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  1. SnowBlind

    We need a new guide for adding models to the game.

    Give a Man a Fish, and You Feed Him for a Day. Teach a Man To Fish, and You Feed Him for a Lifetime. Case closed.
  2. SnowBlind

    We need a new guide for adding models to the game.

    Are you on the mb2 discord? If not Join the Movie Battles II Discord Server! From there we can go into voice chat, or upload your pk3(max file size on discord is 8mb), and I’ll fix it up from there.
  3. SnowBlind

    We need a new guide for adding models to the game.

    In the kylesounds folder, there needs to be a folder named misc, in that folder you put the sounds. The Kylesounds folder needs to be in a folder named chars, the chars folder needs to be in a folder folder called sound. This sound folder needs to be seperate from the models and shaders...
  4. SnowBlind

    We need a new guide for adding models to the game.

    For the sounds open up a notepad or notepad++, then copy the below into the notepad, replace “sound file name” with whatever the folder is called that has the sounds in it for that specific model. M denotes male, if female put f. // breath breathes "1" // soundsets sounds_default Sound file...
  5. SnowBlind

    We need a new guide for adding models to the game.

    The +classID_sit_motskyle is named incorrectly, +sit_motskyle is correct. Make a folder in the pk3 called models, then inside of that make another folder called players, then put all of the +sit_… into the players folders.
  6. SnowBlind

    We need a new guide for adding models to the game.

    If you have any shaders they go in the shader folder. For your model, you would have a folder called models, inside of that is a folder called players, inside of that is a folder with the mentioned naming convention of +classID_modelname, e.g +bou_hk50 if you wanted to add hk50 to bounty...
  7. SnowBlind

    We need a new guide for adding models to the game.

    The hierarchy for the folders is as follows, models\players\+classID_modelname shaders sound\chars\(can be whatever)\misc You would then select those three folders and put them into a zip file, then rename the .zip to .pk3, also the pk3 should be named to zz_zwhatever.pk3 or any similar...
  8. SnowBlind

    We need a new guide for adding models to the game.

    Check the update logs for 1.6. Its pretty simple each class is identified by the first three letters, e.g sith->sit, the name of the models file is +sit_modelname for sith. Then rename icon_default to mb2_icon_default, open the model_default.skin file and rename/(point to) where the textures...
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