R21.8.00
- Change: If spectating a player who dies, but will respawn in less than 6 seconds (Duel Mode, CTF, ..), you will automatically stick to spectating the said player instead of switching to new one.
- Fix: Removed invisible cooldown before being allowed to use push/pull after starting & leaving speed quickly with saber ignited
- Fix: Battery resource will no longer drain for getting frozen / receiving no damage
- Fix: Using altfire while in a vehicle will no longer in some cases result in a crash
- Fix: Sentries obtained through !spin or /give commands will no longer spawn with 0 health
- Fix: Fixed some cases where certain items/force powers wouldn't work at all until a map change
- Specifically: Cloak, Deadly Sight, Powerups from .mbch,
- Fix: Perma mute will no longer unexpectedly be removed
- Change: Gunbash stagger increased from 500ms to 700ms.
- Change: Reduced TK points from killing friend NPCs by half.
- Fix: Achievement progress will no longer be reset when failing to load a map or join a server
- Fix: Bouncy shots (Clone Pistol, Trad Bowcaster, Flechette) will now always properly apply FP drain on blocking saberists
- Change: Crash logs have been updated to remove uneccesarry information and add new diagnostic data.
- Fix: Default keybinds config will now properly assign bind to Force Grip / Lightning / Drain
- Fix: Blocking blaster fire while swingblocking now applies knockback correctly again
- Fix: Swimming in the water should no longer cause any crash
- Change: Traditional Bowcaster primary fire no longer requires charging. Level 0/1 shoots 3 bolts, level 2/3 shoots 5 bolts.
- Change: Minigun has increased rate of fire. Level 1/2 from 100 to 90. Level 3 from 80 to 70. Increase velocity from 4600 to 6000 at all levels.
- Remove: Attunement. Points cost change to Push/Pull/Grip/See/Speed/Mind Trick/Lightning/Deflect/Blaster Defense/Saber Defense to compensate.
- Change: Blaster Defense cannot be higher then Saber Defense.
- Change: Speed Lunge now requires Jump 3/Speed 3.
- Change: Attunement level 2 bonuses from Push/Pull in melee made universal.
- Change: Blaster Defense 1 penalty reduced from 1.2 to 1.1.
- Change: Blaster Defense 3 bonus reduced from 0.85 to 0.9.
- Change: Superpush now requires Push/Pull 3.
- Change: Repulse now requires Push/Pull 3 and no Saber Defense/Blaster Defense.
- Change: Force Block break points changed from 80/60/40 to 90/80/60.
- Change: Got rid of cooldown before being able to challenge a player again, when they were in an invulnerability bubble
- Change: Starting off a lightsaber swing will remove the invulnerability bubble already from the windup, rather than the attack frames
- Change: Blue
- Attack rating increased by 1 (6 -> 7)
- Slightly prolonged the end of blue lunge attack frames to fix occasional pass-throughs
- Change: Yellow
- Attack rating decreased by 1 (10 -> 9)
- New: Duel-specific scoreboard
- Showing kills and deaths above 99, removal of assists and score, and introduction of private duel kills & deaths.
- New: UI Popup Menu .menufied for customization, check "uipopmenu" in mb_hud.menu
- New: Class special items (darts for bounty hunter, etc) will now display proper icons
- New: Flamethrower/Wrist laser and icons such as this now get their own appropriate itemDefs in mb_hud_playerstatus.menu, identified as extra abilities.
- New: Kill Message customization in mb_hud.menu "miscui" menu. Explanation included in comments
- Show player's MB class/FA class, custom gfx implying kill, custom position of kill message, time displayed and if it should fade away
- New / Change: background2 and background3 to be used for HUD stuff, minimizing itemDef bloat
- New: bindings itemDef field, to display the appropriate bound key for a keybind. Works for simple text display, such as type TEXT or BUTTON.
- Usage
- bindings {"+forward", "+moveup"}
- descText / text "Press %b to go forward, or jump by pressing %b"
- Usage
- New: Clicking anywhere on a slider now lets you drag the slider thumb immediately
- Change: Class Build menus
- Renamed Saber Deflect to Blaster Deflect
- Made clear that Blaster Defense & Blaster Deflect points can only be assigned with Saber Defense
- Added keybinds to description text of force powers / class specials
- Change: Kill Messages
- Alpha Horizontal / Vertical: Now displays - Player and its class at the bottom middle of the screen
- Alpha / Classic: Kept the old way of displaying a kill message
- MinimalismHUD: Same as Horizontal/Vertical, but with an elimination icon instead of -
- Change: FA Join menu
- Slightly changed the visual of FA model RGB sliders to avoid conflicts with editable numbers
- Replaced some stats text with icons, added MB class and lives
- Added support for templates
- Fix: FA model RGB items will no longer appear if Specs selection is opened
- Fix: Voicechat & Team Overlay will now try to show the closest location of a player instead of "unknown"
- Fix: Achievement popups will no longer appear cropped at the top
- New: Achievement popups are now .menufied to customize position on screen, check "mb_hud_achievement.menu"
- New: Added the Armorer (The Mandoverse) to Mandalorians.
- New: Added Rebel Magma Trooper human female variants to Elite Troopers.
- New: Added Rebel Magma Trooper zabrak male variant to Elite Troopers.
