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Technical Issue MAC/Steam/Game crashes when join server

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Hey Guys!!

So all of the guides and stuff has helped alot! but now i cant join a server like this guy.
[SOLVED] - Crashing when joining server | Movie Battles II Community

unlike him however, i have not been able to join any server period.

i am using JKJA launcher provided on the wiki. I think it has something to do with the game trying to launch??

Technical Issue - Another mac install problem | Movie Battles II Community

this ^ i looked at the log in game and it says some stuff about missing files?

Any help would be much appreciated. I cant wait to get bback into the game!

Thanks everyone!
 

Puppytine

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So how exactly does it crash? Crash to desktop, or you have just some error message in game after trying to connect?
If you have any error messages, do not retell them, provide direct citations or post screenshots.
Where (what is exact path) did you put MBII files, where did you place launcher?
Were you able to playing earlier, or you have these crashes since day one?

Have you tried resetting mb2 settings?
Do you use JKJA launcher to start game, did you set
Code:
+set fs_game mbii
in "Command Line Options" of the launcher?
 
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hey bud.

crashes since day one (that being said i just recently downloaded it :) )

yes i have that set. ---the FS thing it launches directly.

It crashes direct to desktop. then i get the standard mac "your program has crashed unexpectedly" thing.

seen below
Process: Jedi Academy MP [3507]
Path: /Users/USER/Library/Application Support/Steam/*/SWJKJA.app/Contents/Jedi Academy MP.app/Contents/MacOS/Jedi Academy MP
Identifier: com.aspyr.jediacademy.mp.steam
Version: 1.0.1 (114239)
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: Jedi Academy MP [3507]
User ID: 501

Date/Time: 2016-04-09 09:29:05.404 -0500
OS Version: Mac OS X 10.11.3 (15D21)
System Integrity Protection: enabled

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Application Specific Information:
terminating with uncaught exception of type char*
abort() called

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x984d758a __pthread_kill + 10
1 libsystem_pthread.dylib 0x9846b448 pthread_kill + 101
2 libsystem_c.dylib 0x9c5d1c34 abort + 156
3 libc++abi.dylib 0x91a259c9 abort_message + 169
4 libc++abi.dylib 0x91a465eb default_terminate_handler() + 300
5 libc++abi.dylib 0x91a43bed std::__terminate(void (*)()) + 14
6 libc++abi.dylib 0x91a43607 __cxa_throw + 122
7 com.aspyr.jediacademy.mp.steam 0x00008087 0x1000 + 28807
8 com.aspyr.jediacademy.mp.steam 0x000549cd 0x1000 + 342477
9 com.aspyr.jediacademy.mp.steam 0x00055311 0x1000 + 344849
10 com.aspyr.jediacademy.mp.steam 0x0002c9a7 0x1000 + 178599
11 com.aspyr.jediacademy.mp.steam 0x0017a614 0x1000 + 1545748
12 cgame 0x12864bf7 trap_CM_LoadMap + 55
13 cgame 0x127f189c CG_Init + 3532
14 cgame 0x127f034d vmMain + 189
15 com.aspyr.jediacademy.mp.steam 0x0001f9b9 0x1000 + 125369
16 com.aspyr.jediacademy.mp.steam 0x000285cd 0x1000 + 161229
17 com.aspyr.jediacademy.mp.steam 0x0003d935 0x1000 + 248117
18 com.aspyr.jediacademy.mp.steam 0x0003db3a 0x1000 + 248634
19 com.aspyr.jediacademy.mp.steam 0x0003e80a 0x1000 + 251914
20 com.aspyr.jediacademy.mp.steam 0x0003f40b 0x1000 + 254987
21 com.aspyr.jediacademy.mp.steam 0x0003d2ff 0x1000 + 246527
22 com.aspyr.jediacademy.mp.steam 0x00068eaf 0x1000 + 425647
23 com.aspyr.jediacademy.mp.steam 0x00068f55 0x1000 + 425813
24 com.aspyr.jediacademy.mp.steam 0x00113c6d 0x1000 + 1125485
25 com.apple.HIToolbox 0x90ab7598 TimerVector + 22
26 com.apple.CoreFoundation 0x9a2de826 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
27 com.apple.CoreFoundation 0x9a2de2d2 __CFRunLoopDoTimer + 1250
28 com.apple.CoreFoundation 0x9a365d6d __CFRunLoopDoTimers + 349
29 com.apple.CoreFoundation 0x9a2962a1 __CFRunLoopRun + 2113
30 com.apple.CoreFoundation 0x9a2957f6 CFRunLoopRunSpecific + 390
31 com.apple.CoreFoundation 0x9a29565b CFRunLoopRunInMode + 123
32 com.apple.HIToolbox 0x90aa02f1 RunCurrentEventLoopInMode + 267
33 com.apple.HIToolbox 0x90aa00f3 ReceiveNextEventCommon + 503
34 com.apple.HIToolbox 0x90c3cf5c _AcquireNextEvent + 79
35 com.apple.HIToolbox 0x90c2bb40 RunApplicationEventLoop + 225
36 com.aspyr.jediacademy.mp.steam 0x0011828a 0x1000 + 1143434
37 com.aspyr.jediacademy.mp.steam 0x00028449 0x1000 + 160841

