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  1. ZwM

    People don't play to win

    'and/or/xor' What I mean it might be one of them. So, each map a different time limit. Dotf make it 3 minutes. But if you were to for example make jabba 3:30 than I think the objective would be almost useless - there are other maps that wouldn't have an objective after such a change(boc,republic...
  2. ZwM

    People don't play to win

    I don't know if 3:30 is the right answer. Some maps need much more time to complete the objective and thus their objective would be deemed useless. It would be just kill the enemy team game mode. However making time a variable depending on the server and/or/xor map would probably be a good...
  3. ZwM

    About Mindtrick

    I believe a lot of camera effects, blurs, spinning etc. isn't doable because of the same reason poison dart got it effect removed. It didn't work on all machines the same way. I also don't agree that mindtrick is weak. Sure it's not the most used power like push, but it's useful. It sometimes...
  4. ZwM

    "Kicked for Malformed Client" - Crash fixed, but still spams.

    Well, I know at least one way to create such an occurrence. Not sure if it can be still done, but I guess so. If admin adds a bot, which is not supported in MB2, he will be kicked for malformed client info ;) This is just a curiosity. What's weird is that there is no name before this "kicked for...
  5. ZwM

    Old Hoth Map

    In case someone didn't know how to convert .bsp to .map as wikibooks state: Q3Map2 can decompile a .bsp into a .map. This procedure is by no means perfect, and you should never take anything from others maps, but decompiling is map is good to "see how it's done". Put the .bsp that you want...
  6. ZwM

    Old Hoth Map

    As far as I remember it was bugged in some way and also I am not sure if there is still the .map file anywhere. Yeah, there was/is another map than echobase and that is mb2_hoth (as far as I recall correctly). Oh. I found it. On the BG site. Just search for mb2_hoth. Well, there are tons of...
  7. ZwM

    About objectives

    I don't want to sound like a d*ck that only replies negatively, but here is what I think(don't take it to yourself): The game's priority shouldn't be realism, but gameplay. There will always be loopholes in the whole thing, but maintaining good gameplay is more important. Destroyable panels...
  8. ZwM

    Downtime, Cause and Consequences

    MB2 shall never die! Good Luck to the whole team! And keep the good work!
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