Moviebattles II R21.8.00 Released

MB2_LongLogo_20th.png

R21.8.00
General
  • Change: If spectating a player who dies, but will respawn in less than 6 seconds (Duel Mode, CTF, ..), you will automatically stick to spectating the said player instead of switching to new one.
  • Fix: Removed invisible cooldown before being allowed to use push/pull after starting & leaving speed quickly with saber ignited
  • Fix: Battery resource will no longer drain for getting frozen / receiving no damage
  • Fix: Using altfire while in a vehicle will no longer in some cases result in a crash
  • Fix: Sentries obtained through !spin or /give commands will no longer spawn with 0 health
  • Fix: Fixed some cases where certain items/force powers wouldn't work at all until a map change
    • Specifically: Cloak, Deadly Sight, Powerups from .mbch,
  • Fix: Perma mute will no longer unexpectedly be removed
  • Change: Gunbash stagger increased from 500ms to 700ms.
  • Change: Reduced TK points from killing friend NPCs by half.
  • Fix: Achievement progress will no longer be reset when failing to load a map or join a server
  • Fix: Bouncy shots (Clone Pistol, Trad Bowcaster, Flechette) will now always properly apply FP drain on blocking saberists
  • Change: Crash logs have been updated to remove uneccesarry information and add new diagnostic data.
  • Fix: Default keybinds config will now properly assign bind to Force Grip / Lightning / Drain
  • Fix: Blocking blaster fire while swingblocking now applies knockback correctly again
  • Fix: Swimming in the water should no longer cause any crash
Open
  • Change: Traditional Bowcaster primary fire no longer requires charging. Level 0/1 shoots 3 bolts, level 2/3 shoots 5 bolts.
  • Change: Minigun has increased rate of fire. Level 1/2 from 100 to 90. Level 3 from 80 to 70. Increase velocity from 4600 to 6000 at all levels.
  • Remove: Attunement. Points cost change to Push/Pull/Grip/See/Speed/Mind Trick/Lightning/Deflect/Blaster Defense/Saber Defense to compensate.
  • Change: Blaster Defense cannot be higher then Saber Defense.
  • Change: Speed Lunge now requires Jump 3/Speed 3.
  • Change: Attunement level 2 bonuses from Push/Pull in melee made universal.
  • Change: Blaster Defense 1 penalty reduced from 1.2 to 1.1.
  • Change: Blaster Defense 3 bonus reduced from 0.85 to 0.9.
  • Change: Superpush now requires Push/Pull 3.
  • Change: Repulse now requires Push/Pull 3 and no Saber Defense/Blaster Defense.
  • Change: Force Block break points changed from 80/60/40 to 90/80/60.
Sabering / Duel
  • Change: Got rid of cooldown before being able to challenge a player again, when they were in an invulnerability bubble
  • Change: Starting off a lightsaber swing will remove the invulnerability bubble already from the windup, rather than the attack frames
  • Change: Blue
    • Attack rating increased by 1 (6 -> 7)
    • Slightly prolonged the end of blue lunge attack frames to fix occasional pass-throughs
  • Change: Yellow
    • Attack rating decreased by 1 (10 -> 9)
User Interface
  • New: Duel-specific scoreboard
    • Showing kills and deaths above 99, removal of assists and score, and introduction of private duel kills & deaths.
  • New: UI Popup Menu .menufied for customization, check "uipopmenu" in mb_hud.menu
  • New: Class special items (darts for bounty hunter, etc) will now display proper icons
  • New: Flamethrower/Wrist laser and icons such as this now get their own appropriate itemDefs in mb_hud_playerstatus.menu, identified as extra abilities.
  • New: Kill Message customization in mb_hud.menu "miscui" menu. Explanation included in comments
    • Show player's MB class/FA class, custom gfx implying kill, custom position of kill message, time displayed and if it should fade away
  • New / Change: background2 and background3 to be used for HUD stuff, minimizing itemDef bloat
  • New: bindings itemDef field, to display the appropriate bound key for a keybind. Works for simple text display, such as type TEXT or BUTTON.
    • Usage
      • bindings {"+forward", "+moveup"}
      • descText / text "Press %b to go forward, or jump by pressing %b"
  • New: Clicking anywhere on a slider now lets you drag the slider thumb immediately
  • Change: Class Build menus
    • Renamed Saber Deflect to Blaster Deflect
    • Made clear that Blaster Defense & Blaster Deflect points can only be assigned with Saber Defense
    • Added keybinds to description text of force powers / class specials
  • Change: Kill Messages
    • Alpha Horizontal / Vertical: Now displays - Player and its class at the bottom middle of the screen
    • Alpha / Classic: Kept the old way of displaying a kill message
    • MinimalismHUD: Same as Horizontal/Vertical, but with an elimination icon instead of -
  • Change: FA Join menu
    • Slightly changed the visual of FA model RGB sliders to avoid conflicts with editable numbers
    • Replaced some stats text with icons, added MB class and lives
    • Added support for templates
  • Fix: FA model RGB items will no longer appear if Specs selection is opened
  • Fix: Voicechat & Team Overlay will now try to show the closest location of a player instead of "unknown"
  • Fix: Achievement popups will no longer appear cropped at the top
  • New: Achievement popups are now .menufied to customize position on screen, check "mb_hud_achievement.menu"
Models
  • New: Added the Armorer (The Mandoverse) to Mandalorians.
  • New: Added Rebel Magma Trooper human female variants to Elite Troopers.
  • New: Added Rebel Magma Trooper zabrak male variant to Elite Troopers.