- New: Added 'Concept' Reborn female variant to Sith.
- New: Added Nightsister Zombie and Nightsister Mother for potential FA use.
- Change: Moved Rebel Guerilla twilek female to its male counterpart's subdivision.
- Change: Moved TCW Plo Koon to classic Plo Koon subdivision.
- Change: Moved Sith Anakin to Darth Vader subdivision.
- Change: Unhelmeted Rebel Pilot female's face was carried over to Elite Troopers.
- Change: Change of clothes on Sith Bastila as the former model got permission issues.
- Change: Fleshed out soundsets for Bomas and Ice Spider.
- Remove: Mullet Revan and Jolee Bindo are no longer present as the models got permission issues.
- Fix: Darth Traya: belt & thinner torso. Adjusted lower robe to be slightly more KOTOR 2 authentic. Raised head height to match KOTOR 2's height Improved vertex normals & reduced draw call count.
- Feature: Saveable builds for classes with customBuild / specs
- New:
HELD_TRACKINGflag to be used for Weapons (not nades). Applies tracking effect the same way a tracking dart would, making an enemy tracked for anyone with MB_ATT_TRACKING_BEACON - New:
saberDamageStyle.mbch field to set custom values for specific styles, following same parsing style as forcepowers, for example.saberDamageStyle SS_FAST,100|SS_STRONG,380- Note: There's no MB_ATT or rankSaberDamageStyle.
- Isn't overwritten by global saberDamage field
- New:
meleeSpecial1 - 4.mbch fields for FA editors to use and assign more specials/restore old functionality (such as saberthrow / repulse on CS1) - Change: To allow for more accurate control, saber attacks will now ignore global damageGiven if appropriate fields (saberDamage, saberDamageStyle, saberThrowDamage) are defined.
- Change: Standardized some binds throughout the mode and updated descriptions.
- Fix: Leaving a custom vehicle and getting back on it (Wampa PB2) will no longer cause a crash
- Fix: Wrist Laser & Force Destruction & Quick Throw nades will now appear and work correctly, despite holding a weapon with alt/prim FireEnabled 0. Grapple hook will also work now.
- Fix: HELD_IGNOREBLOCK weapon flag now again works as intended (Causes the weapon to bypass blaster defense of saber user)
- Fix: Fixed melee/saber/rockets HELD_DISRUPTIFY weapon flag to make sure the target will be <= 0 health before disruptifying
- Fix: DEMP2 Alt fire is now usable again starting from level 2
- Fix: DEMP2 Primary and Alt fire will now play correct sounds
- Fix: Fixed a crash due to null ending line in powerbattles.
- New: HI_BASESEEKER, a holdable item that when deployed acts like the seeker did in base JKO/JKA. It floats around the player for 30 seconds and shoots at enemy players. It is not an NPC spawner like the pre-existing seeker item which is a variant from JKA siege mode.
- New: "spawnerNPC" field can be added to .mbch files. If the character also has "HI_SPAWNER" holdable, the field will override the default NPC spawned from the item.
- For example if you want the spawner to spawn a Reborn add the following to the .mbch file: spawerNPC "reborn"
- Change: Concussion Rifle now has it's own unique ammo pool.
- Change: Flechette Launcher now has it's own unique ammo pool.
- Change: Cryoban Grenade reduced blast radius from 350 to 200. For reference that's reducing it from the size of a sonic primary to a frag primary.
- Change / New: Stun Baton level 3 now has an alt-attack, just like the Amban stun prod primary.
- Change: Having a saber equipped automatically granting of level 4 getups regardless of MB_CLASS or MB_ATT_GETUPS has been removed.
- Change / Fix: Rework to MBF table. DC-15 Carbine is now under the rifle category. DEMP2 and Rocket Launcher now have their own special category. Stun Baton also has a melee category. This fixes issues with the DEMP2 and Rocket Launcher not gaining levels correctly.
- Change / Fix: Weapon flags rework. Held weapon flags have been reworked to improve the consistency of different combinations across multiple weapons, including grenade, projectile, splash, melee and hitscan damage.
-
LEGENDS
- GENERAL
- Effects - Restored some intensity to Concussion Rifle primary explosion.
- Toggled off winter festivities until December comes ‘round once again.
- In most Jedi/Sith cases, Fast Saber styles (Blue/Cyan) have been given a small damage boost (120 > 130). Strong styles (Red/Purple) have been given a noticeable damage decrease (520/400 > 280). In terms of hard breakpoints, this will generally result in a difference of 1 swing in either extreme direction: 1 less swing for Fast styles to kill, 1 more swing for Strong styles to kill.
- Some standardization/demystifying of EHP has occurred, most commonly folding obtuse ‘damage taken’ stats into health/armor instead.
- Some Jedi/Sith have received small health increases.
- Some multi life gunners have received small health nerfs.
- 1 life gunners have received very small EHP boosts, enabling them to now tank 1 Strong swing (provided no damage was taken).
- Some 1 life gunners have had their Healing rank reduced.
- Tanks have had their EHP, (especially against gunners) lowered, or otherwise given conditional disadvantages.
- Infantry classes must now purchase Assemble, as opposed to receiving it by default, or have been subjected to rank decreases.
