- Posts
- 291
- Likes
- 99
Hey memers from my previous post i'm back!
now i'd like to just say that i've been playing mb2 for a good while recently and i've inspected the mechanics and weapons and such and also seen many opinions on the weapons, and unfortunately i'd say many people remain divided on the question of balance!
so here are some ideas, some are just far-fetched goals and some are simple fix's that (i think) would better Movie Battles 2.
now if you saw my previous post you will know that i'm in favour of more buffs and more features to keep open a huge sandbox of fun warfare rather than a limit battlefront feeling ;/
Guns
Now i can already tell many will disagree, but as someone who wants to buff all the classes, i'd like the blasters to be nerfed!
Why!?
Reasons:
- Instant kill from snipers to soldiers, makes for a bad experience for noobs
- You can pummel saberists with your fists
- You can dodge saberists with ease
- Skilled gunners can kill jedi/sith in a 1v1 if skilled
- There is tons of equipment to kill them with, and i also want more equipment to be available to classes to make killing saberists easier (including the turret which should be one of the most damaging weapons in the game due to it being stationary)
also: Jedi could deflect sabers for hours in the clone wars and were pretty badass, now i don't want this to be like battlefront where jedi run around killing everything, but i want the open matches to be more like a battle where jedi/sith are deflecting blasters back at their enemies and if outnumbered then killed far easier
(this list doesn't include nerfing weapons such as pistols, but seeing pistols used more would be nice)
Sabers
Now my solution regarding lightsabers i'd say is simple but effective my suggestion would be to buff most styles!
DUAL WIELD: perhaps? x1.2BP regeneration, this will keep dual wielders strong in 1v2 scenarios and make them rely more on the knockback abilities they possess to not be killed.
Staff: Staff is definitely the coolest saber style, but unfortunately it's weak compared to many of the other styles so why should it have weaker attacks?
Cyan: Higher ACM build up
Blue: Higher ACM build up
Purple: replace stab with kata and make it devastating: adding this would finally add a move worth dodging, also making acm build up more from successful blocks!
Also why is there no force absorb? this game already has the force powers to let players become almost gods with powers, i could even argue destruction could be implemented as long as it took out an entire FP bar
just wrote this with some hope of change for the other saber styles to see more powerful saber styles, because i genuinely think purple should be the proper dueling style
now i'd like to just say that i've been playing mb2 for a good while recently and i've inspected the mechanics and weapons and such and also seen many opinions on the weapons, and unfortunately i'd say many people remain divided on the question of balance!
so here are some ideas, some are just far-fetched goals and some are simple fix's that (i think) would better Movie Battles 2.
now if you saw my previous post you will know that i'm in favour of more buffs and more features to keep open a huge sandbox of fun warfare rather than a limit battlefront feeling ;/
Guns
Now i can already tell many will disagree, but as someone who wants to buff all the classes, i'd like the blasters to be nerfed!
Why!?
Reasons:
- Instant kill from snipers to soldiers, makes for a bad experience for noobs
- You can pummel saberists with your fists
- You can dodge saberists with ease
- Skilled gunners can kill jedi/sith in a 1v1 if skilled
- There is tons of equipment to kill them with, and i also want more equipment to be available to classes to make killing saberists easier (including the turret which should be one of the most damaging weapons in the game due to it being stationary)
also: Jedi could deflect sabers for hours in the clone wars and were pretty badass, now i don't want this to be like battlefront where jedi run around killing everything, but i want the open matches to be more like a battle where jedi/sith are deflecting blasters back at their enemies and if outnumbered then killed far easier
(this list doesn't include nerfing weapons such as pistols, but seeing pistols used more would be nice)
Sabers
Now my solution regarding lightsabers i'd say is simple but effective my suggestion would be to buff most styles!
DUAL WIELD: perhaps? x1.2BP regeneration, this will keep dual wielders strong in 1v2 scenarios and make them rely more on the knockback abilities they possess to not be killed.
Staff: Staff is definitely the coolest saber style, but unfortunately it's weak compared to many of the other styles so why should it have weaker attacks?
Cyan: Higher ACM build up
Blue: Higher ACM build up
Purple: replace stab with kata and make it devastating: adding this would finally add a move worth dodging, also making acm build up more from successful blocks!
Also why is there no force absorb? this game already has the force powers to let players become almost gods with powers, i could even argue destruction could be implemented as long as it took out an entire FP bar
just wrote this with some hope of change for the other saber styles to see more powerful saber styles, because i genuinely think purple should be the proper dueling style