  • New: Added 'Concept' Reborn female variant to Sith.
  • New: Added Nightsister Zombie and Nightsister Mother for potential FA use.
  • Change: Moved Rebel Guerilla twilek female to its male counterpart's subdivision.
  • Change: Moved TCW Plo Koon to classic Plo Koon subdivision.
  • Change: Moved Sith Anakin to Darth Vader subdivision.
  • Change: Unhelmeted Rebel Pilot female's face was carried over to Elite Troopers.
  • Change: Change of clothes on Sith Bastila as the former model got permission issues.
  • Change: Fleshed out soundsets for Bomas and Ice Spider.
  • Remove: Mullet Revan and Jolee Bindo are no longer present as the models got permission issues.
  • Fix: Darth Traya: belt & thinner torso. Adjusted lower robe to be slightly more KOTOR 2 authentic. Raised head height to match KOTOR 2's height Improved vertex normals & reduced draw call count.
FA
  • Feature: Saveable builds for classes with customBuild / specs
  • New:HELD_TRACKING flag to be used for Weapons (not nades). Applies tracking effect the same way a tracking dart would, making an enemy tracked for anyone with MB_ATT_TRACKING_BEACON
  • New:saberDamageStyle .mbch field to set custom values for specific styles, following same parsing style as forcepowers, for example.
    • saberDamageStyle SS_FAST,100|SS_STRONG,380
    • Note: There's no MB_ATT or rankSaberDamageStyle.
    • Isn't overwritten by global saberDamage field
  • New:meleeSpecial1 - 4 .mbch fields for FA editors to use and assign more specials/restore old functionality (such as saberthrow / repulse on CS1)
  • Change: To allow for more accurate control, saber attacks will now ignore global damageGiven if appropriate fields (saberDamage, saberDamageStyle, saberThrowDamage) are defined.
  • Change: Standardized some binds throughout the mode and updated descriptions.
  • Fix: Leaving a custom vehicle and getting back on it (Wampa PB2) will no longer cause a crash
  • Fix: Wrist Laser & Force Destruction & Quick Throw nades will now appear and work correctly, despite holding a weapon with alt/prim FireEnabled 0. Grapple hook will also work now.
  • Fix: HELD_IGNOREBLOCK weapon flag now again works as intended (Causes the weapon to bypass blaster defense of saber user)
  • Fix: Fixed melee/saber/rockets HELD_DISRUPTIFY weapon flag to make sure the target will be <= 0 health before disruptifying
  • Fix: DEMP2 Alt fire is now usable again starting from level 2
  • Fix: DEMP2 Primary and Alt fire will now play correct sounds
  • Fix: Fixed a crash due to null ending line in powerbattles.
  • New: HI_BASESEEKER, a holdable item that when deployed acts like the seeker did in base JKO/JKA. It floats around the player for 30 seconds and shoots at enemy players. It is not an NPC spawner like the pre-existing seeker item which is a variant from JKA siege mode.
  • New: "spawnerNPC" field can be added to .mbch files. If the character also has "HI_SPAWNER" holdable, the field will override the default NPC spawned from the item.
    • For example if you want the spawner to spawn a Reborn add the following to the .mbch file: spawerNPC "reborn"
  • Change: Concussion Rifle now has it's own unique ammo pool.
  • Change: Flechette Launcher now has it's own unique ammo pool.
  • Change: Cryoban Grenade reduced blast radius from 350 to 200. For reference that's reducing it from the size of a sonic primary to a frag primary.
  • Change / New: Stun Baton level 3 now has an alt-attack, just like the Amban stun prod primary.
  • Change: Having a saber equipped automatically granting of level 4 getups regardless of MB_CLASS or MB_ATT_GETUPS has been removed.
  • Change / Fix: Rework to MBF table. DC-15 Carbine is now under the rifle category. DEMP2 and Rocket Launcher now have their own special category. Stun Baton also has a melee category. This fixes issues with the DEMP2 and Rocket Launcher not gaining levels correctly.
  • Change / Fix: Weapon flags rework. Held weapon flags have been reworked to improve the consistency of different combinations across multiple weapons, including grenade, projectile, splash, melee and hitscan damage.
Legends
  • LEGENDS
    • GENERAL
      • Effects - Restored some intensity to Concussion Rifle primary explosion.
      • Toggled off winter festivities until December comes ‘round once again.
      • In most Jedi/Sith cases, Fast Saber styles (Blue/Cyan) have been given a small damage boost (120 > 130). Strong styles (Red/Purple) have been given a noticeable damage decrease (520/400 > 280). In terms of hard breakpoints, this will generally result in a difference of 1 swing in either extreme direction: 1 less swing for Fast styles to kill, 1 more swing for Strong styles to kill.
      • Some standardization/demystifying of EHP has occurred, most commonly folding obtuse ‘damage taken’ stats into health/armor instead.
      • Some Jedi/Sith have received small health increases.
      • Some multi life gunners have received small health nerfs.
      • 1 life gunners have received very small EHP boosts, enabling them to now tank 1 Strong swing (provided no damage was taken).
      • Some 1 life gunners have had their Healing rank reduced.
      • Tanks have had their EHP, (especially against gunners) lowered, or otherwise given conditional disadvantages.
      • Infantry classes must now purchase Assemble, as opposed to receiving it by default, or have been subjected to rank decreases.
      • Increased the cost of explosives or limited build paths focused on them on certain infantry classes, with some compensation in other areas.
      • Some measures have been taken to punish excessive mobility/runaway tactics. These include adjustments to EHP, powers, movement, and resource.
