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Hosting Server How to create MBII server?

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Server Config :

/ Movie Battles II
// Sample Server Config

// Server Config:
seta sv_hostname "Magyar Jedi/Sith szerver, készítette: Vári Zoltán" // Name of your server
seta g_motd "Legyen szép napod! Köszönetlek a szerveren! Jó játékot, stb.!" // Message of the Day

// Additional master servers to report to
seta sv_master1 "master.moviebattles.org" // Master servers - do not alter unless you know what you are doing.
seta sv_master2 "master.jkhub.org"
seta sv_master3 ""
seta sv_master4 ""
seta sv_master5 ""

// Administration:
seta rconpassword "MagyarServer" // Rcon admin password - CHANGE THIS

// See MBII_Readme (GameData folder) for info on bitvalues!
// If g_smodconfig_1 is set to 0, smod system is disabled.
// Accounts without password are disabled aswell.
seta g_smodAdminPassword_1 "MagyarServer" // Smod admin password - CHANGE THIS
seta g_smodConfig_1 "65535" // All commands enabled
seta g_smodAdminPassword_2 ""
seta g_smodConfig_2 "7" // Kick, nextmap, map.
seta g_smodAdminPassword_3 ""
seta g_smodConfig_3 "0"
seta g_smodAdminPassword_4 ""
seta g_smodConfig_4 "0"
seta g_smodAdminPassword_5 ""
seta g_smodConfig_5 "0"
seta g_smodAdminPassword_6 ""
seta g_smodConfig_6 "0"
seta g_smodAdminPassword_7 ""
seta g_smodConfig_7 "0"
seta g_smodAdminPassword_8 ""
seta g_smodConfig_8 "0"
seta g_smodAdminPassword_9 ""
seta g_smodConfig_9 "0"
seta g_smodAdminPassword_10 ""
seta g_smodConfig_10 "0"
seta g_smodAdminPassword_11 ""
seta g_smodConfig_11 "0"
seta g_smodAdminPassword_12 ""
seta g_smodConfig_12 "0"
seta g_smodAdminPassword_13 ""
seta g_smodConfig_13 "0"
seta g_smodAdminPassword_14 ""
seta g_smodConfig_14 "0"
seta g_smodAdminPassword_15 ""
seta g_smodConfig_15 "0"
seta g_smodAdminPassword_16 ""
seta g_smodConfig_16 "0"

// Shuffle and Auto-balance Settings
set g_ShuffleTimer "300" // How long in seconds clients must wait before they can change teams again after shuffle is used.
set g_autoteambalance "0" // Auto-balance setting - 0 = OFF, 1 = ON. Off by default.
set g_allowunbalance "1" // How many players a team may be stacked before auto balance intervenes. Ex: If teams are 6 on 5 and g_allowunbalance is 1 players cannot join the team with more players.

// Logging
seta g_log "games.log" // Filename to record logging information to. ex: "serverlog.txt" If left blank, do not log.
seta g_logClientInfo "0" // Logs client information changes if set to 1 (More detailed logging, useful in matching clients to IPs.)
seta g_logSync "0" // Use synchronous appending in log writes. (May impact server performance if set to 1(Not generally recommended), but may provide more detailed logs if a crash occurs.)

// Server Settings:
seta sv_fps "40" // Server FPS setting.
seta sv_maxclients "32" // Number of your server's player slots
seta sv_privateClients "" // Number of private slots
seta sv_privatePassword "" // Password for using the private slots
seta sv_pure "0" // Pure setting - 0 = off, 1 = on. If enabled, clients can only use pk3s which match the ones on the server.
seta sv_maxRate "25000" // Server-side cap for /rate. Settings higher than 25000 do not improve the client's ping.
seta sv_maxPing "0" // Only players with a ping below this can connect to your server. "0" = disabled.
seta sv_timeout "600" // Timeout - do not alter unless you know what you are doing.
seta sv_minSnaps "20" // Sets minimum snaps client can have.
seta sv_minRate "2000" // Sets minimum rate client can have.
seta sv_maxConnections "3" // Maximum number of connections from one IP (prevents many crash scripts).
seta sv_floodProtect "1" // Prevent flooding of chat and admin commands.