- Increased the cost of explosives or limited build paths focused on them on certain infantry classes, with some compensation in other areas.
- Some measures have been taken to punish excessive mobility/runaway tactics. These include adjustments to EHP, powers, movement, and resource.
- Some classes have been changed to Jedi/Sith so their resource can be depleted when damaged, as well as opening them up to Force Focus.
- Repulse and Barge are now universally bound to CS1 Melee and CS2 Melee, no longer needing to take up full Class Special slots.
- Slap has been moved to Gunbash keybind in all cases, for better consistency throughout the mode.
- Quick-Throw knockdown Frags are less prevalent.
- Sense is less prevalent.
- Some “solid” Sabers have been given small amounts of knockback.
- More Sabers have been given increased Special damage.
- Due to Open changes, Minigun classes have had their RoF and velocity changed to preserve pre-patch behavior.
- CLASS UPDATES
- Talz Native
- Snowball count decreased 30 > 25
- Melee ROF quickened 1 > .95
- Saber throw damage 70 > 80
- Longbow shot swap quickened .7 > .65
- Darth Vader
- Removed Dex 2
- Speed .92 > .91
- Added Beskar 2
- Health 80 > 75
- Armor 50 > 70
- Strong style damage 520/400 > 280
- knockbackTaken .5 > .05
- Push 2 > 3
- Defaulted DFAs, restoring old RDFA distance
- Increased special saber damage
- Trandoshan Fiend
- Removed damage taken bonus
- Health 200 > 230
- Rank Health 230 > 255
- Shotgun and Conc Rifle now properly count their intended ammo reserves
- Rebel Trooper/Imperial Infantry
- Added small KB to saber
- Security Force
- Added small kb to saber
- Saber damage 60 > 70
- Magnaguard
- Reworked. Now focused on singling out and weakening enemies with quick electric Saber strikes, as well as its new weapons.
- All deaths will now result in dismemberment
- Royal Guard
- Class limit 2 > 4
- T-21 clip 66 > 72
- T-21 reserve 660 > 720
- Rebel Vanguard
- Fixed starting with 3 lives instead of 2.
- Frags cost 5/7 > 5/8
- Sonics cost 3/5 > 5/8
- Concs cost 2/3/4 > 2/3/8
- Removed default Assemble and converted to purchase.
- Energy pool 66 > 75
- E-11 cost 2/2/4 > 2/2/3
- PLX cost 8 > 16
- Reinforcements cost 14/22 > 16/14
- Old Republic Defender/Sith Trooper
- Defaulted Saber radius
- Clone Trooper
- Pulse Grenades cost 4/4 > 4/5
- Removed default Assemble and converted to purchase.
- Medpac CS2 > 3.
- Due to Open changes, adjusted Minigun to preserve RoF and velocity.
- ARC Trooper
- Reworked point buys:
- Extra life now given by default.
- Points 140 > 110 as compensation.
- Removed Dodge point buy.
- Removed default WESTAR and Assemble and converted into purchases.
- Granted Clone Pistol 1 by default (and 0 points)
- Clone Pistol cost 0/4/10 > 0/3/9
- Grappling Hook cost 1/3 > 0/2 (level 1 also granted by default)
- Dexterity cost 4/4/12 > 3/3/8
- Armor rank 65/80/115 > 65/80/125
- Added 10% faster skill CD
- Medpac now bound to CS3 as well as inventory.
- Clone Specialist
- Removed Grapple point buy, set level 2 as class default
- Changed Adv Medpac > Medpac (now also bound to CS3)
- Assemble 3 > 1
- Removed default blobs, converted to point buy.
- Lowered Fusioncutter damage penalty from 70% to 65%
- Due to Open changes, adjusted Minigun to preserve RoF and velocity.
- Imperial Infantry
- Fixed starting with 3 lives instead of 2.
- Frags cost 5/7 > 5/8
- Fires cost 3/5 > 3/6
- Concs cost 2/3/4 > 2/3/8
- Removed default Assemble and converted to purchase.
- Energy pool 66 > 75
- DH-17 cost 2/2/4 > 2/2/3
- PLX cost 8 > 16
- Reinforcements cost 14/22 > 16/14
- B1 Battle Droid
- Default Assemble 3 > 1, rest converted to point buy
- Removed damage taken penalty
- Removed Sense buy
- Health rank 20/40/60 > 20/35/50
- Health cost 2/4 > 1/3
- Armor rank 20/40/55 > 20/35/45
- Armor cost 3/4/8 > 2/4/8
- Rally cost 10 > 7
- E-5 cost 1/3/6 > 1/3/5
- PLX cost 18 > 22
- Frag cost 5/7 > 5/8
- Reinforcements cost 16/20 > 16/16
- Battery 40 > 30
- Damage given .95 > 1
- Heavy Stormtrooper
- Frags cost 6/6 > 6/7
- Fires cost 4/4 > 4/5
- Removed default Assemble and converted to purchase.
- Changed Medpac bind from CS2 to CS3
- Due to Open changes, adjusted Minigun RoF to preserve speed.
