Internal Beta Team
- Reaction score
My two cents on the matter is that most mechanics can be maintained so long as UI improves. We've already seen implementation of new crosshairs, crosshair colours and so on which help matters signifcantly when it comes to seeing pb zones, knowing when you have been pbed and so on.Agreed.
Either we leave duelling as this very niche thing with tons of intricate mechanics only about 20-30 people half understand and don't even seem to fully enjoy (and more complexity/obfuscated mechanics is often their answer to solve it all, I couldn't help but notice), or we do remove some of the too subtle and more illogical-looking mechanics/make them have some kind of easily recognizable visual or audio feedback. There's a fine line between dumbing things down and making them enjoyable.
As it stands, the burden of knowledge in order to master the sabering system is too heavy compared to its rewards, linked to the lack of reliability/accuracy of execution for most people - it might work for some very dedicated people who have very good cocaine connections and know every odd behaviour of the engine, but most of the playerbase simply doesn't enjoy it any more compared to the arguably simpler earlier versions. Duelling servers have been visibly less populated recently.
Then again, I'm pretty sure the dev team is aware of this, and we can only hope the next big patch will fix most of our common complaints.
The most obscure mechanics left in the game are essentially mblock, swingblock and things like half swings.
As to how we make these mechanics clearer through the UI, I don't know. But I don't think that removing them or dumbing down the system is the answer.
I think that the number of people who don't understand the dueling system is often embelished. I don't personally believe that the mods mechanics require anymore understanding than a succesful, intricate game like LoL or For Honor.
I think the best way to continue to guarentee further 'ease of access' into the game, is to provide such information ingame, instead of on the forums. Tool tips, tutorials and so forth are the best way of doing this.
The reality is however, that in this day and age I believe people are drawn to complexity. No one ever complained that you had to look online to learn League, or to get better at For Honor past its tutorials.
That's why I believe 'ease of access' to such learning is a stumbling point of this mod, one cannot simply google 'how to jedi in mb2' and find an entertaining, informative video on youtube like you can for something like FH, and instead a trip through the forums might find you (at best) mine or SeV's semi-outdated, long guides.
To mb2 community, make good videos on how to duel. To mb2 devs, make good tutorials on how to duel (which I believe it is now public knowledge that they indeed are).