        • Some classes have been changed to Jedi/Sith so their resource can be depleted when damaged, as well as opening them up to Force Focus.
      • Repulse and Barge are now universally bound to CS1 Melee and CS2 Melee, no longer needing to take up full Class Special slots.
      • Slap has been moved to Gunbash keybind in all cases, for better consistency throughout the mode.
      • Quick-Throw knockdown Frags are less prevalent.
      • Sense is less prevalent.
      • Some “solid” Sabers have been given small amounts of knockback.
      • More Sabers have been given increased Special damage.
      • Due to Open changes, Minigun classes have had their RoF and velocity changed to preserve pre-patch behavior.
    • CLASS UPDATES
      • Talz Native
        • Snowball count decreased 30 > 25
        • Melee ROF quickened 1 > .95
        • Saber throw damage 70 > 80
        • Longbow shot swap quickened .7 > .65
      • Darth Vader
        • Removed Dex 2
        • Speed .92 > .91
        • Added Beskar 2
        • Health 80 > 75
        • Armor 50 > 70
        • Strong style damage 520/400 > 280
        • knockbackTaken .5 > .05
        • Push 2 > 3
        • Defaulted DFAs, restoring old RDFA distance
        • Increased special saber damage
      • Trandoshan Fiend
        • Removed damage taken bonus
        • Health 200 > 230
        • Rank Health 230 > 255
        • Shotgun and Conc Rifle now properly count their intended ammo reserves
      • Rebel Trooper/Imperial Infantry
        • Added small KB to saber
      • Security Force
        • Added small kb to saber
        • Saber damage 60 > 70
      • Magnaguard
        • Reworked. Now focused on singling out and weakening enemies with quick electric Saber strikes, as well as its new weapons.
        • All deaths will now result in dismemberment
      • Royal Guard
        • Class limit 2 > 4
        • T-21 clip 66 > 72
        • T-21 reserve 660 > 720
      • Rebel Vanguard
        • Fixed starting with 3 lives instead of 2.
        • Frags cost 5/7 > 5/8
        • Sonics cost 3/5 > 5/8
        • Concs cost 2/3/4 > 2/3/8
        • Removed default Assemble and converted to purchase.
        • Energy pool 66 > 75
        • E-11 cost 2/2/4 > 2/2/3
        • PLX cost 8 > 16
        • Reinforcements cost 14/22 > 16/14
      • Old Republic Defender/Sith Trooper
        • Defaulted Saber radius
      • Clone Trooper
        • Pulse Grenades cost 4/4 > 4/5
        • Removed default Assemble and converted to purchase.
        • Medpac CS2 > 3.
        • Due to Open changes, adjusted Minigun to preserve RoF and velocity.
      • ARC Trooper
        • Reworked point buys:
        • Extra life now given by default.
        • Points 140 > 110 as compensation.
        • Removed Dodge point buy.
        • Removed default WESTAR and Assemble and converted into purchases.
        • Granted Clone Pistol 1 by default (and 0 points)
        • Clone Pistol cost 0/4/10 > 0/3/9
        • Grappling Hook cost 1/3 > 0/2 (level 1 also granted by default)
        • Dexterity cost 4/4/12 > 3/3/8
        • Armor rank 65/80/115 > 65/80/125
        • Added 10% faster skill CD
        • Medpac now bound to CS3 as well as inventory.
      • Clone Specialist
        • Removed Grapple point buy, set level 2 as class default
        • Changed Adv Medpac > Medpac (now also bound to CS3)
        • Assemble 3 > 1
        • Removed default blobs, converted to point buy.
        • Lowered Fusioncutter damage penalty from 70% to 65%
        • Due to Open changes, adjusted Minigun to preserve RoF and velocity.
      • Imperial Infantry
        • Fixed starting with 3 lives instead of 2.
        • Frags cost 5/7 > 5/8
        • Fires cost 3/5 > 3/6
        • Concs cost 2/3/4 > 2/3/8
        • Removed default Assemble and converted to purchase.
        • Energy pool 66 > 75
        • DH-17 cost 2/2/4 > 2/2/3
        • PLX cost 8 > 16
        • Reinforcements cost 14/22 > 16/14
      • B1 Battle Droid
        • Default Assemble 3 > 1, rest converted to point buy
        • Removed damage taken penalty
        • Removed Sense buy
        • Health rank 20/40/60 > 20/35/50
        • Health cost 2/4 > 1/3
        • Armor rank 20/40/55 > 20/35/45
        • Armor cost 3/4/8 > 2/4/8
        • Rally cost 10 > 7
        • E-5 cost 1/3/6 > 1/3/5
        • PLX cost 18 > 22
        • Frag cost 5/7 > 5/8
        • Reinforcements cost 16/20 > 16/16
        • Battery 40 > 30
        • Damage given .95 > 1
      • Heavy Stormtrooper
        • Frags cost 6/6 > 6/7
        • Fires cost 4/4 > 4/5
        • Removed default Assemble and converted to purchase.
        • Changed Medpac bind from CS2 to CS3
        • Due to Open changes, adjusted Minigun RoF to preserve speed.