- Wampa
- Class limit restricted to 3
- Total lives 2 > 1
- Strength 2 > 3
- Fury 1 > 3
- Rage 1 > 3
- Health/Armor 100/100 > 200/0
- Converted Resource to Rage
- Resource decay rate improved by 25%
- Added custom resource regen
- Added custom HP regen
- Damage Taken 0.8 > 0.4
- Knockback Taken 0.7 > 0.2
- Skill cooldown .85 > .6
- Fixed CS1 bind not working
- Removed Absorb
- Added Bloody Melee
- Added No Pickups
- Fury pool 100 > 40
- Added crouching and getup animations
- Melee (Barge) damage mult 6 > 7
- Claws (Stun Baton) damage mult 4 > 3
- Claws rate of fire quickened 3.03 > 2.4
- Mr Bones
- Added small saber kb
- Crosshair
- Armor 120 > 125
- Speed 1.09 > 1.08
- Ricochet Rifle reload penalty 75% > 70%
- Standard Rifle damage/FP damage bonus 40% > 60%
- RoF penalty 85% > 80%
- Reload penalty 75% > 70%
- Pulse Rifle reload penalty 75% > 70%
- Wat Tambor
- Swapped Radar bind with Sentry
- Increased Decimator damage mult from 1.5 to 1.6
- Removed knockback and knockdown effects on Decimator
- Restored Disruptify effect on Decimator
- Changed Class from Commander to Bounty Hunter for hud purposes
- Maintained Getups/Spawner item
- Due to backend changes, changed Detonite base from Frags to Repeater blobs
- New Detonite poisons and tracks on det, but only knocks down on direct hit
- Replaced Assault Sentry with Defense Seeker (Seeker Drone now occupies CS1)
- Health 140 > 125
- Sith Assassin
- BPmult .6 > .7
- CSmult 1 > 1.05
- Blue damage 200 > 130
- Darth Sion
- Converted Force to Rage so Fury DR applies (same rates)
- When Sion spawns in, he will build Resource from 0
- Health 130 > 135
- Fast style damage 120 > 130
- Removed Sense
- Removed Healing 2
- Removed Red style
- Equipping Saber will now slowly refill your Health
- Speed 234 > 233
- Converted Force to Rage so Fury DR applies (same rates)
- Commander Veers
- Health 130 > 125
- Armor 120 > 125
- Admiral Thrawn
- Health 150 > 155
- Changed class from BH to Sith.
- This provides Thrawn with some damage reduction vs gunners but causes damage taken to reduce his resource and opens him up to Force Focus.
- Ragnos
- Removed Force Swarm
- Added Disruptify to Melee and Saber
- Shadow Guard
- Removed saber damage purchase, set to 240 (also applies to specials)
- Speed 2 > 3 to maintain Speedlunge
- Hera Syndulla
- Swapped Seeker bind with Forcefield
- Health 165 > 170
- Armor 85 > 90
- Healing 3 > 2
- Speed 262.5 > 260
- Rebel Sapper
- Defaulted Pistol RoF and FP charge mult.
- Removed Radar Scanner
- Added Tracking to Melee
- Added Tracking Grenade
- Added Magna-Glove
- Added 200% slower skill CD
- Added Gunkick
- Speed 218 > 215
- Det pack RoF .75 > .6
- Pulse Launcher RoF .75 > .35
- Health 85 > 80
- Damage taken .95 > default
- Reorganized binds
- Chirrut
- Healing 3 > 2
- HP 230 > 285
- Speed 230 > 255
- Removed movement bonus from Saber/Melee
- Added slow movement to Crossbow
- Crossbow FPmult 2 > 1.75
- Reduced Getups from 4 to 3
- Clone Commando
- Moved conc damage penalty to UGL, increased penalty from 50% to 55%
- Delta Commando
- Slightly reworked point buy. Now chooses between Pulses/Sonics or UGL. Concs are now granted by default, and their damage penalty has been moved to the UGL.
- Added Stagger to Knuckleblade
- Knuckleblade ASmult 1.2 > 1.25
- Knuckleblade damage 100 > 120 (special damage remains the same)
- Knuckleblade knockback mult 105% > 75%
- Added Grapple Hop
- Skill Cooldown mult 1 > .9
- Pistol ammo 435 > 500
- Adjusted taunts
- Kal Skirata
- Knuckleblade knockback mult 105% > 75% (due to sharing the same Saber as Delta)
- Added Beskar 3
- Removed damage taken bonus
- Armor 130 > 115
- Saber damage 90 > 100
- Flame Trooper
- Further reduced UGL velocity .77 > .7 to cap Grenade bounciness.
- Increased UGL damage bonus from 1.5 > 2.
- T3M4
- Removed damage taken bonus
- Health 125 > 145
- Speed 1.3 > 1.29
- Cryo projector reload penalty 100% > 50%
- Cryo freeze rate slowed 50%
- Replaced Sonic Mines with Sonic Trip Mines
- Astromech
- Changed Saw style from Blue to Staff, as Saber hitbox changes, combined with its attack speed increase, had rendered it useless
- Lowered Saw ASmult from 25 to 10 (still resulting in more connections)
- Increased Saw radius from 3 to 5
- Health 150 > 100
- Armor 40 > 20
- Removed Physical Resist
- Jedi Temple Guard
- Increased Saber reach 24 > 25
- Sith Duelist
- Saber damage 150 > 160 (scales with Special damage)
- Increased saber special mult
- ASmult 1.1 > 1.15
- CSmult 1.2 > 1.15
- Added Healing 1
- Bossk
- Regenerate rate sped up 20s > 18s
- Added Tracking to Melee
- Boss Nass
- Total rockets 8 > 6
- Removed damage taken penalty
- Armor 100 > 90
- Added small KB to saber
- General Grievous
- Saber CSmult 2 > 1.6
- Added Beskar 3
- Increased Saber special dmg
- Health 80 > 75
- Armor 80 > 60
- Changed class from Clone > Sith.
