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  1. SomeGuy

    Feedback/opinions on current Gunner VS Jedi gameplay?

    I really dislike it at the moment. It's much too skewed towards the Jedi. It just isn't punishing enough when mistakes are made. Changes I'd like to see are FP drain on damage brought back, swingblock disabled versus blasters, flinch removed, and knockback on blaster hit again. The nerfs to...
  2. SomeGuy

    My way of making MBII good

    I mean it regards to this being a teamwork oriented game hat Jedi/Sith are most effective as support classes and go very complimentary to the rest. Of course you're going to have crazy frag compilations (for any class) but I guarantee the majority of those enemies didn't try actually working...
  3. SomeGuy

    My way of making MBII good

    Reading your complaints about Saber vs Gunner, sorry but you're just wrong. You're using the wrong tactics to engage. This isn't like the Clone Wars show where a Jedi can take out 20 droid soldiers effortlessly. Stop trying to play as a vanguard attacker that rushes enemy lines. In your...
  4. SomeGuy

    Reverting to Legacy Saber vs Gunner

    Holy off the rails, Batman. Maybe you guys should take this elsewhere. Point of this thread is said in the title and first post. I've said the same thing in every build feedback thread since I started playing regularly again after 1.3. After getting more irritated at how messed up it is now I...
  5. SomeGuy

    Reverting to Legacy Saber vs Gunner

    I don't mean actually hosting an old build. I mean changing it and testing it with the current stuff.
  6. SomeGuy

    Reverting to Legacy Saber vs Gunner

    I feel like Saber versus Gunner gameplay is even worse than it was in 1.3 right now. Flinch does not do what it was intended. Saberists are afforded too many mistakes before it's deadly. I would suggest trying the old formula from beta build days. -Knockback on blaster hit. -Force Power...
  7. SomeGuy

    MovieBattles II Version 1.5 Released

    Gunner vs Saber feels very bad like this. The change to Flinch makes it act like a mini version of T3, only they take 1 hit, and can continue a followup fast swing after that Flinch. Force drain feels way off for guns, some do too much, others do not enough. I think that having this slightly...
  8. SomeGuy

    Snipers.

    Only issue there is how would it treat flying mando snipes? Because I think those are fine how they are and shouldn't be changed. Maybe for the M5 just disable scope while doing acrobatics, I mean how do you suppose he sees through that scope while rolling around hahaha.
  9. SomeGuy

    Snipers.

    My opinion on snipers is that they should have large accuracy debuffs when moving and for a few seconds after moving. When not moving accuracy gradually gets more precise after, for example, 4 seconds it's perfect. Walking or crouching would reduce the movement penalty and jumping or running...
  10. SomeGuy

    Changing animtion, need help

    T21 uses regular vanilla hipfire animation. I tried changing the pistol animation to the secondary mode for dual westars once, could only get idle to work not when it fired. So good luck for you.
  11. SomeGuy

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    I like most of these changes but I feel alt grenade nerf and damage reduction on getup for Jedi is unnecessary. The coinflip is already so fast only 1 or 2 shots get in anyway. The nerf to poison feels like it would be much less useful considering the cost and amount you get. If that stays maybe...
  12. SomeGuy

    What do/don't you like about MB2?

    I don't like how gunning has essentially stayed the same while saberist has become easier over the years. Used to be only very skilled players could use saberist effectively, now it's just as good for moderate skill levels. This has caused gunners to be scarce in games because of the high skill...
  13. SomeGuy

    Models you want to see in game?

    I'd really like to see the Onderon Guerilla Rex. Don't think anyone's modelled it though.
  14. SomeGuy

    V1.4.9 Update Released

    One question about the new Lunarbase, are the win and lose cinematics gone now? I was surprised by it though, I thought I wasn't going to like it since the old one is pretty much a classic after all these years.
  15. SomeGuy

    Scarif - The First Rogue One Location

    I suppose this means we have Deathtrooper model incoming as well! Looks good.
  16. SomeGuy

    Jedi vs gunner 1v1

    Being shot standing or midair makes no difference to flinch. It's all about your proximity to the shooter. So if you're in that point blank flinch range you should get flinched if you take a damaging hit. I don't think special attacks get stopped, but they do leave you open and immobile, aka...
  17. SomeGuy

    I haven't played MBII consistently for 3 years, here's why.

    Added on there was that swing blocking wasn't a thing yet so every attack they made was a risky opening. That and if you dared to use Push or Pull, you lost FP needed to close the distance. Miss that and you're easily out of force and eating shots. I feel 1.3 was the worst saber vs gunner has...
  18. SomeGuy

    Force ''Push'' nerf / thoughts and questions.

    He meant to have it as a way to empower force only users, not because of any lore. This is a game so gameplay > lore. Even if you have a saber there are abilities like Super Push that require you to be in melee to use so a faster Focus would be nice when attempting it, trade off is you're...
  19. SomeGuy

    Force ''Push'' nerf / thoughts and questions.

    He's saying switching away from saber to fists, or if you only have fists, could allow Force Focus against enemy force users faster. It's that shimmery glow around an enemy force user when you're close to them and looking at them for a few seconds, it allows powers to work through force block.
  20. SomeGuy

    Force ''Push'' nerf / thoughts and questions.

    What about our squishy, saberless friends?
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