Bumping this, is there anything i should edit in the original files to make them work in the new patches?
Sorry for the late response, I never got any email notification for these replies for some reason.
I just tested the mod after not playing for a while, the launcher updated my game, I went on a server and the mod still worked.
After that I tried deleting and reinstalling the mod just to check, and it still worked.
Then after that I tried deleting the relevant files where the original HUD info was located when I first made the mod, just in case the launcher didn't update those files properly, then I validated my game files in the launcher to reinstall them, it still worked.
So I'm not sure what's going wrong in your case, maybe somehow after updating I still have some files which allows it to work for me. I can however point you to the guide I linked in the original post in this thread:
Jedi Academy HUD modding tutorial
You could try following that guide, but if you're not very tech savvy it might not be very helpful, but the process is still relatively simple.
Here's a short tl;dr on how to do it:
There are .pk3 files in the MBII folder that get loaded, some of these change how the UI looks, and this mod will simply overwrite whatever was stated earlier (because the name of the mod starts with a 'z_' and the game loads them alphabetically).
Specifically, the file that needs to be overwritten is inside MBAssets3.pk3. In order to open this file, which basically is just a folder, you can use WinRAR or 7zip or something similar. Then inside this file you go into the "ui" folder and you open the mb_hud.menu in a text editor. Inside you want to look for the entries with the names "lefthud" and "righthud", right after each name there is a "rect" entry with 4 following numbers, which are size and position in pixels. But you don't wanna change this file directly, instead you create a folder within the same MBII folder, copy the ui folder from MBAssets3.pk3 into it so that it has the same structure and files within, and then change the relevant file. When you're done with this folder, I think you should be able to package it into a .rar or .zip and then just change the extension to .pk3, if that doesn't work then just copy the MBAssets3.pk3, delete everything within and drag things into it with WinRAR or 7zip.
Then if you make sure that the file is loaded last by adding a z_ to the start or something, then it should load fine.
BTW, what display language do you have set for your computer? It might be a long shot but maybe its screwing with the load order? And also, if you don't have it already, try setting the "engine" setting inside the MBII launcher to "MBII Client".
Also you might check if anything is changing the UI after this mod is changing it, by opening the files that get loaded after it alphabetically like I explained earlier and checking for a ui folder, or just adding more z's to the start of the mod name.