      • Wampa
        • Class limit restricted to 3
        • Total lives 2 > 1
        • Strength 2 > 3
        • Fury 1 > 3
        • Rage 1 > 3
        • Health/Armor 100/100 > 200/0
        • Converted Resource to Rage
        • Resource decay rate improved by 25%
        • Added custom resource regen
        • Added custom HP regen
        • Damage Taken 0.8 > 0.4
        • Knockback Taken 0.7 > 0.2
        • Skill cooldown .85 > .6
        • Fixed CS1 bind not working
        • Removed Absorb
        • Added Bloody Melee
        • Added No Pickups
        • Fury pool 100 > 40
        • Added crouching and getup animations
        • Melee (Barge) damage mult 6 > 7
        • Claws (Stun Baton) damage mult 4 > 3
        • Claws rate of fire quickened 3.03 > 2.4
      • Mr Bones
        • Added small saber kb
      • Crosshair
        • Armor 120 > 125
        • Speed 1.09 > 1.08
        • Ricochet Rifle reload penalty 75% > 70%
        • Standard Rifle damage/FP damage bonus 40% > 60%
        • RoF penalty 85% > 80%
        • Reload penalty 75% > 70%
        • Pulse Rifle reload penalty 75% > 70%
      • Wat Tambor
        • Swapped Radar bind with Sentry
        • Increased Decimator damage mult from 1.5 to 1.6
        • Removed knockback and knockdown effects on Decimator
        • Restored Disruptify effect on Decimator
        • Changed Class from Commander to Bounty Hunter for hud purposes
          • Maintained Getups/Spawner item
        • Due to backend changes, changed Detonite base from Frags to Repeater blobs
          • New Detonite poisons and tracks on det, but only knocks down on direct hit
        • Replaced Assault Sentry with Defense Seeker (Seeker Drone now occupies CS1)
        • Health 140 > 125
      • Sith Assassin
        • BPmult .6 > .7
        • CSmult 1 > 1.05
        • Blue damage 200 > 130
      • Darth Sion
        • Converted Force to Rage so Fury DR applies (same rates)
          • When Sion spawns in, he will build Resource from 0
        • Health 130 > 135
        • Fast style damage 120 > 130
        • Removed Sense
        • Removed Healing 2
        • Removed Red style
        • Equipping Saber will now slowly refill your Health
        • Speed 234 > 233
      • Commander Veers
        • Health 130 > 125
        • Armor 120 > 125
      • Admiral Thrawn
        • Health 150 > 155
        • Changed class from BH to Sith.
          • This provides Thrawn with some damage reduction vs gunners but causes damage taken to reduce his resource and opens him up to Force Focus.
      • Ragnos
        • Removed Force Swarm
        • Added Disruptify to Melee and Saber
      • Shadow Guard
        • Removed saber damage purchase, set to 240 (also applies to specials)
        • Speed 2 > 3 to maintain Speedlunge
      • Hera Syndulla
        • Swapped Seeker bind with Forcefield
        • Health 165 > 170
        • Armor 85 > 90
        • Healing 3 > 2
        • Speed 262.5 > 260
      • Rebel Sapper
        • Defaulted Pistol RoF and FP charge mult.
        • Removed Radar Scanner
        • Added Tracking to Melee
        • Added Tracking Grenade
        • Added Magna-Glove
        • Added 200% slower skill CD
        • Added Gunkick
        • Speed 218 > 215
        • Det pack RoF .75 > .6
        • Pulse Launcher RoF .75 > .35
        • Health 85 > 80
        • Damage taken .95 > default
        • Reorganized binds
      • Chirrut
        • Healing 3 > 2
        • HP 230 > 285
        • Speed 230 > 255
        • Removed movement bonus from Saber/Melee
        • Added slow movement to Crossbow
        • Crossbow FPmult 2 > 1.75
        • Reduced Getups from 4 to 3
      • Clone Commando
        • Moved conc damage penalty to UGL, increased penalty from 50% to 55%
      • Delta Commando
        • Slightly reworked point buy. Now chooses between Pulses/Sonics or UGL. Concs are now granted by default, and their damage penalty has been moved to the UGL.
        • Added Stagger to Knuckleblade
        • Knuckleblade ASmult 1.2 > 1.25
        • Knuckleblade damage 100 > 120 (special damage remains the same)
        • Knuckleblade knockback mult 105% > 75%
        • Added Grapple Hop
        • Skill Cooldown mult 1 > .9
        • Pistol ammo 435 > 500
        • Adjusted taunts
      • Kal Skirata
        • Knuckleblade knockback mult 105% > 75% (due to sharing the same Saber as Delta)
        • Added Beskar 3
        • Removed damage taken bonus
        • Armor 130 > 115
        • Saber damage 90 > 100
      • Flame Trooper
        • Further reduced UGL velocity .77 > .7 to cap Grenade bounciness.
        • Increased UGL damage bonus from 1.5 > 2.
      • T3M4
        • Removed damage taken bonus
        • Health 125 > 145
        • Speed 1.3 > 1.29
        • Cryo projector reload penalty 100% > 50%
        • Cryo freeze rate slowed 50%
        • Replaced Sonic Mines with Sonic Trip Mines
      • Astromech
        • Changed Saw style from Blue to Staff, as Saber hitbox changes, combined with its attack speed increase, had rendered it useless
        • Lowered Saw ASmult from 25 to 10 (still resulting in more connections)
        • Increased Saw radius from 3 to 5
        • Health 150 > 100
        • Armor 40 > 20
        • Removed Physical Resist
      • Jedi Temple Guard
        • Increased Saber reach 24 > 25
      • Sith Duelist
        • Saber damage 150 > 160 (scales with Special damage)
        • Increased saber special mult
        • ASmult 1.1 > 1.15
        • CSmult 1.2 > 1.15
        • Added Healing 1
      • Bossk
        • Regenerate rate sped up 20s > 18s
        • Added Tracking to Melee
      • Boss Nass
        • Total rockets 8 > 6
        • Removed damage taken penalty
        • Armor 100 > 90
        • Added small KB to saber
      • General Grievous
        • Saber CSmult 2 > 1.6
        • Added Beskar 3
        • Increased Saber special dmg
        • Health 80 > 75
        • Armor 80 > 60
        • Changed class from Clone > Sith.
