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Really straightforward idea:
The "just use one gun" firing mode of dual pistols is almost completely redundant. You're not firing more accurately, you're just firing more slowly by not using one of your guns. (Edit: Alright, I realized why this isn't true, but my idea still replaces/improves on this mode.) It ought to be replaced with a mode where:
Left click fires your left gun.
Right click fires your right gun.
This would give you much more intuitive control of where you place your shots. It would barely increase the gun's actual capabilities: it would give a slight buff by allowing you to fire two shots simultaneously at a regular rate creating a sort of "very wide projectile", but more importantly, it would make it considerably more intuitive to use dual pistols at close range, because you're consciously choosing when to fire each shot from each gun.
Charge/bounce shot could remain as the alt fire of the regular automatic-alternation main mode.
And, on that note, something else: dual pistols are still broken in first person, for me. And this happens across two very different computers: when I fire the left hand pistol, there is no muzzle flare, and the game lags or glitches slightly. If I fire nonstop, the glitches "build up" and eventually the sound cuts out. It's not terribly important, since first person is mostly unnecessary, but sometimes I like using it, so this is annoying.
and, of course, I do wish that duals had a true double crosshair rather than just having a crosshair attached to the right gun that's shaped to work decently as a crosshair for the left gun in most contexts.
i imagine that both of these ideas (and possibly the first-person fire bug) are probably kind of "fundamental" from a coding perspective, and therefore: very annoying to implement. But you do have the source code, right? So it's not outright impossible?
edit: bonus thought: Dual sabers with this mechanic would be kind of neat but probably absurdly janky-looking, much more difficult to code, and a mess to balance.
The "just use one gun" firing mode of dual pistols is almost completely redundant. You're not firing more accurately, you're just firing more slowly by not using one of your guns. (Edit: Alright, I realized why this isn't true, but my idea still replaces/improves on this mode.) It ought to be replaced with a mode where:
Left click fires your left gun.
Right click fires your right gun.
This would give you much more intuitive control of where you place your shots. It would barely increase the gun's actual capabilities: it would give a slight buff by allowing you to fire two shots simultaneously at a regular rate creating a sort of "very wide projectile", but more importantly, it would make it considerably more intuitive to use dual pistols at close range, because you're consciously choosing when to fire each shot from each gun.
Charge/bounce shot could remain as the alt fire of the regular automatic-alternation main mode.
And, on that note, something else: dual pistols are still broken in first person, for me. And this happens across two very different computers: when I fire the left hand pistol, there is no muzzle flare, and the game lags or glitches slightly. If I fire nonstop, the glitches "build up" and eventually the sound cuts out. It's not terribly important, since first person is mostly unnecessary, but sometimes I like using it, so this is annoying.
and, of course, I do wish that duals had a true double crosshair rather than just having a crosshair attached to the right gun that's shaped to work decently as a crosshair for the left gun in most contexts.
i imagine that both of these ideas (and possibly the first-person fire bug) are probably kind of "fundamental" from a coding perspective, and therefore: very annoying to implement. But you do have the source code, right? So it's not outright impossible?
edit: bonus thought: Dual sabers with this mechanic would be kind of neat but probably absurdly janky-looking, much more difficult to code, and a mess to balance.
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