- This provides some damage reduction vs gunners but causes damage taken to reduce resource, and opens Grievous up to Force Focus.
- KB taken .8 > .7
- Lobot
- Speed 1.04 > 1.03
- Removed damage taken bonus
- Transferred RoF and damage given bonus to Pistol only
- Health 150 > 170
- Armor 80 > 90
- Frags 3 > 2
- Dash Rendar
- Pistol ammo 702 > 720
- Grogu
- Now unaffected by limb damage modifiers
- Din Djarin
- Split current build into 2 specs: gadgets and hybrid dueling.
- Added free Saber Damage buy to latter build
- Lowered Sab Def cost 3/3/1 > 0/2/1
- Jedi Brute/Savage
- Saber length bonus 50% > 43%
- Staff damage 260 > 280
- Damage given rank no longer applies to Saber
- Red damage set to 320 (still strongest in the mode)
- Jedi Sage
- Speed 2 > 3 to maintain Speedlunge due to Open changes.
- Changed Forward Saber Special to Right Staff Special for more consistent hitboxes.
- Converted Force Jump into a free point buy for short-hop enthusiasts.
- Redstyle damage 520 > 280
- Sith Juggernaut
- Getups 4 > 3
- Changed Push bind to Pull
- Health 140 > 145
- Strong style damage 520/400 > 280
- Saber reach bonus 30% > 25%
- Removed Sense
- Sith Forcemaster
- Swapped Drain bind for Grip.
- Healing 3 > 2
- Removed point buy. Forcemaster is now 1 life, with high level powers restored as default.
- Saber damage 70 > 100
- Saber special mult 2 > 1.6
- Saber range 20 > 24
- Added 75% KB to Saber
- Adjusted Saber specials
- Drain 3 > 2
- Jedi Forcemaster
- Speed 2 > 3 to maintain Speedlunge due to Open changes.
- Healing 3 > 2
- Removed point buy. Forcemaster is now 1 life, with high level powers restored as default.
- Saber damage 70 > 100
- Saber special mult 2 > 1.6
- Saber range 20 > 24
- Added 75% KB to Saber
- Adjusted Saber specials
- Removed Dex Roll
- Jedi Temple Guard
- Moved Repulse to CS1 Melee-only
- Bound Drain to CS3
- Jedi Crusader
- Speed 2 > 3 to maintain Speedlunge due to Open changes.
- Strong style damage 520 > 280
- Dark Trooper
- Restored Disruptify effect on RL
- Folded damage taken bonus into armor, with slightly more EHealth than before
- Jar Jar
- Removed Atlatl
- Added Boomaload
- Added Quick Throw 3 [CS4]
- Added 25% faster reload to E-5
- Lowered Hacking speed by 50%
- Speed 200 > 218
- Skill CD mult quickened 3 > 2.9
- Added 2x Saber special damage
- Changed Forward DFA to Right Staff sweep
- Increased Saber KB from 150% to 160%
- Replaced Cyan style with (one-handed) Dual
- Armor 60 > 65
- Healing 3 > 2
- Changed class from Hero to Jedi.
- This provides some damage reduction vs gunners but causes damage taken to reduce resource and opens you up to Force Focus.
- Mace Windu
- Sense 2 > 1
- Strong style damage 520/400 > 280
- CSmult 1.2 > 1.15
- Increased saber special damage
- Increased KB taken protection from 50% to 75%
- Inquisitor
- Staff damage set to 260 (default), Cyan damage set to 130 (8% increase)
- RankAS 1.2 > 1.15
- RankCS 1.2 > 1.15
- Narkina Prisoner
- Health 100 > 105
- Plo Koon
- Split saber damage (Blue: 240 > 130, Red: 240 > 260)
- Due to Open changes, adjusted Minigun to preserve RoF and velocity.
- Ventress
- Fast style damage set to 130
- ASmult 1.15 > 1.0
- CSmult 1.18 > 1.15
- Ewok
- Due to backend changes, knockback now applies to Stone shrapnel.
- Palpatine
- Red style damage 520 > 280
- Changed Duals damage bonus to movement speed bonus
- Increased saber special damage
- Reelo
- Adjusted weapon animations to reduce clipping
- Yarael Poof
- ASmult 1.05 > 1.02
- CSmult 1.05 > 1.02
- Kyle Katarn
- Red style damage 520 > 280
- Paz Vizsla
- Due to Open changes, adjusted Minigun to preserve RoF and velocity.
