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As i mentioned it in the title , i need a mapper to prepare a YT-2000 freighter inside map like the Millenium Falcon map in the Jedi Academy (Sith-J-Cull's Falcon)

Here is some pictures that can help you

It'll be appriciated if you can make a map of freighter for me , it is so important for my Jedi Academy series

1515509709404.jpg
 
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Some of you know that i asked for help to make a freighter map YT-2000
But since no one had time to make it
I decided to make it on my own took 11 hours but i managed
"If you wanna make something , make it on your own"
They didnt say it for nothing ^_^
4.JPG
 
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Incredible. Im surprised you didnt use the Tendron YT-2000 but I'm even more surprised you picked up GTKR that quickly.

It took me years to get good at it. Great job!
 
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Incredible. Im surprised you didnt use the Tendron YT-2000 but I'm even more surprised you picked up GTKR that quickly.

It took me years to get good at it. Great job!

Thanks :)
However i still dont know how to make moving objects and elevator
It will take time for me to understand it fully
 

.biggs

uM Team Mapper
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Thanks :)
However i still dont know how to make moving objects and elevator
It will take time for me to understand it fully

Your map looks good, I don't know why you thought you couldn't do it yourself cos you can.
You can making moving objects a few different ways. func_platform, func_button and func_door are three different ways you can do it.
lip = how far the object will travel
angle = which direction the object will travel.


You will have to do multiple compiles to get it how you want. Each time adjusting the numbers accordingly


here is an example of a moving platform. As soon as you land on the object/ brush, it will start moving. However if you want it to activate when you press the USE key, you would use a func_door instead.
1573479646078.png




here is another example: this elevator goes straight up into the air. (the platform is placed and its maximum height)
1573478411481.png




If you want a constant moving object, you would use func_train. This is the object in question, it needs to target the first path_corner which is placed inside the object. This example will also kill you if it runs in to you.
1573478592162.png




This is the second path_corner that the object will follow. This one is placed in front of it. From here you will connect up one path_corner to another and build up the path that your object will follow. Don't place them too far away from each other.
1573478640870.png


I hope this helps.
 

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Posts
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Your map looks good, I don't know why you thought you couldn't do it yourself cos you can.
You can making moving objects a few different ways. func_platform, func_button and func_door are three different ways you can do it.
lip = how far the object will travel
angle = which direction the object will travel.


You will have to do multiple compiles to get it how you want. Each time adjusting the numbers accordingly


here is an example of a moving platform. As soon as you land on the object/ brush, it will start moving. However if you want it to activate when you press the USE key, you would use a func_door instead.
View attachment 3940



here is another example: this elevator goes straight up into the air. (the platform is placed and its maximum height)
View attachment 3937



If you want a constant moving object, you would use func_train. This is the object in question, it needs to target the first path_corner which is placed inside the object. This example will also kill you if it runs in to you.
View attachment 3938



This is the second path_corner that the object will follow. This one is placed in front of it. From here you will connect up one path_corner to another and build up the path that your object will follow. Don't place them too far away from each other.
View attachment 3939

I hope this helps.
Your map looks good, I don't know why you thought you couldn't do it yourself cos you can.
You can making moving objects a few different ways. func_platform, func_button and func_door are three different ways you can do it.
lip = how far the object will travel
angle = which direction the object will travel.


You will have to do multiple compiles to get it how you want. Each time adjusting the numbers accordingly


here is an example of a moving platform. As soon as you land on the object/ brush, it will start moving. However if you want it to activate when you press the USE key, you would use a func_door instead.
View attachment 3940



here is another example: this elevator goes straight up into the air. (the platform is placed and its maximum height)
View attachment 3937



If you want a constant moving object, you would use func_train. This is the object in question, it needs to target the first path_corner which is placed inside the object. This example will also kill you if it runs in to you.
View attachment 3938



This is the second path_corner that the object will follow. This one is placed in front of it. From here you will connect up one path_corner to another and build up the path that your object will follow. Don't place them too far away from each other.
View attachment 3939

I hope this helps.

Thank you for your help , I'll try it on my map one day and show you the results :)
 
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