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Hello. In my opinion, currently (v1.5.3), we have a big problem with excessive movement in Duelling system. A lot of people now use the tactic of landing swings, while avoiding being hit by running, and, it is much easier to do this than to counter.
This problem could be solved, for example, by making attacker lose certain amount of Blocking Points, if the swing is being performed during run or by adding timer of BP damage multiplier, which would, in few seconds, smoothly increase damage back from about x0.65 to normal value after switching from running to walking. I would not want MBII to turn into another JKA+, and i doubt someone else would. What do you think about it?
This problem could be solved, for example, by making attacker lose certain amount of Blocking Points, if the swing is being performed during run or by adding timer of BP damage multiplier, which would, in few seconds, smoothly increase damage back from about x0.65 to normal value after switching from running to walking. I would not want MBII to turn into another JKA+, and i doubt someone else would. What do you think about it?