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  1. Lessen

    Tiny bundle of tiny ideas

    Oh also (and note that I edited the post above this one quite a bit), the Idle Drift isn't centered/balanced. The gun drifts from "nearly centered" to "way far down and left." Very asymmetrical. Very gross. At least for custom doom-style viewmodels. It makes sense for the default, right-hip...
  2. Lessen

    Tiny bundle of tiny ideas

    Not trying to change gun behavior, just trying to fix the first person reference visual to make aiming more intuitive (point the big gun where you want to hit). The reference visual is currently 1. Waaay off from the muzzle point (the place the shot fires from) for guns that have optional...
  3. Lessen

    Tiny bundle of tiny ideas

    speaking of gun shoved in your face: I made a test "doom-style" viewmodel for A280, to try to make a viewmodel that was actually accurate to the A280 muzzlepoint and therefore intuitive to use. But there's a rather big problem: first person viewmodels all have "gunbob" and "idle drift"...
  4. Lessen

    Tiny bundle of tiny ideas

    Walking and firing with most trueview guns means having a gun shoved in your face blocking your camera tho
  5. Lessen

    Tiny bundle of tiny ideas

    If you want to play in First Person (which in my experience helps my aim a lot) without having crazy clipping happening, try going to camera options and turning off "TrueView Guns."
  6. Lessen

    Tiny bundle of tiny ideas

    Uhh... turn off "TrueView Guns"? Melee/Saber are always trueview but I don't get that kind of camera clipping with them. TrueView Guns can be pretty gross a lot of the time tho. (Only idea 1 references TrueView.)
  7. Lessen

    Tiny bundle of tiny ideas

    Bouncy movement can be disabled by turning off View Swaying, although the in-game menu item for that seems really buggy and strange, but once you convince it to work the way you want it, it stays. That's really important for sniping, especially with ARC, otherwise moving with scope up is...
  8. Lessen

    Tiny bundle of tiny ideas

    1. Raise the cap for cg_truefov. It only applies in first person, so it's unlikely to give any advantage to anyone over third person really, and trueview guns are a pain in the ass anyway. The point is just to make first person saber more feasible. For funzies. 2. Add a "first person only"...
  9. Lessen

    Make a change to basic hilts because they look awful

    Wait, what do you mean by basic hilts? Default hilts? If so, I strongly agree that the default staff hilt (Guardian) is ugly as hell, and while the default single hilt isn't terrible, there are some others I'd prefer like, yeah, the Veteran (KOTOR I think?) one.
  10. Lessen

    Recording files

    The data type isn't really a "video," it's more like data that records every event that happened during the life. The file can only be "played back" by the game itself, which essentially "re-lives" the life. :p
  11. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    No no, I said "crouching in place." As in, sitting still. Crouching in place and standing in place should both regenerate your stamina, because you're not going anywhere. Right now standing regenerates your stamina and crouching (in place) drains it.
  12. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    Bug report: Crouching in place with stamina active drains stamina.
  13. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    since it doesn't seem to have been announced here yet: The Beta got hotfixed to fix the totally gamebreaking errors that it had after the last hotfix, so the Beta now seems basically completely stable, from what I could see from several hours of playing it.
  14. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    then don't complain when the server's empty lol (obviously you can idle on the server while doing something else, or you can go to another server or to the discord and invite people to join you. Obviously. :D)
  15. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    I think the most recent open beta patch is just super duper easy to crash because of a missing bracket in some code, don't bother trying to play it until the next hotfix comes. And the next hotfix comes when Defiant logs back on, cuz Tempest probably already made the fixes but he can't put them...
  16. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    populate the server? It's not like anyone is responsible for populating the server. You, yes you, have to join the server and wait for someone else to join.
  17. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    was lightning knockback also fixed? Kanigan reported that on Discord earlier and you didn't specifically say it was fixed. Also it'd be better if your fixes were listed up at the top of the changelog in the "Fix/Removed" section, for visibility also the changelog still says poison dart doses...
  18. Lessen

    Mb2_Sarlacc - new jabba sail barge map

    lets be real tho tempest, mb2_sailbarge succs You can't go inside the barge :< and it just has weird.. geometry. It's... awkward to... traverse. (Why can't imperials get to their own upper deck without doing a fancy roll trick??) It's a gunky-feeling, plain-looking map. From the screenshots...
  19. Lessen

    Vanilla Hilts Bugged.

    Do you mean that only the right blade is a hitbox, not the left? I just hopped into duel_training with a Guardian hilt and could backstab the training dummies just fine. I can backstab them with Katarn's hilt and blue style, too. What environment were you testing in?
  20. Lessen

    The next steps forward

    But the long reload time on proj already means you can't use proj as a true primary weapon in fights, unless you only fight one person at a time and you always kill them with the first shot. Even very good proj snipers are very frequently seen being forced to switch off to their P3 because they...
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