          • This provides some damage reduction vs gunners but causes damage taken to reduce resource, and opens Grievous up to Force Focus.
        • KB taken .8 > .7
      • Lobot
        • Speed 1.04 > 1.03
        • Removed damage taken bonus
        • Transferred RoF and damage given bonus to Pistol only
        • Health 150 > 170
        • Armor 80 > 90
        • Frags 3 > 2
      • Dash Rendar
        • Pistol ammo 702 > 720
      • Grogu
        • Now unaffected by limb damage modifiers
      • Din Djarin
        • Split current build into 2 specs: gadgets and hybrid dueling.
        • Added free Saber Damage buy to latter build
        • Lowered Sab Def cost 3/3/1 > 0/2/1
      • Jedi Brute/Savage
        • Saber length bonus 50% > 43%
        • Staff damage 260 > 280
        • Damage given rank no longer applies to Saber
        • Red damage set to 320 (still strongest in the mode)
      • Jedi Sage
        • Speed 2 > 3 to maintain Speedlunge due to Open changes.
        • Changed Forward Saber Special to Right Staff Special for more consistent hitboxes.
        • Converted Force Jump into a free point buy for short-hop enthusiasts.
        • Redstyle damage 520 > 280
      • Sith Juggernaut
        • Getups 4 > 3
        • Changed Push bind to Pull
        • Health 140 > 145
        • Strong style damage 520/400 > 280
        • Saber reach bonus 30% > 25%
        • Removed Sense
      • Sith Forcemaster
        • Swapped Drain bind for Grip.
        • Healing 3 > 2
        • Removed point buy. Forcemaster is now 1 life, with high level powers restored as default.
        • Saber damage 70 > 100
        • Saber special mult 2 > 1.6
        • Saber range 20 > 24
        • Added 75% KB to Saber
        • Adjusted Saber specials
        • Drain 3 > 2
      • Jedi Forcemaster
        • Speed 2 > 3 to maintain Speedlunge due to Open changes.
        • Healing 3 > 2
        • Removed point buy. Forcemaster is now 1 life, with high level powers restored as default.
        • Saber damage 70 > 100
        • Saber special mult 2 > 1.6
        • Saber range 20 > 24
        • Added 75% KB to Saber
        • Adjusted Saber specials
        • Removed Dex Roll
      • Jedi Temple Guard
        • Moved Repulse to CS1 Melee-only
        • Bound Drain to CS3
      • Jedi Crusader
        • Speed 2 > 3 to maintain Speedlunge due to Open changes.
        • Strong style damage 520 > 280
      • Dark Trooper
        • Restored Disruptify effect on RL
        • Folded damage taken bonus into armor, with slightly more EHealth than before
      • Jar Jar
        • Removed Atlatl
        • Added Boomaload
        • Added Quick Throw 3 [CS4]
        • Added 25% faster reload to E-5
        • Lowered Hacking speed by 50%
        • Speed 200 > 218
        • Skill CD mult quickened 3 > 2.9
        • Added 2x Saber special damage
        • Changed Forward DFA to Right Staff sweep
        • Increased Saber KB from 150% to 160%
        • Replaced Cyan style with (one-handed) Dual
        • Armor 60 > 65
        • Healing 3 > 2
        • Changed class from Hero to Jedi.
          • This provides some damage reduction vs gunners but causes damage taken to reduce resource and opens you up to Force Focus.
      • Mace Windu
        • Sense 2 > 1
        • Strong style damage 520/400 > 280
        • CSmult 1.2 > 1.15
        • Increased saber special damage
        • Increased KB taken protection from 50% to 75%
      • Inquisitor
        • Staff damage set to 260 (default), Cyan damage set to 130 (8% increase)
        • RankAS 1.2 > 1.15
        • RankCS 1.2 > 1.15
      • Narkina Prisoner
        • Health 100 > 105
      • Plo Koon
        • Split saber damage (Blue: 240 > 130, Red: 240 > 260)

        • Due to Open changes, adjusted Minigun to preserve RoF and velocity.
      • Ventress
        • Fast style damage set to 130
        • ASmult 1.15 > 1.0
        • CSmult 1.18 > 1.15
      • Ewok
        • Due to backend changes, knockback now applies to Stone shrapnel.
      • Palpatine
        • Red style damage 520 > 280
        • Changed Duals damage bonus to movement speed bonus
        • Increased saber special damage
      • Reelo
        • Adjusted weapon animations to reduce clipping
      • Yarael Poof
        • ASmult 1.05 > 1.02
        • CSmult 1.05 > 1.02
      • Kyle Katarn
        • Red style damage 520 > 280
      • Paz Vizsla
        • Due to Open changes, adjusted Minigun to preserve RoF and velocity.
        • Removed damage taken bonus
        • Minigun clip 400 > 200
        • Minigun reserve 1200 > 1000
        • Minigun fpmult .9 > .85
      • Director Krennic
        • Speed 260 > 255
        • Healing 3 > 2
      • SBD
        • Removed Cortosis 2
      • Snoova
        • Saber damage 300 > 280
      • Sith Inquisitor
        • Sense 3 > 2
      • Gamorrean
        • Removed damage taken bonus
        • Armor 25 > 50
        • Adjusted E-11 animations to reduce clipping
        • Increased Grenade damage bonus 100% > 150%
        • Added extra knockback to Grenade det
        • Axe length 19 > 20
        • Added KB to both Sabers
      • Snoova
        • HP 475 > 460
      • Monkey Lizard
        • Class Hero > Sith. This provides some damage reduction vs gunners but causes damage taken to reduce resource, and opens this class up to Force Focus.
