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  1. Tempest

    Moviebattles II V1.10.0.5 Released

    I'll clarify more clearly: Speed lunge's full time if not touched is something like 2650ms in code. The time at which you can start the swing during that animation is 2400ms (so 250ms from start time). That doesn't have anything to do with the landing/recovery phase or timing.
  2. Tempest

    Moviebattles II V1.10.0.5 Released

    The delay should only be ~200 or 250ms so I'm not sure why it would have suddenly jumped to 4 seconds despite testing it before the big release button got pushed.
  3. Tempest

    Moviebattles II V1.10.0.5 Released

    The delay on the start might be a little too long and is easy to adjust. I do have a handful and a half of things I'd like to add to and change for speed lunge to make it a lot less clunky and generally more versatile and fun (e.g. using it in melee, being able to wallgrab out of it).
  4. Tempest

    Unconfirmed ARC & Clone incorrect damage

    The numbers listed in the UI are base damages. There's no actual 1.0x multiplier. This will be changed/fixed in an upcoming update.
  5. Tempest

    Confirmed Superpush frag not tagging

    Should be fixed in next small patch.
  6. Tempest

    The TK system and accidentally pushing a grenade

    This is actually a missing case that I will add in to be treated more leniently.
  7. Tempest

    Please make Duel mode regen on kill optional

    Set g_DuelRefillStatsOnKill to 0
  8. Tempest

    Feedback Thread: Saber Open Beta - May 4th 2023

    Did some testing with different variations of the ACM mechanic and settled on this: Keeping it similar to live where there's no damage boost until you have 4+. The points on both sides gaining ACM which leads to very swingy exchanges and making it hard to track the momentum of the duel were...
  9. Tempest

    Feedback Thread: Saber Open Beta - May 4th 2023

    Another update: Reverted Mblock timer back to 1500ms. Keeping in the punishment for whiffing but making it more or less once per combo should relieve a lot of the frustration happening currently. Red: Movement re-adjustments. Seems to be a bit too slippery now with the newfound freedom so...
  10. Tempest

    Feedback Thread: Saber Open Beta - May 4th 2023

    Did some adjustments after watching dueling and what I thought might need to be adjusted: Red startup speed reduction (was 1.45x increase -> 1.25x). Should still be noticeably better but not quite as overbearing. Removed the ACM all contact part of Yellow slap perk. Removed extra damage on...
  11. Tempest

    Saber Open Beta Announcement

    After 5 years of on and off work with quite a few hitches along the way, I’m happy to announce that things are finally in place to have the official beta for the saber changes. For the past year, there’s been a couple issues blocking progress. However, in working on some of the cool new stuff...
  12. Tempest

    Stop reworking the sabering system

    I'll probably address it in a non-technical paragraph or two at some point when it's in full open testing but more or less the easy way to understand it would be: - Full defensive stance (default block stance) = can PB/Mblock for full damage reduction with ACM not getting modified for the...
  13. Tempest

    Stop reworking the sabering system

    While many would say that 1.4.9 was the last non-janky build, I think many would also say that having perks and such being removed was a pretty big hit to enjoying the system. A lot of the styles have also felt largely samey aside from red which I think is a sad part of the system that never...
  14. Tempest

    Stop reworking the sabering system

    I would agree in general that many of the previous attempts at "fixing" sabering have largely had errors because of the same reason: small groups of people with similar ideas that largely just do what suits their own playstyles and flipflopping many parts of the system from one extreme of design...
  15. Tempest

    Old Casual - Saber Duels - Rant

    Yellow will actually be pretty middle of the pack as far as how good it is universally. It having a really good moveset and solid stats will be its main thing. All of the styles have felt fun to play and there's better/worse matchups without some feeling vastly skewed in terms of input vs output...
  16. Tempest

    Fix Yaws

    One of the first things that I tried to do when I became a dev was work on trying to fix collision. It got frankensteined into 1.5 when my efforts weren't entirely done and I've tried to bandaid it a bit but eventually just stopped because it was causing some issues trying to do partial fixes...
  17. Tempest

    An SBD concussion blob ability (already exists in game)

    Poison got nerfed because it was basically zero counterplay unavoidable damage on a class that is supposed to be helping to push forward. Also kinda weird to go on about "jedi lobbyists" when saberists have been getting nerfed/put into a balanced state compared to gunners consistently for the...
  18. Tempest

    Moviebattles II Version 1.8 Released

    As someone who has historically played primarily support and hero/BH in both pub play and scrims, I'll give my 2 cents for 6v6-10v10 with skilled/top level play: Yes, having a competent support generally solves the issues of grenades and rockets. However, this has these constraints either on...
  19. Tempest

    Moviebattles II Version 1.8 Released

    Unfortunately, I was out when the patch dropped so I couldn't address everyone's feedback as it poured in but I've been reading all of it and doing discussions where I can. I was already assuming there would be some things that may have gotten buffed too high (m5) or nerfed too hard (rockets)...
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