- Posts
- 1,251
- Likes
- 995
In many imaginable situations, especially 1v1s, the combination of clone's speed advantage and ion's huge explosion radius means a clone can charge the ion while in cover and then chase down the enemy gunner (even behind cover, remember: speed advantage + explosion radius) and zap em. Ions are mostly just underexploited, I think, because it's not entirely obvious how to use them well. But for someone who understands how to use them, and has good enough blaster aim to follow up on the stun, ions can actually seem kind of brain-dead linear, with little to no counterplay options (really all you can do is try to stall by running around cover even though you're slower, OR by getting close and hoping they fuck up and hit themselves too with the ion.)Anyone getting hit has a two week's heads up. You'll be behind cover before there's any risk for severe risk.
Although, disclaimer, I myself have actually almost never used them, so I might be oversimplifying my description above; I've just seen a gunner I really respect (Orin, always aliases in-game, and has been inactive for a couple months by this point) use them to great effect, while making them look rather brain-dead strategically.
It's possible I got too caught up in Orin's own critique of blobs (she emphasized clone's ability to "sprint around corners while charging" iirc), I'll try to remember to actually try using them myself to solidify my understanding of them.
Everything else you said is fine by me, I need to actually play the beta more and see, after the next hotfix.
Last edited: