking map. seriously what even is the point of doing this? youre just removing tools for players to use to develop their skillset
 

cannonfodder

Internal Beta Team
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Speedlunge- a 20 point ability that is now ONLY effective at a single range, if your any closer or further than its max distance, you won't get results. It's a gimmick now.

Edit: Oh gr8 to see that I'm still getting passthrough with the ability like 40% of the time on top of that, saber through a guys torso and it does jack all.
 
Last edited:
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WHY?!?!!?

i actually hate this so much. goodbye to using speed lunge in duels unless youre chasing someone across the fucking map. seriously what even is the point of doing this? youre just removing tools for players to use to develop their skillset
It's what devs keep doing, as if it was BF2, even in open you're so restricted
 
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The Bad IMO:

Fix: Pistol 3's alternative firing mode now properly uses level 2 FP drains.

why tho? fp drains on guns are (supposedly) so bad rn, why work this into the hotfix now and not with the rest of the fp drain changes?

Change: removed the grenade and gun from ns_streets

again why?? that was a fun harmless feature, why remove it?

The Good IMO:

Fix: Sweep kick should now knockdown as intended vs crouched targets.

Fix: Wook slap should no longer stagger vs crouched Sith.

sweet! thank you.

New: Salacious B. Crumb added to Villain side.

yeSSS
 
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in my experience speed lunge is, or at least was, abusable against gunners, so as a gunner main i think id like the change

but it mega-sucks that this affects saber vs saber combat
 
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Your "experience" tells me you have poor reflexes... It was perfectly fine and easy to counter. They made it an absolute gimmick.

idk i regularly snipe/charged-shot or sidestep jump-speeders so i feel my reflexes are fine, the problem iirc are those who are insanely good with the mechanic and can speed-jump on reaction at close to mid range. Or like at point blank range while pointing down your camera way down, it can be especially hard for gunners to dodge, though i doubt the patch affects this.

tbh i haven't played against a speed-jump tryhard in a while with the drought of tryhard jedi mains in na, so its hard for me to judge too much.

especially since there's like 100 different easier ways to cheese gunners.
 

cannonfodder

Internal Beta Team
Posts
268
Likes
234
hey what the fuck is this shit devs
last update if you had fury 2 specifically, slapping a sith even if they were crouching would force stagger on them, so you could stunlock a sith that way. Now the slaps wont stagger, they'll still knockdown on standing, but now only fury 2 barge staggers
 
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