- Removed damage taken bonus
- Minigun clip 400 > 200
- Minigun reserve 1200 > 1000
- Minigun fpmult .9 > .85
- Director Krennic
- Speed 260 > 255
- Healing 3 > 2
- SBD
- Removed Cortosis 2
- Snoova
- Saber damage 300 > 280
- Sith Inquisitor
- Sense 3 > 2
- Gamorrean
- Removed damage taken bonus
- Armor 25 > 50
- Adjusted E-11 animations to reduce clipping
- Increased Grenade damage bonus 100% > 150%
- Added extra knockback to Grenade det
- Axe length 19 > 20
- Added KB to both Sabers
- Snoova
- HP 475 > 460
- Monkey Lizard
- Class Hero > Sith. This provides some damage reduction vs gunners but causes damage taken to reduce resource, and opens this class up to Force Focus.
- Inherits Sith getups.
- Health 100 > 90
- Granted Dash 1 by default (Dash Jump remains a buy option)
- Swapped Dex and Dash binds due to the above change so they coincide with other characters.
- Class Hero > Sith. This provides some damage reduction vs gunners but causes damage taken to reduce resource, and opens this class up to Force Focus.
- Sith Warrior
- CSmult 1.2 > 1.15
- Hutt Warrior
- Red Saber damage 500 > 280
- Jedi Knight/Sith Acolyte
- Fast styles damage 120 > 130
- Strong styles damage 520/400 > 280
- Maul
- Health 120 > 135
- Purple damage 400 > 280
- Staff damage 260 > 280
- Removed Sense
- Swapped CS3 Push bind for Pull
- Lowered Saber length bonus from 25% to 18%
- Added Healing 1
- Kylo Ren
- Damage given 1 > 1.1 (does not affect Saber)
- Galak
- Removed damage taken bonus
- Health 160 > 185
- Burg
- HP 450 > 725
- Armor 125 > 0
- Fury 2 > 3
- Zuckuss
- Ammonia Bombs have been temporarily reworked due to losing their previous "AoE" functionality while we work out kinks with weapon flag refactoring.
- Ammonia Bombs no longer deal damage in motion, they now poison and track on det (direct or splash), and are dispersed as 4 at a time. They have also been given a new visual trail.
- Speed 195 > 194
- Class changed from ARC to Sith. This provides Zuckuss with some damage reduction vs gunners but causes damage taken to reduce his resource and opens him up to Force Focus.
- Maintained Getups
- Snare Rifle now Tracks
- Gave Snare Rifle a new icon
- Removed Armor Regen
- Healing 2 > 3
- Removed Saber stagger effect to prevent stun locks on slower classes
- Saber damage 100 > 120
- Saber ASmult 1.1 > 1.15
- Saber now Tracks
- Ammonia Bombs have been temporarily reworked due to losing their previous "AoE" functionality while we work out kinks with weapon flag refactoring.
- Tarkin
- Health 160 > 170
- Healing 3 > 2
- Added Defense Seeker item
- Noghri
- Class Mando > BH for hud purposes
- Merc Shooter
- Removed Armor Regen
- Speed 248 > 245
- Health 150 > 145
- Armor 100 > 110
- Dengar
- Changed Sticky Bombs to a 1-a-clip, mag reload system
- Removed Sticky Bomb RoF penalty
- Removed Mag Plating
- Added Beskar 1
- Healing 1 > 2
- Aurra
- Class BH > Sith. This provides Aurra with some damage reduction vs gunners but causes damage taken to reduce her resource and opens her up to Force Focus.
- Health 100 > 105
- Armor 75 > 60
- Nite Owl
- Armor 100 > 80
- Added Blast Armor
- Saber damage 90 > 100
- Kingpin damage penalty 30 > 20%
- Maul Mando
- Health 100 > 80
- Fury 2 > 3
- Due to Open changes, adjusted Minigun to preserve RoF and velocity.
- Jango
- Removed damage taken bonus
- Health 130 > 125
- Added damageGiven 1.1
- Beskar 2 > 3
- Imp Jump Trooper
- Removed damage taken bonus
- Health 100 > 120
- Armor 100 > 105
- Cad Bane
- Removed damage taken bonus
- Health 120 > 125
- Armor 120 > 125
- Dark Trooper
- Removed damage taken bonus
- Armor 225 > 290
- BX
- Class limit 2 > 3
- Added BP Free Jumps
- rank Health 75/100/115 > 75/100/110
- rank armor 35/65/80 > 35/60/70
- Tavion
- Sense 2 > 1
- Baze
- Health 100 > 140
- Armor 125 > 140
- Defaulted damage taken bonus
- Replaced Mag Plating with Beskar 1
- MWC ammo 900 > 960
- MWC fpmult .75 > .65
- Added 10% more KB given
- Added 20% less KB taken
- Lando
- Health 165 > 185
- Armor 60 > 80
- Converted Fuel and accompanying atts to Stamina 2
- Resource regen rate 1.5 > 1
- Combined Smoke Nades and Palm Nades into 1 weapon
- Dodge 2 > 3
- Added small KB to saber
- Speed 257.5 > 254
- Thug
- Added small KB to Sabers
- Reduced nade ranks from 3 to 2
- Leia
- Health 150 > 155
- Class changed from Hero to Jedi. This provides Leia with some damage reduction vs gunners but causes damage taken to reduce her resource and opens her up to Force Focus.
