There's a bug where dive doesn't work if it detects a barrier, so the dive doesn't activate but it still starts the cooldown. It's really unreliable when trying to escape things, particularly in enclosed spaces. It's got me killed more times than I can count.
anim bug? yeah, that's been around for a long while, also happens with getup animations or knockdowns where characters keep running on the spot.
The problems I've had is I feel Dexterity when compared to other abilities with similar point costs is lacking. The pistols are difficult but bounce shots are amazing, M5 is not as good as an E11, EE3, T21 for close range and is only better than the T21 at range. It's a cheaper weapon though which is a benefit.
Dexterity is expensive but it gives the ARC a LOT of power, you get to attack from a vertical angle at any point in your fight and can be used to crazy good effect versus snipers to attack from unexpected heights and angles.
M5 is not as good as an E-11 at range? against who have you been playing lol? the weapon is pinpoint on the move & has a faster travel time, gives you all the edge you need, won't argue t-21 as its a different class of weapon and the ee-3 is a quickscope sniper rifle, it's shit in close range because of low firerate.
My wishes are for the cooldowns to be removed entirely for ARC dive, the stamina bar is there to reign it in, the cooldown isn't necessary IMO. I'd also like ARC stamina to last longer, the M5 to have a slightly higher clip size and some more dexterity moves to mix it up like a brief wallgrab you could then jump or dive from.
Trust me when I say that the cooldown is the only thing keeping ARC from being overpowered. If I could spam lunge/dive you can bet that siths would become obsolete on any server I play, jesus christ. I think even average ARCs would be able to avoid basically everything coming their way if they could just lunge/dive away from danger considering that forwards dive/lunge is immune to push and only drains 1/6th of the stamina at stamina level 3.
If anything, remove melee jumpkick, uppercut & various other cooldowns for anyone with dexterity 3 as a buff but don't make it so people can spam the abilities or it'll get ugly, fast. Stamina is also absolutely fine atm, you can perform like 4 wallruns without incident and as long as you manage your stamina, you'll never run out in a pinch.
Won't argue against m5 clip size buffs though, that shit runs out on me all the time. I'd like to see more ammo for the westar m5 too, make it a bit more competitive as as suppression fire weapon by buffing the ammo at ammo 0 to 240 (120 shots), ammo 1, 300 (150 shots), ammo 2, 440(220 shots), ammo 3, 600 (300 shots).
Have no opinion on additional dex moves but they do sound cool.
Pistols could maybe do with a small damage boost but that's a toughie since they're pretty brutal when you get going with them, they're just hard work to get right.
Of course adding all of the above would be excessive, they're just individual items I feel could do with a look at.
The problem with dualies (and this goes for any dual pistols in the game, open & fa) isn't the damage, it's the convergence. You miss half your shots at close range because of the spread to the left and right of the crosshair, they need to be made to converge far sooner and form into one bolt or something along those lines because atm, they're way too unreliable for anyone to use consistenly as ARC and also do well as ARC.