Search results

  1. Lessen

    The ultimate, psychological key to vanquish against the Lamers army!

    :eek: Oh my god! :eek: Lyrion has turned to the dark side! :eek: (But seriously: Yes, there are a bunch of people in the mb2 community who just spout completely inane shit, either ironically or unironically. You just gotta roll with it. Shrug in confusion. Move along.)
  2. Lessen

    CLAN [OoR] The Order of Revan | Info | Ranks | Ways too Apply

    @Ruby You do have more structure/ranks than some clans, which would suggest that you're a more hierarchical clan than some, and perhaps a more tactically-oriented clan than some (if people up the hierarchy can give orders to people down the hierarchy.) The fact that you've planned out so many...
  3. Lessen

    CLAN [OoR] The Order of Revan | Info | Ranks | Ways too Apply

    So then again, there's no "unique appeal" at all? How do you hope to stand out from other clans and attract members? It sounds like you just want to attract "literally anyone who wants to join a clan," and I would expect most of that audience to be drawn to other clans instead. Other clans with...
  4. Lessen

    CLAN [OoR] The Order of Revan | Info | Ranks | Ways too Apply

    Sure, every clan ends up with a unique character ([tR] has a cool name, but the character it ended up with is 'a bunch of jerks.'), but I would think STARTING with a unique character or goal goes a long way towards attracting members. I guess you're just trying to attract KOTOR / TOR...
  5. Lessen

    CLAN [OoR] The Order of Revan | Info | Ranks | Ways too Apply

    So it's an utterly generic clan with a Revan theme? I was hoping for there to be some kind of unique quality to the clan besides "Revan woooo." edit: Well I guess maybe it's sort of a KOTOR/TOR RP-clan.
  6. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    I don't mind the sideroll, forcewhore, and TK DR tho. Sideroll and Forcewhore are already basically "bad" options and the little buff doesn't change that. TK DR is just a nice thing to have on a class that has a tendency to throw itself into team fire.
  7. Lessen

    Newbie on board

    step 1: get a good understanding of swingblock (press attack/LMB and then immediately press and hold RMB, although if you have a specific guess of when the enemy will mblock or slap, you could try only holding RMB during that time) step 2: get a good understanding of combo timing, there's a...
  8. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    Combine the two ideas and make it so attempting to fire has randomized delay between shots like you're spazzing out :p (Please don't do this.)
  9. Lessen

    3 team maps?

    I'm pretty sure this would be extremely difficult to implement into MB2. But I'm also pretty sure I saw MaceMadunusus saying it'll be really easy to do that in Eridan Crisis.
  10. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    Hell yeah let's try it
  11. Lessen

    Tiny bundle of tiny ideas

    So you tried turning it on, testing, turning it off, testing it again, turning it on again, testing it again? It behaves strangely for me like that, it tends to work properly while also displaying that it's "on." And once it's working it stays that way.
  12. Lessen

    Tiny bundle of tiny ideas

    No sirree, the E-11 muzzle point is way over there on the right, so that's where the gun goes. Otherwise, you'd just have a super inaccurate viewpoint of where your gun is, and that wouldn't be helpful at all. Besides, that's basically how the E-11 was presented in Dark Forces too. :D I'm just...
  13. Lessen

    Tiny bundle of tiny ideas

    Yes :p I just hopped in-game for a sec to confirm, and my crouchwalking (with a gun out and trueview off) is smooth aside from the gun itself bobbing. Just turn off View Swaying. Again, the menu item's kinda buggy so you may need to flip it on or off a couple times before it does what you want...
  14. Lessen

    Tiny bundle of tiny ideas

    Certainly there's lots of cool fancy tweak stuff like that that would be neat and WILL be neat when Eridan Crisis is done, but what I'm focusing on here, please, is a very large improvement (accurate gun viewmodels) that could be made with very little effort from the dev team (update those few...
  15. Lessen

    Tiny bundle of tiny ideas

    Certainly I'm trying to keep in mind the shortage of coder time available. That's why I'm putting effort into looking at the JKA code and determining what lines to change and how to change them to make this fix, and how to make the fix in the simplest way possible. If my guesses are correct (and...
  16. Lessen

    Tiny bundle of tiny ideas

    In fact, I don't have the concepts quite clear enough in my head, but I'd think that just removing a particular one or two of those angles[ROLL/PITCH/YAW] lines would make the sway go up and down, which would still look pretty decent in all cases and would look a lot better for my mod.
  17. Lessen

    Tiny bundle of tiny ideas

    Remove cg_fwoomp then haha Again: this mod would be part of a larger "fix" that would make a really big improvement on how a number of first person guns feel
  18. Lessen

    Tiny bundle of tiny ideas

    Also, the idle drift code doesn't seem complex at all: scale = /*cg.xyspeed + */40; fracsin = sin( cg.time * 0.001 ); angles[ROLL] += scale * fracsin * 0.01; angles[YAW] += scale * fracsin * 0.01; angles[PITCH] += (scale * 0.5f ) * fracsin * 0.01; Looks like it just uses Sine to have that...
  19. Lessen

    Tiny bundle of tiny ideas

    hmmmmmmmmmmmmmmmmmmmm Well, even still, it wouldn't hurt (and wouldn't be very difficult) to add a cvar that just toggles idle drift.
  20. Lessen

    Tiny bundle of tiny ideas

    Same as how the E-11/Pistol viewmodels ARE lined up in cg_fov 80, but any sane person's probably playing at cg_fov 97, and they're not lined up there. Which is gross. :p Again: Just wiping out idle drift itself and maaaaybe reducing those two figures that determine gunbob would go a loooong way...
Top