- Panaka
- Health 160 > 170
- Healing 3 > 2
- Jedi Apostate
- Saber damage 120 > 130
- Jedi Savant
- Cyan damage 120 > 130
- CSmult 1.1 > 1.05
- Jedi Traditionalist
- Red damage 520 > 280
- Cyan damage 120 > 130
- Luke Skywalker
- Red damage 520 > 280
- Cyan damage 120 > 130
- Jedi Healer
- Blue damage 120 > 130
- Yellow damage 240 > 180
- Removed Adv Medpac
- Healing 2 > 3
- Points 30 > 31
- Force Regen cost 5/10 > 5/9
- Traya
- Cyan damage 120 > 130
- Purple damage 400 > 200
- Removed Medpac
- Healing 2 > 3
- Points 30 > 31
- Force Regen cost 5/10 > 5/9
- ASmult .95 > 1
- Undead Troop
- Health 175 > 100
- Damage taken .4 > .25
- Calo Nord
- Health 150 > 160
- Speed 250 > 249
- Moved global ROF debuff to just Pistols
- Flame Trooper
- Added Bonus explosive damage to UGL nades
- IG88
- Added Beskar 3
- Battery 100 > 40
- Death Trooper
- Assemble 3 > 2
- Han/Greedo
- Health 170 > 180
- Removed QT ranks 2/3
- Removed Frag Nade knockdown property
- Added Shoulder Barge default CS4
- Added Skill CD buy
- Points 150 > 140
- Speed 265 > 260
- Kir Kanos/Carnor Jax
- Health 120 > 125
- armor 120 > 125
- Saber damage 140 > 150
- Removed Blast Defense
- Increased saber special dmg
- Mara Jade
- Blue damage 120 > 130
- Sense 2 > 1
- Durge
- Removed damage taken bonus
- Armor 60 > 105
- Imp Arm Com
- Armor 80 > 70
- Anakin
- Red/Purple damage 520/400 > 280
- Jedi Acrobat
- Lowered Blue damage from 200 to 130
- Jedi Crusader
- Removed damage taken bonus
- Health 120 > 130
- Red damage 520 > 280
- Speed 2 > 3 to maintain speedlunge
- ASmult 1.06 > 1.05
- CSmult 1.12 > 1.15
- Jedi Swordmaster
- Fast style damage 120 > 150
- Strong style damage 520/400 > 280
- ASmult 1.1 > 1.15
- CSmult 1.2 > 1.15
- Yarael
- Fast style damage 120 > 130
- Removed Red style
- Jerec
- Fast style damage 120 > 130
- Strong style damage 520/400 > 280
- Health 125 > 135
- Adjusted saber stance
- Malak
- Fast style damage 120 > 130
- Strong style damage 520/400 > 280
- Defaulted Saber radius
- Saber length 52 > 46
- Folded armor into Health
- ASmult .95 > 1
- CSmult 1.05 > 1.02
- Nihilus
- Fast style damage 120 > 130
- Removed Red style
- Purple style 400 > 280
- Health 130 > 135
- Speed 213.8 > 212
- Removed Saber Throw
- ASmult 1.05 > 1.02
- CSmult 1.05 > 1.02
- Nien
- Changed Resource from Energy to Battery
- Added Recharge 2
- Health 135 > 125
- Armor 90 > 55
- Speed 1.06 > 1.05
- KB taken 1.2 > 1.35
- Removed damage taken bonus
- Transferred damage penalty to just Pistol
- Transferred RoF bonus to just blasters
- Pulse Rifle damage bonus 1.2 > 1.25
- Frags 4 > 3
- Pulses 2 > 3
- Clone Jet
- transferred global RoF to just guns
- Mission
- Health 120 > 125
- Armor 85 > 125
- Healing 3 > 2
- Rex
- Armor 115 > 120
- Atton
- Removed Saber damage point buy
- Split strong styles buy into Purple and Red buys
- Purple damage 400 > 260
- Red damage 520 > 260
- Yellow damage 120 > 130
- Dual damage 130 > 90
- Cyan damage 60 > 80
- Finn
- Health 165 > 170
- Armor 70 > 90
- Red damage 520 > 280
- Purple damage 520 > 280
- Healing 3 > 2
- Transferred RoF buff to just blasters
- Senate Guard
- Damage given 1.09 > 1.1
- Removed damage taken bonus
- Health 80 > 105
- Jan Ors
- Health 150 > 165
- Added 100% more damage and knockback to Thermal Grenades buy
- Energy buy 115/120/125 > 120/125/130
- CS4 is now bound to Adv Medpac
- Quick Throw 3 > 1
- Healing 3 > 2
- Speed 257.5 > 257
- Obi-Wan
- Fast style damage 120 > 130
- Added BP/AP buys for either build
- Rosh
- Added 20% more KB taken
- Sense 2 > 1
- Blue damage 120 > 130
- BPmult .6 > .75
- CSmult 1.5 > 1.35
- Increased Saber special damage
- Starkiller
- Armor 20 > 25
- APmult .9 > 1
- ASMult 1.1 > 1.02
- CSmult 1.02 > 1.1
- Sense 2 > 1
- Purple damage 400 > 280
- Increased Saber special damage
- Jyn Erso
- Armor 95 > 110
- Healing 3 > 2
- Speed 262.5 > 256
- Added small kb to sabers
- Removed hidden saber radius penalty
- Canderous Ordo
- Rank armor 75/90/115 > 75/90/110
- Added 5% less FP DMG to Repeater
- Increased reload penalty on Repeater from 100% to 150%
- Red damage 520 > 280
- Clone Leader
- Removed damage taken bonus
- Rank armor 100/125 > 100/135
- Removed Sense buy
- Tarfful
