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  1. SomeGuy

    I haven't played MBII consistently for 3 years, here's why.

    Does this only apply to saberists or will it also be back on against other classes as well? Will headshots still do extra knock back? Do I understand this correctly, that if say a shot takes 8 FP damage regular that when blocking it will be 6 damage instead, and running will be the normal 8...
  2. SomeGuy

    Push/pull rework

    How about we don't make saberist vs gunner even more lopsided. These aren't rework ideas, they're straight up buffs to already powerful abilities.
  3. SomeGuy

    I haven't played MBII consistently for 3 years, here's why.

    I meant more along the lines of vs gunners but thought it would help with the slow drawn out duels too. But they way sabering is now it's either swingblock, or try and combo and get knocked over. Duels should be more aggressive and faster.
  4. SomeGuy

    Blast From The Past

    I remember you playing a pistol only hero before Pistol 3 was a thing. Ahhh I feel old now. Welcome back.
  5. SomeGuy

    I haven't played MBII consistently for 3 years, here's why.

    Sev, you put into words how I've felt with recent builds but didn't know exactly why. The root causes you've stated are most definitely it. The changes you propose also seem fair and balanced while promoting more skillful, faster duels. I'd really like to try a system like that out.
  6. SomeGuy

    Tips and Tricks to defeat deflect 3?

    Does shooting near their feet still make reflections miss? I remember before if you shot low enough it wouldn't reflect accurately.
  7. SomeGuy

    Force ''Push'' nerf / thoughts and questions.

    Skill is the issue I have. Push requires the least amount of skill out of anything in the game. Yes, it is easily countered. Just because you can walk doesn't mean you will win. The Jedi has every single advantage over a gunner. If the Jedi doesn't Push recklessly they will win 80% of the time...
  8. SomeGuy

    Force ''Push'' nerf / thoughts and questions.

    @Jediknight Fou I totally agree snipers need a nerf. An accuracy nerf from moving within the last few seconds would work IMO. I feel the changes to knockdown would likely fix Push issues. The problem right now is Jedi is 10x easier to play than gunner, especially as a new player. I play all...
  9. SomeGuy

    Force ''Push'' nerf / thoughts and questions.

    Something like this has been suggested many times before. It always ends with the Jedi/Sith exclusive players blowing the thread up until it gets locked. Would you want the most versatile and easiest to use thing in the entire game changed if that was the center of your plays tyle? I doubt...
  10. SomeGuy

    The ONLY gripe I have had with dueling

    In my view, dueling in it's current iteration looks like two guys that have magnet sticks of opposite polarity smacking them together. They just bounce around.
  11. SomeGuy

    Adjustments to General Gameplay

    I don't think I saw this question asked, but with a change to Push 2 knocking down on target only would that also work with Super Push combo?
  12. SomeGuy

    Technical Issue Setup Menu

    Increase your resolution.
  13. SomeGuy

    Wrong Song on Commtower

    It's just that's the song the map released with and after playing on it many times I associate them together, rather than the song with JP now. It felt fitting for the setting, too. Oh well.
  14. SomeGuy

    Adjustments to General Gameplay

    Not the real FW builds without a saber. I usually have 2 to 4 left over points.
  15. SomeGuy

    Adjustments to General Gameplay

    Also if you are in melee and crouch and hold melee block, surprise, it blocks the sweep kick. It's already counterable.
  16. SomeGuy

    Force Grip Revitalization

    So everybody knows Grip is almost useless right now. Compared to Lightning it certainly is. With the idea @MaceMadunusus posted in the mechanics change feedback thread it gave me an idea how a similar function could fix grip to be on par. Sorry if format is bad I did this on mobile. So...
  17. SomeGuy

    Adjustments to General Gameplay

    Honestly I feel the old knockback when hit system worked better than flinch does. It's so easy to just zig zag and swingblock versus a gunner that flinch hardly matters, except versus lower skilled Jedi. And that bunny hopping is still the most effective and prevalent way to kill gunners as...
  18. SomeGuy

    Adjustments to General Gameplay

    I like a lot of these ideas. So here's my input, if I don't mention it that means it looks like a good change to me. For Blast from the Past Concs: Maybe have a secondary fire that can charge without cooking so you can try for those impacts better. EE3: If possible somehow make sniper mode use...
  19. SomeGuy

    Clone Class Overhaul

    Everyone probably already knows the Clones are one of the best classes to pick in the game, and as such the class stands out. They don't have much of a weakness, really, except maybe at long range firefights but that doesn't happen so often in this game. They have high survivability, high rate...
  20. SomeGuy

    Wrong Song on Commtower

    Aw man. I really liked hearing that song on the map. It kind of fit too because it was John Williams. Oh well.
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