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The following mechanics are random to the best of my knowledge, while each having an affect on gameplay, some more than others.
Deflect 0-3 non-mblock state, deflecting shots randomly in time and position.
Has the ability to collide with players inflicting damage based on multiplier, knock back players in certain directions or make players become airborne.
The randomly deflected shot should be absorbed/dissipated or given 0 dmg.
+/- 5% damage on hit.
Players surviving or dying due to lower or upper limits.
Remove.
Arc rocket firing time.
Rocket has variance in firing time, audio cue does not match.
Sync audio cue or remove.
Deflect 0-3 non-mblock state, deflecting shots randomly in time and position.
Has the ability to collide with players inflicting damage based on multiplier, knock back players in certain directions or make players become airborne.
The randomly deflected shot should be absorbed/dissipated or given 0 dmg.
+/- 5% damage on hit.
Players surviving or dying due to lower or upper limits.
Remove.
Arc rocket firing time.
Rocket has variance in firing time, audio cue does not match.
Sync audio cue or remove.