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x984d8812 kevent_qos + 10
1 libdispatch.dylib 0x99f8a70e _dispatch_mgr_invoke + 234
2 libdispatch.dylib 0x99f8a2e2 _dispatch_mgr_thread + 52

Thread 2:
0 libsystem_kernel.dylib 0x984d7d76 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x9846952d _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x98466f72 start_wqthread + 34

Thread 3:
0 libsystem_kernel.dylib 0x984d7d76 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x9846952d _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x98466f72 start_wqthread + 34

Thread 4:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x984d084a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x984cfc34 mach_msg + 68
2 com.apple.audio.CoreAudio 0x99784b44 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 140
3 com.apple.audio.CoreAudio 0x9977dd52 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 72
4 com.apple.audio.CoreAudio 0x9977c1c0 HALC_ProxyIOContext::IOWorkLoop() + 1392
5 com.apple.audio.CoreAudio 0x9977bb34 HALC_ProxyIOContext::IOThreadEntry(void*) + 156
6 com.apple.audio.CoreAudio 0x99787c8c ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
7 com.apple.audio.CoreAudio 0x9977ba59 HALB_IOThread::Entry(void*) + 71
8 libsystem_pthread.dylib 0x98469a26 _pthread_body + 138
9 libsystem_pthread.dylib 0x9846999c _pthread_start + 155
10 libsystem_pthread.dylib 0x98466f96 thread_start + 34

Thread 5:
0 libsystem_kernel.dylib 0x984d7d76 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x9846952d _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x98466f72 start_wqthread + 34

Thread 6:
0 libsystem_kernel.dylib 0x984d7d76 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x9846952d _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x98466f72 start_wqthread + 34

Thread 7:
0 libsystem_kernel.dylib 0x984d7d76 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x9846952d _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x98466f72 start_wqthread + 34

Thread 8:
0 libsystem_kernel.dylib 0x984d7d76 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x9846952d _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x98466f72 start_wqthread + 34

Thread 9:
0 libsystem_kernel.dylib 0x984d7d76 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x9846952d _pthread_wqthread + 1289
2 libsystem_pthread.dylib 0x98466f72 start_wqthread + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0xa40996b0 ecx: 0xbffefa8c edx: 0x00000000
edi: 0xa3c0f000 esi: 0x00000006 ebp: 0xbffefaa8 esp: 0xbffefa8c
ss: 0x00000023 efl: 0x00000206 eip: 0x984d758a cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0xa4097a10
Logical CPU: 0
Error Code: 0x00080148
Trap Number: 132

i am using the launcher directly from the /Library/Application Support/Steam/SteamApps/common/JediAcademy folder (thats the only place i could find where it would recognize the program in the laucher)

Thanks again my friend
 
Last edited:

Puppytine

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hey bud.

crashes since day one (that being said i just recently downloaded it :) )

yes i have that set. ---the FS thing it launches directly.

It crashes direct to desktop. then i get the standard mac "your program has crashed unexpectedly" thing.

seen below

i am using the launcher directly from the /Users/adamburton/Library/Application Support/Steam/SteamApps/common/JediAcademy folder (thats the only place i could find where it would recognize the program in the laucher)

Thanks again my friend
Have you tried (in the Launcher) rewriting the path's ending to "Star Wars Jedi Knight: Jedi Academy.app" (or to SWJKJA.app) instead of the default "Jedi Academy MP.app", then launched mbii through the JKJA launcher?
 

Puppytine

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can you elaborate? "paths ending" do you mean the top line when you press shift and open the program?

thanks
Yes
Try changing a path in JKJA launcher to some other (starting launcher while holding shift), that helped user in thread by a link in your message.
 
