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  1. Tempest

    Criticisms and Complaints from a New User

    Might not have the same term for them but they are still part of base JKA functionality.
  2. Tempest

    Disabling “crosshair lock-on”

    It's cg_dynamiccrosshair and having it still stick to terrain but not to players was something I had put together before my HDD died a few months ago. Would have solved the massive precision loss if you didn't want it to stick to people.
  3. Tempest

    Criticisms and Complaints from a New User

    I remember when dueling was just body hitting for damage and that was it. P.S. Half swings are part of base JKA as well.
  4. Tempest

    New "Hardcore Duel" Mode

    Just play with no saber defense and you have what you're describing.
  5. Tempest

    The ONLY gripe I have had with dueling

    Swing speeds on Yellow are exactly the same as they are in public (minus the A halfswing).
  6. Tempest

    Adjustments to General Gameplay

    I don't think there would be a noticeable difference in most cases with those weapons, TBH. Only thing I can think of is someone trying to reflex fire an ambushing saberist and failing because they only get 1 shot in but that's kind of the point with this change (no holding high RoF firing and...
  7. Tempest

    Adjustments to General Gameplay

    Additional thought regarding flinch vs the knockback system: Seems like it would have been easier to tune the knockbacks to be static amounts rather than janky scaling with damage but then again, the damage code is a huge mess. Maybe after it was cleaned up we could just reverted to a cleaner...
  8. Tempest

    Ideas for nerfs/buffs

    Just some first looks at tweaking Pistol 3 charge damage. Currently, it starts at 26 base damage, scales up to a cap of 60 (6.8 increase in damage per tick). This means it takes 2 ticks (1 second) to catch up, 3 to overcome default pewpewpewing with primary fires. With a base of 28 (same as...
  9. Tempest

    Adjustments to General Gameplay

    Some thoughts I had: - What if flinch only worked during the first half of swings (This means people can't just facehug and swing at you but it's also not 100% avoidable just by holding the fire button with high RoF weapons; could even be just for Red/Purple, idk). - Move defense arcs back...
  10. Tempest

    Adjustments to General Gameplay

    P.S. to clarify on the leg sweep change, the actual/better wording would have been "make leg sweep behavior consistent". As it stands now, just sitting and blocking vs leg sweep staggers. Moving at all in the exact same circumstances = falls down. This is inconsistent and what was to be looked at.
  11. Tempest

    Adjustments to General Gameplay

    It's not useful aside from cheesing people for free kills. As mentioned before, this only affects caps, not FP drains. It only pertains to high damage weapons for the most part. It's actually a nerf because it's fixing how Bowcaster charging is intended to work. Currently it reaches max charge...
  12. Tempest

    Adjustments to General Gameplay

    It's actually incredibly hard to backwack someone unless they are turned really far away from you. I've demonstrated this to a number of people who claim that it's super easy to get backwacked and it changes their opinion pretty quickly. I'd be happy to show you as well. The reason why people...
  13. Tempest

    Criticisms and Complaints from a New User

    Alrighty. I agree on the artificially inflated fight times but not on the no technical skill needed. Most of the actual depth in the system has gotten buried under stupid nuances and dumb + overly complicated mechanics (the way that swing count relates to ACM and damage modification is really...
  14. Tempest

    Abusive Player on Official Duel Server

    If you @Official Admins on Discord, we can respond immediately rather than trying to backtrack based on logs and whatnot. If I'm around and see this kind of request, I usually drop everything and am on the server within 15-30 seconds.
  15. Tempest

    Why there are no servers where only gunners can play

    Server owners also have the ability to disable any classes at any time that they wish so there's that.
  16. Tempest

    Ideas for nerfs/buffs

    I agree that Pistol charging probably needs some looking at. Time between charge ticks being lower (maybe) + damage cap being raised (also the starting point being higher than level 1 shots) would put it in a much better place without overdoing it. As for force powers, now that the saber v...
  17. Tempest

    So many patches, yet many more bugs.

    Oh boy another one of these. Most have already covered gun related stuff but I'd like to add that I made a large push (maybe 2? weeks ago) to actually sit down and examine a lot of the aspects of gameplay (Ben mentioned a few). It's felt like it's one of those "yeah we all think this needs to...
  18. Tempest

    Reaching for Balance

    Oh boy. No. Just no. Most of the proper reasons for why have already been stated. EE3 can 1shot most classes and then have a large number of shots after if you toggle out of sniper mode. Proj gets 1 shot and or bust. It doesn't need to be buffed at all. This is intentional and also a balance...
  19. Tempest

    Armor mechanics

    YEP
  20. Tempest

    Reshaping the tk point system

    Just a small bump but this is something I'm currently working on with a handful of other open mode related thingsssss
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