Classes:
Jedi:
- Removing the perks is a very bad idea. They made the styles more unique and made some previously totally unused styles usable in Open mode. Some of the perks was OP, but its not a reason the remove them. The "universal" 20% damage reduction as compensation is a huge buff for medium style, what didnt have any perk in the previous version, so it didnt lose anything in this beta, only get a buff. IMO you nearly restored the old system, where the medium style is the best choice in Open mode, the rest of them are usually waste of points. It'd be better to balance the perks by giving them negative attributes as well, like giving damage reduction, but making the movement speed slower. Another thing what could be used is to disable the perks if more than 1 style is purchased. A single style with perks wouldnt be OP (especially if it also have a negative attribute), and if the player has more than 1 style, the perks would be disabled.
Super Battle Droid:
- The green stamina bar isnt visible. Everything is working as it should be, but the bar looks empty on the HUD. There's a blue stick on the HUD what shows if the stamina is drained, but nothing more.
- Its strange since its not mentioned in the changelog, and others are reported differently, but I can see the crosshair in scope mode now. I'm not sure why others cant see it, or why can I see it, anyway I think its better to share this.
Mandalorian:
- I'm not familiar with the Wrist laser, but the recharge rate is on 3 sec now, while the changelog states that it has been changed from 3s to 5s.
- The Wrist laser changes doesnt make it a better choice for the common players, because Flamethrower is still much more easier to use. Not to mention that the Wrist laser ammo is basically reduced from 4 to 1, since the 5th or in this case the 2nd shot makes your weapon broken, what you obviously doesnt want to do, unless you're in a really big trouble. IMO you nerfed the Wrist laser and it was unnecessary.
Movement:
- There was a bug in the previous versions that in some cases when you fall down from somewhere and you wallgrabbing yourself, you still get the falling damage. Making this bug a feature and calling it a "fix" is unrealistic and understandable. Disable the wallgrab at situations like this if you wish, but making it available for no reason (it doesnt negate damage anymore) is unrealistic, silly and annoying. I can see the reason behind this change gameplay-wise, but it still looks very odd and annoying ingame.
Models:
- I have a modified Palpatine model what fixes some problems with the normals on the arms. If the dev who's in charge about models is interested about this, please PM me.
- Since the Endor Luke is available in Open mode, I have to ask that why didnt you add the forest camo Leia into Open mode? It uses the same model as the "bunker" version, and the same textures (but the poncho).
Maps:
Deathstar:
- I joined to the EU Open server, the scoreboard said the teams are tied at 0, and I saw 2 players disconnecting. The problem is that I wasnt able to join the game. No counter, no notification about "players are required to play" or anything like that. The closed door at the Rebel spawn elevators was open. Another player joined later, but we couldnt join the game. I dont know if its a map bug, or a server bug, or anything else, but it doesnt hurt anyone to share this.
- If you modify the map anyway, I suggest to change the door at the Rebel spawn elevator, so it'd automatically open after certain time (~10-15s). It'd be great because I experienced that sometimes there are "funny" players who start the hacking process but dont finish it, blocking the team. A change like this wouldnt affect the gameplay much.
- The door of the area where the droids hid in the control room should be disabled. It cant be opened from the outside, and if all Jedi is dead, a Sith can easily lock himself/herself inside and prevent the main hacking process by jumping out, scare and/or kill the hacker and go back, doing this with little to no risk at all. It doesnt give anything useful to the map.
Echobase:
- It is very unrealistic that the Rebel team cannot destroy the backway. Why dont you use a force field around there, what could be disabled if the Imperials reach a certain point on the map or hack something? It looks very odd that the Rebels cant deal with the ice in their own base, while the Imperials can.
- Again: the Wampa should be removed, its just a source of trolling, but doesnt give anything useful to the map.
General:
- The anti-JoinTheTeamWithTheMorePlayers system can be outsmarted very easily and players can join into the team with the more players. I dont want share this exploit in public, so it'd be great if the dev who's in charge about this could PM me if he/she is interested about this problem.
- If the "Check for installation intergity on start" is allowed in the launcher, after it checks the files in the MBII folder after starting the launcher, it deletes all original MB asset .pk3 files from the MBIIBeta folder (so replacements arent deleted, nor the config files).