          • Inherits Sith getups.
        • Health 100 > 90
        • Granted Dash 1 by default (Dash Jump remains a buy option)
        • Swapped Dex and Dash binds due to the above change so they coincide with other characters.
      • Sith Warrior
        • CSmult 1.2 > 1.15
      • Hutt Warrior
        • Red Saber damage 500 > 280
      • Jedi Knight/Sith Acolyte
        • Fast styles damage 120 > 130
        • Strong styles damage 520/400 > 280
      • Maul
        • Health 120 > 135
        • Purple damage 400 > 280
        • Staff damage 260 > 280
        • Removed Sense
        • Swapped CS3 Push bind for Pull
        • Lowered Saber length bonus from 25% to 18%
        • Added Healing 1
      • Kylo Ren
        • Damage given 1 > 1.1 (does not affect Saber)
      • Galak
        • Removed damage taken bonus
        • Health 160 > 185
      • Burg
        • HP 450 > 725
        • Armor 125 > 0
        • Fury 2 > 3
      • Zuckuss
        • Ammonia Bombs have been temporarily reworked due to losing their previous "AoE" functionality while we work out kinks with weapon flag refactoring.
          • Ammonia Bombs no longer deal damage in motion, they now poison and track on det (direct or splash), and are dispersed as 4 at a time. They have also been given a new visual trail.
        • Speed 195 > 194
        • Class changed from ARC to Sith. This provides Zuckuss with some damage reduction vs gunners but causes damage taken to reduce his resource and opens him up to Force Focus.
          • Maintained Getups
        • Snare Rifle now Tracks
        • Gave Snare Rifle a new icon
        • Removed Armor Regen
        • Healing 2 > 3
        • Removed Saber stagger effect to prevent stun locks on slower classes
        • Saber damage 100 > 120
        • Saber ASmult 1.1 > 1.15
        • Saber now Tracks
      • Tarkin
        • Health 160 > 170
        • Healing 3 > 2
        • Added Defense Seeker item
      • Noghri
        • Class Mando > BH for hud purposes
      • Merc Shooter
        • Removed Armor Regen
        • Speed 248 > 245
        • Health 150 > 145
        • Armor 100 > 110
      • Dengar
        • Changed Sticky Bombs to a 1-a-clip, mag reload system
        • Removed Sticky Bomb RoF penalty
        • Removed Mag Plating
        • Added Beskar 1
        • Healing 1 > 2
      • Aurra
        • Class BH > Sith. This provides Aurra with some damage reduction vs gunners but causes damage taken to reduce her resource and opens her up to Force Focus.
        • Health 100 > 105
        • Armor 75 > 60
      • Nite Owl
        • Armor 100 > 80
        • Added Blast Armor
        • Saber damage 90 > 100
        • Kingpin damage penalty 30 > 20%
      • Maul Mando
        • Health 100 > 80
        • Fury 2 > 3
        • Due to Open changes, adjusted Minigun to preserve RoF and velocity.
      • Jango
        • Removed damage taken bonus
        • Health 130 > 125
        • Added damageGiven 1.1
        • Beskar 2 > 3
      • Imp Jump Trooper
        • Removed damage taken bonus
        • Health 100 > 120
        • Armor 100 > 105
      • Cad Bane
        • Removed damage taken bonus
        • Health 120 > 125
        • Armor 120 > 125
      • Dark Trooper
        • Removed damage taken bonus
        • Armor 225 > 290
      • BX
        • Class limit 2 > 3
        • Added BP Free Jumps
        • rank Health 75/100/115 > 75/100/110
        • rank armor 35/65/80 > 35/60/70
      • Tavion
        • Sense 2 > 1
      • Baze
        • Health 100 > 140
        • Armor 125 > 140
        • Defaulted damage taken bonus
        • Replaced Mag Plating with Beskar 1
        • MWC ammo 900 > 960
        • MWC fpmult .75 > .65
        • Added 10% more KB given
        • Added 20% less KB taken
      • Lando
        • Health 165 > 185
        • Armor 60 > 80
        • Converted Fuel and accompanying atts to Stamina 2
        • Resource regen rate 1.5 > 1
        • Combined Smoke Nades and Palm Nades into 1 weapon
        • Dodge 2 > 3
        • Added small KB to saber
        • Speed 257.5 > 254
      • Thug
        • Added small KB to Sabers
        • Reduced nade ranks from 3 to 2
      • Leia
        • Health 150 > 155
        • Class changed from Hero to Jedi. This provides Leia with some damage reduction vs gunners but causes damage taken to reduce her resource and opens her up to Force Focus.