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this is the default. Jedi Academy/SWJKJA.app ---when i try inputting the other options you give me, neither of them will let me click continue.

thanks
 

Puppytine

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Could you post a screenshot of a folder where you've placed launcher?
I've got a feeling you need to find a file "Star Wars Jedi Knight: Jedi Academy.app", but I don't know where exactly it could be found.
Maybe this will help:
==========
Open Steam Folder.
> Right click on game Jedi Knight: Jedi Academy
> Properties
> Local Files
> Browse Local Files

You will find the folder " Star Wars Jedi Knight: Jedi Academy "
> Right click
> Show package contents

You will see folder
" Contents " and " installscript_osx.vdf "
> click and open Contents
==========

Where did you place MBII folder? It should be in ~/Library/Application Support/Jedi Academy

Do you have EAX disabled in a Sound options?
 
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Where did you place MBII folder? It should be in ~/Library/Application Support/Jedi Academy

Do you have EAX disabled in a Sound options?

yes to the second. and yeah thats where i have jedi academy


==========
Open Steam Folder.
> Right click on game Jedi Knight: Jedi Academy
> Properties
> Local Files
> Browse Local Files

You will find the folder " Star Wars Jedi Knight: Jedi Academy "
> Right click
> Show package contents

You will see folder
" Contents " and " installscript_osx.vdf "
> click and open Contents
==========

i found INStallscript----

i cant open?! no application to open :(
 

Puppytine

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i found INStallscript----

i cant open?! no application to open :(
I didn't get it. What exactly you can't open? Have you found "installscript_osx.vdf"? Have you found "Contests"? What is in "Contests"?

And where is a screenshot I was asking for?
Also I'd like to see screenshot of "Contests", too.
 
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i found the installscript file when i do open package contents for jedi academy see picture.
 

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Puppytine

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i found the installscript file when i do open package contents for jedi academy see picture.
There is not "installscript_osx.vdf" on your screenshot.
Open package contests, you'll see something like this:
https://community.moviebattles.org/attachments/screen-shot-2016-01-07-at-12-27-11-png.389/

Place Launcher there, just like on the picture.
Run Launcher while holding Shift, key, rewrite path in "Locate Jedi Academy" edit box as I mentioned before.
Run Launcher.
 

ent

Movie Battles II Team
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Oh if it is the same issue that I fixed in jamme for mac recently on map loading crash (according to the log) then you should probably try one of latest openjk - it has got the fix too.
 
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ent please elaborate.


ok i moved it...see wha the file ending is under locate jedi academy?
it wont find the file when i try changing it like you have said earlier.
 

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Puppytine

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ent please elaborate.
You can download openjk from here:
index · powered by h5ai 0.26.1 (http://larsjung.de/h5ai/)
Though I don't know how to use it on mac.
ok i moved it...see wha the file ending is under locate jedi academy?
it wont find the file when i try changing it like you have said earlier.
On your screenshot OK button is enabled. If you launch MBII now, does it still crash?

If OK button is getting disabled when you're adding "Star Wars Jedi Knight: Jedi Academy.app" to the path, then click "Choose" and select "Star Wars Jedi Knight: Jedi Academy.app" from "Jedi Academy" folder.
 

Puppytine

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Damn.
Lets try something else:
Start MBII => Setup => Defaults => Yes.
Unload MBII, launch it again, connect to a server. Still crashes?

Download MBII Launcher:
http://update.moviebattles.org/launcher/MBIILauncher.exe
Place it into "~/Library/Application Support/Jedi Academy".
Download and install mono:
Download | Mono
Start Launcher by typing in terminal:
Code:
cd ~/Library/Application\ Support/Jedi\ Academy; mono ./MBIILauncher.exe
Settings => check "Enable logging" => Repair installation, post latest log from "MBII_Launcher\logs" here.

Or just redownload and reinstall Movie Battles, maybe your files are corrupted.

There was a user who had exact same problem, he solved it by reinstalling mb2:
[SOLVED] - Guide to install MB II on MAC / Macintosh | Page 4 | Movie Battles II Community
 
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hey buddy-- thats what i just did. i downloaded the torrent, its much faster. the "mb launcher" wont work with mono, so i had to use a beta one. now my problem is that when it is all installed and everything the "PLAY" button wont work in the launcher!!! so close! haha
 

Puppytine

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the "mb launcher" wont work with mono, so i had to use a beta one.
They both should work with mono.
now my problem is that when it is all installed and everything the "PLAY" button wont work in the launcher!!! so close! haha
Even though I didn't mention that, mono/.Net launcher isn't supposed to launch game on mac; it can only repair installation.
You still should use JKJA launcher to start mb2, hopefully it will work now, with correct mb2 files.

There is also another thing to try: move JKJA launcher from Steam subfolder to "~/Library/Application Support/Jedi Academy", maybe it will from there.

And what about restore defaults? Have you tried it?
 
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