So I haven't been keeping up with the thread and the changes fully, so excuse any ignorance on how things are in beta etc.
First of all, blobs. I think crouching should mitigate them and put you in the stagger, not just walking. Making it dependant on crouch improves the skill aspect of dodging blobs, but still allows clone blobbing to shine, you just have a clear counter to it that requires skill. Walking to counter blobs hardly requires any skill.
Could consider making ions act more like lobbing slow blobs at the enemy and give them a larger radius of impact. That way they are more pushable and makes them different from blobs and pulse nades.
Conc grenades still deal too much damage, right? They shouldn't deal that much damage, merely be knockdown tools. Max 30 hp damage I would say, though leaning towards 25 or 20.
Secondary grenades are retarded the way they are in the beta. They should act more like they do in public. Just make them have like 250ms to half a second after draw where you can't throw them, so insta draw secondaries aren't as powerful. Then add in jedis being able to block blasters whilst knocked down in a roll at maybe 1.4x or 1.6x or 2.0x cost. I think 1.4x may be enough (that's like defense 1 fp drains, right?). You'll still get raped when knocked down, but its survivable sometimes but snipers still destroy you with those drains.
I am not sure how the drains and regen is atm, but if you reverted to public style slower fp regen then shame on you. Just reinterating that you need a decent fp regen + decently draining shots... not glacially slow regen and slowly draining shots.
The thing about IDR and shot gun proj:
Remove IDR and make blaster bolts drain a uniform amount possibly in-between IDR and out of DR, not sure exactly how the balance is. But the idea is to have it so gunners taking engagements where they start close range vs a full fp jedi would be at a disadvantage, but the more range they have and can shoot from the better. Uniform drains without DR shit also allows for someone to assist with precision from long range, and makes suppressive fire more valuable in long corridors. I think it's stupid that just because it comes from far away, a blaster bolt doesn't drain shit. Having said that, I also think shotgun proj should make a return and that the other snipers FP drain should be tuned down to make proj the exclusive homie when it comes to shotgunning, since it's too easy to shotgun with things like EE3 and arc sniper.
One note on DR: Maybe it's okay to have it as long as the difference isn't too large for most weapons. Otherwise I guess proj would deal too much fp damage from far away.
Also, SBD slap should deal 1 damage. Just do it.
And make sure melee wookiees don't instagib sith retardedly like they did at one point during the beta.
Those are my thoughts for now. Haven't read thread or played much beta at all, but I think it's still valid.