      • Panaka
        • Health 160 > 170
        • Healing 3 > 2
      • Jedi Apostate
        • Saber damage 120 > 130
      • Jedi Savant
        • Cyan damage 120 > 130
        • CSmult 1.1 > 1.05
      • Jedi Traditionalist
        • Red damage 520 > 280
        • Cyan damage 120 > 130
      • Luke Skywalker
        • Red damage 520 > 280
        • Cyan damage 120 > 130
      • Jedi Healer
        • Blue damage 120 > 130
        • Yellow damage 240 > 180
        • Removed Adv Medpac
        • Healing 2 > 3
        • Points 30 > 31
        • Force Regen cost 5/10 > 5/9
      • Traya
        • Cyan damage 120 > 130
        • Purple damage 400 > 200
        • Removed Medpac
        • Healing 2 > 3
        • Points 30 > 31
        • Force Regen cost 5/10 > 5/9
        • ASmult .95 > 1
      • Undead Troop
        • Health 175 > 100
        • Damage taken .4 > .25
      • Calo Nord
        • Health 150 > 160
        • Speed 250 > 249
        • Moved global ROF debuff to just Pistols
      • Flame Trooper
        • Added Bonus explosive damage to UGL nades
      • IG88
        • Added Beskar 3
        • Battery 100 > 40
      • Death Trooper
        • Assemble 3 > 2
      • Han/Greedo
        • Health 170 > 180
        • Removed QT ranks 2/3
        • Removed Frag Nade knockdown property
        • Added Shoulder Barge default CS4
        • Added Skill CD buy
        • Points 150 > 140
        • Speed 265 > 260
      • Kir Kanos/Carnor Jax
        • Health 120 > 125
        • armor 120 > 125
        • Saber damage 140 > 150
        • Removed Blast Defense
        • Increased saber special dmg
      • Mara Jade
        • Blue damage 120 > 130
        • Sense 2 > 1
      • Durge
        • Removed damage taken bonus
        • Armor 60 > 105
      • Imp Arm Com
        • Armor 80 > 70
      • Anakin
        • Red/Purple damage 520/400 > 280
      • Jedi Acrobat
        • Lowered Blue damage from 200 to 130
      • Jedi Crusader
        • Removed damage taken bonus
        • Health 120 > 130
        • Red damage 520 > 280
        • Speed 2 > 3 to maintain speedlunge
        • ASmult 1.06 > 1.05
        • CSmult 1.12 > 1.15
      • Jedi Swordmaster
        • Fast style damage 120 > 150
        • Strong style damage 520/400 > 280
        • ASmult 1.1 > 1.15
        • CSmult 1.2 > 1.15
      • Yarael
        • Fast style damage 120 > 130
        • Removed Red style
      • Jerec
        • Fast style damage 120 > 130
        • Strong style damage 520/400 > 280
        • Health 125 > 135
        • Adjusted saber stance
      • Malak
        • Fast style damage 120 > 130
        • Strong style damage 520/400 > 280
        • Defaulted Saber radius
        • Saber length 52 > 46
        • Folded armor into Health
        • ASmult .95 > 1
        • CSmult 1.05 > 1.02
      • Nihilus
        • Fast style damage 120 > 130
        • Removed Red style
        • Purple style 400 > 280
        • Health 130 > 135
        • Speed 213.8 > 212
        • Removed Saber Throw
        • ASmult 1.05 > 1.02
        • CSmult 1.05 > 1.02
      • Nien
        • Changed Resource from Energy to Battery
        • Added Recharge 2
        • Health 135 > 125
        • Armor 90 > 55
        • Speed 1.06 > 1.05
        • KB taken 1.2 > 1.35
        • Removed damage taken bonus
        • Transferred damage penalty to just Pistol
        • Transferred RoF bonus to just blasters
        • Pulse Rifle damage bonus 1.2 > 1.25
        • Frags 4 > 3
        • Pulses 2 > 3
      • Clone Jet
        • transferred global RoF to just guns
      • Mission
        • Health 120 > 125
        • Armor 85 > 125
        • Healing 3 > 2
      • Rex
        • Armor 115 > 120
      • Atton
        • Removed Saber damage point buy
        • Split strong styles buy into Purple and Red buys
        • Purple damage 400 > 260
        • Red damage 520 > 260
        • Yellow damage 120 > 130
        • Dual damage 130 > 90
        • Cyan damage 60 > 80
      • Finn
        • Health 165 > 170
        • Armor 70 > 90
        • Red damage 520 > 280
        • Purple damage 520 > 280
        • Healing 3 > 2
        • Transferred RoF buff to just blasters
      • Senate Guard
        • Damage given 1.09 > 1.1
        • Removed damage taken bonus
        • Health 80 > 105
      • Jan Ors
        • Health 150 > 165
        • Added 100% more damage and knockback to Thermal Grenades buy
        • Energy buy 115/120/125 > 120/125/130
        • CS4 is now bound to Adv Medpac
        • Quick Throw 3 > 1
        • Healing 3 > 2
        • Speed 257.5 > 257
      • Obi-Wan
        • Fast style damage 120 > 130
        • Added BP/AP buys for either build
      • Rosh
        • Added 20% more KB taken
        • Sense 2 > 1
        • Blue damage 120 > 130
        • BPmult .6 > .75
        • CSmult 1.5 > 1.35
        • Increased Saber special damage
      • Starkiller
        • Armor 20 > 25
        • APmult .9 > 1
        • ASMult 1.1 > 1.02
        • CSmult 1.02 > 1.1
        • Sense 2 > 1
        • Purple damage 400 > 280
        • Increased Saber special damage
      • Jyn Erso
        • Armor 95 > 110
        • Healing 3 > 2
        • Speed 262.5 > 256
        • Added small kb to sabers
        • Removed hidden saber radius penalty
      • Canderous Ordo
        • Rank armor 75/90/115 > 75/90/110
        • Added 5% less FP DMG to Repeater
        • Increased reload penalty on Repeater from 100% to 150%
        • Red damage 520 > 280
      • Clone Leader
        • Removed damage taken bonus