// Movie Battles II Settings:
seta g_gametype "7" // Gametype - 3 = Duel, 4 = Power Duel, 7 = MovieBattles Mode.
seta fraglimit "15" // If a team reaches this amount of won rounds, it wins the map.
seta roundlimit "20" // When the total rounds reaches this amount, the map ends. Ties may happen.
seta timelimit "0" // Timelimit. No point using this, seeing as rounds end after 5 minutes.
seta g_MinMBPoints "80" // Semi-Authentic: Amount of MB points players start out with.
seta g_MBPointsPerRound "3" // Semi-Authentic: Amount of MB points players gain every round.
seta g_Authenticity "0" // MB Mode setting - 0 = Open mode, 1 = Semi-Authentic, 2 = Full-Authentic.
seta g_allowedHeroClasses "0" // Limit classes on Hero team in Open mode. See Readme for details.
seta g_allowedVillainClasses "0" // Limit classes on Villain team in Open mode. See Readme for details.
seta g_TimePeriod "0" // Set time period in Open mode. See Readme for details.
seta g_EUAllowed "1" // Allow / disallow Expanded Universe models in Open Mode. 0 = disallowed, 1 = allowed.

// Anti-Cheat System:
seta g_AntiCheat "1" // Cheating or unverified clients will be automatically kicked. 0 = disabled, 1 = enabled.

// Misc:
seta g_FullSpecTalkToPlayers "1" // Allow / disallow spectators talk to 'living' players (ghosting).
seta g_chatProtectTime "250" // Ammount of time that has to pass between two chat messages sent by player for them to be valid.
seta g_password "" // Password players need in order to be able to join your server.
seta g_allowVote "0" // Allow votes - 0 = all votes disabled, 127 = all votes allowed. See readme for details.
seta g_automapcycle "0" // Use automapcycle instead of a custom one. 0 = disabled, 1 = enabled.
seta g_dismember "100" // Dismemberment probability. This is a percentage, i.e. 100 is the maximun setting. Clients have to adjust the cg_dismember cvar accordingly in order to see dismemberment.
seta g_allowNPC "1" // Do not alter.
seta g_noSpecMove "0" // Allow / disallow spectator movement. 0 = spectators can move, 1 = they cannot move.
seta g_spectateTeamOnly "0" // 0 = Spectators can spectate players from either team, 1 = Spectators can only spectate players from their own team.
seta g_AllowEntity_target_level_change "0" // Whether or not to permit the target_level_change map entity to function. (Maps which utilize this feature can break map rotations.) 1 = enabled. 0 = disabled.
seta g_HideHUDFromSpecs "1" // 0 = Spectators can view the HUD from 'living' players, 1 = disabled.
seta g_InactivityKick "0" // Time in seconds until an inactive (i.e. not moving etc) client is kicked.
seta g_InactivitySpec "120" // Time in seconds until an inactive (i.e. not moving etc) client is moved to the spectator mode.
seta g_filterban "1" // If "0" - only players who are on the banlist may join. 1: people on the banlist may not join.

// Map rotation:
set d1 "map mb2_commtower;set nextmap vstr d2"
set d2 "map mb2_tradefed;set nextmap vstr d3"
set d3 "map mb2_lunarbase;set nextmap vstr d4"
set d4 "map mb2_republiccruiser;set nextmap vstr d5"
set d5 "map mb2_jabba;set nextmap vstr d6"
set d6 "map mb2_jeditemple;set nextmap vstr d7"
set d7 "map mb2_tatooine;set nextmap vstr d8"
set d8 "map mb2_kamino;set nextmap vstr d1"

map dotf // Start the first map in the rotation





Picture of "weird texts, and boxes"

Nevtelenc30ea.png



Where is the console log?
 

ent

Movie Battles II Team
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You should start jamp as a server engine. Add "+set dedicated 1" at startup arguements.
It is also better to use jampded instead, since it is more optimized for server hosting and does not include unnecessary stuff.
 
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My friend got sick so im replacing him with the forum work.

You should start jamp as a server engine.

How can he start jamp as a server engine?

Add "+set dedicated 1" at startup arguements.

Where he need to write "+set dedicated 1", cuz he can't find startup arguements.
yeah i know he's kinda stupid right now but he is sick and can't understand me.

I stress we rent the server and it can be modified but we don't know how.
(FTP, and Linux)
 
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