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  1. ent

    [SOLVED] [jaMME] - VM_Create on UI failed

    But if you do that without admin rights then it starts but fails on ui? Show me what is the command in your start_jaMME_MBII.cmd.
  2. ent

    [SOLVED] [jaMME] - VM_Create on UI failed

    Open start_jaMME_MBII.cmd in any text editor and change jamme to jamme.exe, save and retry.
  3. ent

    [SOLVED] [jaMME] - VM_Create on UI failed

    Do you even have jamme.exe in your GameData?
  4. ent

    [SOLVED] [jaMME] - VM_Create on UI failed

    How do you start it? Do a full translation of the error.
  5. ent

    [SOLVED] [jaMME] - VM_Create on UI failed

    Start with admin rights.
  6. ent

    [SOLVED] Red Screen Flash?

    They have the buildbot at least. :(
  7. ent

    Launcher Fix Released

    Download Microsoft Visual C++ 2010 Redistributable Package (x86) from Official Microsoft Download Center
  8. ent

    Launcher Fix Released

    It was life.
  9. ent

    [VIDEO] MBII Duels #23

    @SeV, I found out what that missing shader square on the left is, and fixed it. Wait the incoming new MBII w/ the fixes soon.
  10. ent

    [VIDEO] MBII Duels #23

    @SeV, you definitely borked something up then, I guess. Everything is fine on my end.
  11. ent

    [VIDEO] MBII Duels #23

    @SeV, how the pack is supposed to be used? It works ok for me via "clientOverride" command.
  12. ent

    [VIDEO] MBII Duels #23

    There are no warnings. Just do /condump out.txt and send me this out.txt file. Thanks for the link for the pack.
  13. ent

    [SOLVED] MacPro installation

    Summonning @redsaurus.
  14. ent

    [VIDEO] MBII Duels #23

    Those warnings are not about the missing shader, scroll the console up with the mouse wheel or pageup key to find the one. Everything supposes to work the same as MBII, jamme is just an enhanced engine mostly. I still did not get a dl link to that skinpack to test it. Give and tell how to...
  15. ent

    [VIDEO] MBII Duels #23

    It is a missing shader. Could you check the console for some warnings about missing shaders? It should be either just after loading the demo or when this box firstly appears. When you find, write down the name of the shader, please.
  16. ent

    [SOLVED] [jaMME] - Interior

    Server decides what you see, if grenades are not sent then you won't see them unfortunately. My solution only applies for the map. Your demo has no data about items that are out of your scope.
  17. ent

    [SOLVED] [jaMME] - Interior

    What about r_lockpvs? Not enough?
  18. ent

    [SOLVED] [jaMME] - Interior

    I've made it working. How soon you need it?
  19. ent

    Steam Integration

    http://i.imgur.com/viea4h5.png Not sure if it is necessary to get displayed on mobile version.
  20. ent

    [SOLVED] [jaMME] - Interior

    Hi, you reminded me about the feature that I wanted by my own too but always kept forgetting :p. I have just checked how it is handled in the code and it seems that it will be easy to implement. But for now you can try r_lockpvs 1 as a temporal solution. It locks the currently rendered room and...
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