        • Rank armor 100/125 > 100/135
        • Removed Sense buy
      • Tarfful
        • Lowered Saber damage from 300 to 280
        • Removed Red
        • HP 500 > 725
        • Armor 150 > 0
        • Fury 2 > 3
        • Added KB to Saber
        • Adjusted Saber specials
      • Zaalbar
        • HP 500 > 700
        • Armor 125 > 0
        • Removed Saber damage bonuses
      • Wookiee Warrior
        • Added KB to saber
      • Jedi Youngling
        • Replaced Seeker Drone with Defense Seeker
        • Yellow damage 144 > 120
        • Blue damage 72 > 120
      • SBD
        • Removed Cortosis 2
      • Purge Trooper
        • Added KB to Sabers
      • Security Droid
        • Default Assemble 2 > 1, converted to point buy
        • Removed Cortosis buy
        • A280 cost 2/6/2 > 2/5/2
        • Replaced Concs with Heavy Thermals
        • Adjusted anims
        • Removed Stun Baton
        • Added a Stun Baton saber
        • Class limit 2 > 3
      • Tusken
        • Added KB to Sabers
      • K2SO
        • Removed Cortosis
        • Health 200 > 210
        • Armor 300 > 200
        • Fury 2 > 3
        • Beskar 2 > 3
        • Replaced Rage with Battery
        • Battery pool 60 > 80
        • Added Recharge 2
        • Removed damage taken bonus
        • Restricted Melee to grab/slap only
        • Removed Melee RoF penalty
        • Added 100% damage bonus to Melee
        • Pistol FPmult 1.1 > 1.15
      • Zam Wesell
        • Speed 260 > 256
      • HK-series
        • Replaced Mag Plating with Beskar 3
        • Removed Cortosis
        • Armor 125 > 115
        • Battery pool 60 > 80
        • Battery regen rate 2 > 1.84
        • Swapped names/models/effects/sounds of existing guns for the sake of logic
      • Imperial Specialist
        • Added Dexterity 1
          • Getups remain the same
        • E-Web no longer inherits Blaster flag knockback due to backend changes
        • Lowered Fusioncutter damage penalty from 70% to 65%
        • Health 85 > 80
        • Armor 70 > 80
      • Rebel Engineer
        • Added Dexterity 1
          • Getups remain the same
        • E-Web no longer inherits Blaster flag knockback due to backend changes
        • Lowered Fusioncutter damage penalty from 70% to 65%
        • Health 85 > 80
        • Armor 70 > 80
      • Carth Onasi
        • Transferred RoF to pistols only
      • Bo-Katan Kryze
        • Added 5% faster melee RoF
        • Removed damageTaken bonus
        • Armor 100 > 145
        • Removed Red style
        • Yellow damage 240 > 200
      • Cassian Andor
        • Added small point buy, with options to choose between Bryar Pistol and a basic E1-1 or some Dodge points/Energy regen
        • Health 150 > 170
        • Armor 80 > 90
        • Proj ammo 24 > 25
        • Speed 260 > 255
      • Scouttrooper
        • DLT-20a sniper config reload speed decreased 7000 -> 10000% slower
        • Armor Regen cost 4 -> 3
        • RoF pointbuy now has a second level for 110% RoF
        • Increased E-11 ammo 620 -> 660
        • Increased T-21 ammo 800 -> 850
        • Added some KB to Sabers
      • Padme
        • Quickthrow 1 -> 3
        • Energy pool 125 > 100
        • Energy regen rate 1.5 > 1.25
        • Transferred global RoF to just Blasters
        • Pistol ammo 500 > 660
        • Pulse Nades 3 > 2
        • Concs 3 > 2
        • Healing 3 > 2
        • Health 175 > 180
        • Armor 65 > 85
        • Added Team Energize 1
        • Removed 10% faster skill CD
      • TOR Republic Trooper
        • Due to Open changes, adjusted Minigun to preserve RoF and velocity.
        • Minigun cost changed 2/1 -> 3/0
      • TOR Agent
        • Removed sniper electrifying shots on burst
      • Imp Agent
        • Removed poison from pistol
        • Compensated pistol damage 40 less > 35% less damage
        • Velocity increased 20 > 25% more
NPCs
  • Change / Fix: Slightly better at avoiding obstacles when moving towards a target, either through strafing or jumping up,
  • Change / Fix: Can now use drain and grip
  • Change / Fix: Can now assign WP_STUN_BATON, WP_DEMP2, and WP_ROCKET_LAUNCHER with correct MB_ATTs to NPCs in their .npc file.
  • Change / Fix: Another pass on NPC weapons. The alien thugs (gran2, granshooter, rodian2, weequay3, and weequay4) and the assassin droids (assassin_droid) will have a few more interesting weapons now.
  • Sabering NPCs
    • New: Now can get MBC extra damage
    • New: More unique interactions against saberist players
    • Change: Can sometimes try to attack into its enemy combo instead of just defending it
    • Change: Reacts better against an enemy with a swing in return animation (end of swing)
    • Change / Fix: Will no longer take more damage from player than it should (Combo swings dealing 1.0x damage instead of 0.5x)
    • Fix: Can no longer PB when attacked from behind, etc.
    • Fix: Can no longer block attacks while being gripped/grabbed by melee kata

( Server Downloads )

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.
 
Last edited by a moderator:

2cwldys

Supremacy Maintainer
Donator
Posts
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Children. Can we keep the replies relevant to the thread & mute the fucking instigators permanently for once??? Open/MB2 is dying because the first thing anyone sees when they read the latest patch notes is 40 year old men arguing over shit

Mace might be 30-40 but that makes it even worse !
 
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