- Lowered Saber damage from 300 to 280
- Removed Red
- HP 500 > 725
- Armor 150 > 0
- Fury 2 > 3
- Added KB to Saber
- Adjusted Saber specials
- Zaalbar
- HP 500 > 700
- Armor 125 > 0
- Removed Saber damage bonuses
- Wookiee Warrior
- Added KB to saber
- Jedi Youngling
- Replaced Seeker Drone with Defense Seeker
- Yellow damage 144 > 120
- Blue damage 72 > 120
- SBD
- Removed Cortosis 2
- Purge Trooper
- Added KB to Sabers
- Security Droid
- Default Assemble 2 > 1, converted to point buy
- Removed Cortosis buy
- A280 cost 2/6/2 > 2/5/2
- Replaced Concs with Heavy Thermals
- Adjusted anims
- Removed Stun Baton
- Added a Stun Baton saber
- Class limit 2 > 3
- Tusken
- Added KB to Sabers
- K2SO
- Removed Cortosis
- Health 200 > 210
- Armor 300 > 200
- Fury 2 > 3
- Beskar 2 > 3
- Replaced Rage with Battery
- Battery pool 60 > 80
- Added Recharge 2
- Removed damage taken bonus
- Restricted Melee to grab/slap only
- Removed Melee RoF penalty
- Added 100% damage bonus to Melee
- Pistol FPmult 1.1 > 1.15
- Zam Wesell
- Speed 260 > 256
- HK-series
- Replaced Mag Plating with Beskar 3
- Removed Cortosis
- Armor 125 > 115
- Battery pool 60 > 80
- Battery regen rate 2 > 1.84
- Swapped names/models/effects/sounds of existing guns for the sake of logic
- Imperial Specialist
- Added Dexterity 1
- Getups remain the same
- E-Web no longer inherits Blaster flag knockback due to backend changes
- Lowered Fusioncutter damage penalty from 70% to 65%
- Health 85 > 80
- Armor 70 > 80
- Added Dexterity 1
- Rebel Engineer
- Added Dexterity 1
- Getups remain the same
- E-Web no longer inherits Blaster flag knockback due to backend changes
- Lowered Fusioncutter damage penalty from 70% to 65%
- Health 85 > 80
- Armor 70 > 80
- Added Dexterity 1
- Carth Onasi
- Transferred RoF to pistols only
- Bo-Katan Kryze
- Added 5% faster melee RoF
- Removed damageTaken bonus
- Armor 100 > 145
- Removed Red style
- Yellow damage 240 > 200
- Cassian Andor
- Added small point buy, with options to choose between Bryar Pistol and a basic E1-1 or some Dodge points/Energy regen
- Health 150 > 170
- Armor 80 > 90
- Proj ammo 24 > 25
- Speed 260 > 255
- Scouttrooper
- DLT-20a sniper config reload speed decreased 7000 -> 10000% slower
- Armor Regen cost 4 -> 3
- RoF pointbuy now has a second level for 110% RoF
- Increased E-11 ammo 620 -> 660
- Increased T-21 ammo 800 -> 850
- Added some KB to Sabers
- Padme
- Quickthrow 1 -> 3
- Energy pool 125 > 100
- Energy regen rate 1.5 > 1.25
- Transferred global RoF to just Blasters
- Pistol ammo 500 > 660
- Pulse Nades 3 > 2
- Concs 3 > 2
- Healing 3 > 2
- Health 175 > 180
- Armor 65 > 85
- Added Team Energize 1
- Removed 10% faster skill CD
- TOR Republic Trooper
- Due to Open changes, adjusted Minigun to preserve RoF and velocity.
- Minigun cost changed 2/1 -> 3/0
- TOR Agent
- Removed sniper electrifying shots on burst
- Imp Agent
- Removed poison from pistol
- Compensated pistol damage 40 less > 35% less damage
- Velocity increased 20 > 25% more
- Talz Native
- GENERAL
- Change / Fix: Slightly better at avoiding obstacles when moving towards a target, either through strafing or jumping up,
- Change / Fix: Can now use drain and grip
- Change / Fix: Can now assign WP_STUN_BATON, WP_DEMP2, and WP_ROCKET_LAUNCHER with correct MB_ATTs to NPCs in their .npc file.
- Change / Fix: Another pass on NPC weapons. The alien thugs (gran2, granshooter, rodian2, weequay3, and weequay4) and the assassin droids (assassin_droid) will have a few more interesting weapons now.
- Sabering NPCs
- New: Now can get MBC extra damage
- New: More unique interactions against saberist players
- Change: Can sometimes try to attack into its enemy combo instead of just defending it
- Change: Reacts better against an enemy with a swing in return animation (end of swing)
- Change / Fix: Will no longer take more damage from player than it should (Combo swings dealing 1.0x damage instead of 0.5x)
- Fix: Can no longer PB when attacked from behind, etc.
- Fix: Can no longer block attacks while being gripped/grabbed by melee kata
( Server Downloads )
Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.
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