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  1. SnowBlind

    MBII VERSION SWITCHER

    Hosting v0 on linuxjampded, sometimes will be able to stay in server, then get kicked for malformed info and server will rename players to padawan. I remember hosting on windows and didn't have this issue, curious as to why.
  2. SnowBlind

    Proposed changes

    Being punished for messing up a timing, sounds fine to me??? Slap was not perfectly fine before, the knockback/up could make punishes for the bad slap miss, additionally slap has insanely short recovery that is still hard to get a true punish on but at least now you will have a much greater...
  3. SnowBlind

    REVERT POLL

    Going off Hessu's list I will give you some numbers/actionable steps. high priority pb zone adjustments->insert 1.10 pre calc angle values and go from there in determining delays observed for pb. hitboxes->don't have much technical knowledge for this, insert 1.10 hitboxes where applicable...
  4. SnowBlind

    Feedback Thread: v1.11 Open Beta #1 - May 25th 2024

    Honestly just baffles me at this point in the game when many things have been tried throughout the builds and problems that exist such as body hit counters are still not being addressed, meanwhile other mechanics that were predominantly fine are the point of contention as you have stated. There...
  5. SnowBlind

    Feedback Thread: v1.11 Open Beta #2 - May 31st 2024

    Duel Feedback. General: Non pb cs needs to go, mb2 allows for a lot of freedom when to attack which helps make the game feel fluid. However, being able to launch an offense when getting hit cleanly does not follow game design of having disadvantage when being hit. I'll explain more below for...
  6. SnowBlind

    Feedback Thread: Saber Open Beta - May 4th 2023

    Design Principles for Dueling Clear and consistent mechanics that have their potency based on the effort required to perform said mechanics under the various conditions or states of play that arise in mb2. Any deviation from a neutral baseline of effort to performance will again have clear and...
  7. SnowBlind

    Fix Yaws

    Yellow a half swing or staff a/d into d/a halfswing in tempest beta last year or most if not all a halfswings in 1.3. Yes because counters are generally faster than return animations. They are the same speed/animation. Halfswings will take longer to come out as you have to wait out two other...
  8. SnowBlind

    Fix Yaws

    I'm telling you the frames/timing for them are not 0, if they were instant you would have no issue cs parrying at point blank among a myriad of other new issues brought by instant counters. There is a difference between unreactable and instant. Again this is a composure problem, if they don't...
  9. SnowBlind

    Fix Yaws

    With yellow you want to use d side swings and move backwards while countering to give your swing time to start up, fast yawing cs at point blank in an attempt to parry is a good way to get sided. I agree though cs on defence should not require this, on pb specifically. If you are referring to...
  10. SnowBlind

    Moviebattles II Hotfix 1.8.1.1 Released

    Looking at the attached photo there is a significant fps drop from last patch to current (tested on win10), and this is on devmap, will be worse in a server full of people. I wonder what could cause this...
  11. SnowBlind

    Removal of Random Mechanics

    Rogue silenced, the truth is out there...
  12. SnowBlind

    Removal of Random Mechanics

    Happens a few times every session, but usually isn't death, however the possibility of being randomly deflected then put mid air into push/pull is not a lulz moment. I have seen something like it in open, two saberists blocking with blades clashing, gunner shoots into them creating a rapid...
  13. SnowBlind

    Removal of Random Mechanics

    deflect Video source.
  14. SnowBlind

    Removal of Random Mechanics

    Sorry I was not clear enough, as fluffy said the shot hit obi-wan with his guard up and was deflected into the player with the pink light saber.
  15. SnowBlind

    Removal of Random Mechanics

    Player with pink lightsaber pushes, ee3 sniper bolt is deflected and pink lightsaber man dies...
  16. SnowBlind

    Removal of Random Mechanics

    Thank you for clarifying this. What is the limit on this, just yesterday saw a shot hit at 45 degrees then get deflected backwards. Is the timing for such non-mblock deflection completely random or does that have a timer. I doubt this deflect can be avoided with positioning at facehug, nor...
  17. SnowBlind

    Removal of Random Mechanics

    Ye not certain on this, has least impact to me, as you said can just look for audio to give foresight and push on reaction to the rocket at that point. It's more so whether the actual timer for the rocket is random or not, cues can be adjusted for, as seen with mando.
  18. SnowBlind

    Removal of Random Mechanics

    The following mechanics are random to the best of my knowledge, while each having an affect on gameplay, some more than others. Deflect 0-3 non-mblock state, deflecting shots randomly in time and position. Has the ability to collide with players inflicting damage based on multiplier, knock...
  19. SnowBlind

    Make blocking mid-swing cancel the combo

    You can slap perfect sb on prediction in three scenarios. 1. on combo timing, slap on contact of their hit (listening to hit sounds helps), hold w to reduce distance to make the timing as fast as possible, slight yaw of the slap to the left as well should help. 2. on counter timing, slap just...
  20. SnowBlind

    A-PACK VERSION 6

    Redeemed...
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