- Posts
- 7
- Likes
- 1
Hello there!
I'm very new to Movie Battles 2. I haven't played Jedi Academy in years. I've only spent about a day with MBII, but I've already fallen in love with the mod. Sure, I'm absolutely awful at it and the jedi v jedi mechanics warp my mind, but now I'm keen on modding it client-side for an even better experience.
I really enjoy working with sounds, specifically editing, mixing, and what-have-you-ing with them. I'd also like to get into recording and creating them from scratch, but I don't have any materials to do that. More importantly, I really like modding games to have new sounds. I've done work on Mount and Blade: Warband, and I'm currently creating new soundpacks for Insurgency.
So recently, for the past day and few hours, I've been trying to import my own, edited versions of Battlefront 2015's sounds into Movie Battles 2. Initially I thought it would be as simple as taking my new sound files and renaming them to what I wanted to replace, them popping them into a .zip/pk3 file and sticking them into the MBII folder.
I was terribly, terribly wrong. Somehow I broke my lightsaber textures so that they looked more like laser baseball bats, and all the weapons I had tried to give new assets to sounded like default E-11s (stormtrooper blasters). I was lucky enough to fix this by rolling back a few changes and replacing the MBII folder with its vanilla state.
So, now what? I've spent some good time searching for how to mod Jedi Academy's sounds, and regardless of how I follow them, I don't get any dice from MBII.
My process thus far has been:
1. Create new sounds. I export them at 44100 hz and 16-bit wav. I rename them to .mp3s so the game picks up the replacements.
2. Rename new sounds to what I want to replace.
3. Place new sounds in a .zip containing the same file structure as my source material. (weapons > A280 > fire.mp3)
4. Rename that zip as a .pk3 and stick it into the MBII files. (I've tried naming it MBAssets.pk3, Sounds.pk3, z_zcSounds.pk3, BattlefrontSounds.pk3, etc)
5. Launch the game. Nothing's changed. :c
Is there a specific format I should be following with my sounds? (memory limit, quality, etc)
Can anyone provide a walkthrough on how I should be doing this? (Do this, then this, etc)
This has been a really frustrating scenario for me to work with, so any help will be appreciated!
Thank you very much in advance! Cheers.
I'm very new to Movie Battles 2. I haven't played Jedi Academy in years. I've only spent about a day with MBII, but I've already fallen in love with the mod. Sure, I'm absolutely awful at it and the jedi v jedi mechanics warp my mind, but now I'm keen on modding it client-side for an even better experience.
I really enjoy working with sounds, specifically editing, mixing, and what-have-you-ing with them. I'd also like to get into recording and creating them from scratch, but I don't have any materials to do that. More importantly, I really like modding games to have new sounds. I've done work on Mount and Blade: Warband, and I'm currently creating new soundpacks for Insurgency.
So recently, for the past day and few hours, I've been trying to import my own, edited versions of Battlefront 2015's sounds into Movie Battles 2. Initially I thought it would be as simple as taking my new sound files and renaming them to what I wanted to replace, them popping them into a .zip/pk3 file and sticking them into the MBII folder.
I was terribly, terribly wrong. Somehow I broke my lightsaber textures so that they looked more like laser baseball bats, and all the weapons I had tried to give new assets to sounded like default E-11s (stormtrooper blasters). I was lucky enough to fix this by rolling back a few changes and replacing the MBII folder with its vanilla state.
So, now what? I've spent some good time searching for how to mod Jedi Academy's sounds, and regardless of how I follow them, I don't get any dice from MBII.
My process thus far has been:
1. Create new sounds. I export them at 44100 hz and 16-bit wav. I rename them to .mp3s so the game picks up the replacements.
2. Rename new sounds to what I want to replace.
3. Place new sounds in a .zip containing the same file structure as my source material. (weapons > A280 > fire.mp3)
4. Rename that zip as a .pk3 and stick it into the MBII files. (I've tried naming it MBAssets.pk3, Sounds.pk3, z_zcSounds.pk3, BattlefrontSounds.pk3, etc)
5. Launch the game. Nothing's changed. :c
Is there a specific format I should be following with my sounds? (memory limit, quality, etc)
Can anyone provide a walkthrough on how I should be doing this? (Do this, then this, etc)
This has been a really frustrating scenario for me to work with, so any help will be appreciated!
Thank you very much in advance! Cheers.