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I would like to have the following cvars unlocked:
cg_gunX
cg_gunY
cg_gunZ - all of these should be allowed to be set from -10 to 10. The only thing they do is change the position of your gun model in first person view. It doesn't affect ANYTHING else. For example, you could make gun models appear smaller by using high cg_gunX and negative cg_gunZ values. Or you could make them so big they'll take half of your screen. Preference!
cg_fov - please remove the infamous JKA cap of 97 and allow it to be changed up to 130. Quake Live has proven that changing this to some high value like 120 or 130 won't make you a pro or anything. It's just plain preference. Yes, with a high FOV you will see more, but it comes at a fair price of severely impacting your long range capability.
Coming from Quake and having played a lot Quake Live which has a lot of awesome customization options I would like to ask the dev team to implement the following cvars:
cg_screenDamage - if set to 0 should remove screen damage effects (green blobs when you get hit while having armor, etc).
cg_kickScale - if set to 0 should remove screen shake effects. Third person view doesn't have them anyway so why not give players an option to remove them from 1st person view?
cg_playerLean - controls the amount of leaning of player models when they move. If it's too much work to implement gradual settings like 0.1-0.9 then just allow us to disable it. You may suggest that it gives an unfair advantage, but think again. You won't be able to predict player movements so easily without it. I say it's preference.
Finally, we've discussed this one with Hexodious and we believe that com_maxFps shoudn't be allowed to be set lower than 60. I won't tell how to replicate the issue here lest we get more people abusing it so PM me if you need to know why this needs to be done.
cg_gunX
cg_gunY
cg_gunZ - all of these should be allowed to be set from -10 to 10. The only thing they do is change the position of your gun model in first person view. It doesn't affect ANYTHING else. For example, you could make gun models appear smaller by using high cg_gunX and negative cg_gunZ values. Or you could make them so big they'll take half of your screen. Preference!
cg_fov - please remove the infamous JKA cap of 97 and allow it to be changed up to 130. Quake Live has proven that changing this to some high value like 120 or 130 won't make you a pro or anything. It's just plain preference. Yes, with a high FOV you will see more, but it comes at a fair price of severely impacting your long range capability.
Coming from Quake and having played a lot Quake Live which has a lot of awesome customization options I would like to ask the dev team to implement the following cvars:
cg_screenDamage - if set to 0 should remove screen damage effects (green blobs when you get hit while having armor, etc).
cg_kickScale - if set to 0 should remove screen shake effects. Third person view doesn't have them anyway so why not give players an option to remove them from 1st person view?
cg_playerLean - controls the amount of leaning of player models when they move. If it's too much work to implement gradual settings like 0.1-0.9 then just allow us to disable it. You may suggest that it gives an unfair advantage, but think again. You won't be able to predict player movements so easily without it. I say it's preference.
Finally, we've discussed this one with Hexodious and we believe that com_maxFps shoudn't be allowed to be set lower than 60. I won't tell how to replicate the issue here lest we get more people abusing it so PM me if you need to know why this needs to be done.