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  1. Lessen

    The next steps forward

    Is the 6-shot PLX a primary weapon? I see it as a utility weapon, with a PLX ARC as a "utility class" because of it. edit: In my mind a utility weapon is a weapon with serious limitations that keep it from being used as a primary weapon, and a utility class is a class with serious limitations...
  2. Lessen

    The next steps forward

    Huh, thought you'd think it wasn't far enough, since it would return 24-shot proj sniper to the game, and a 24-shot proj sniper with a good team can get by just fine never switching to a sidearm if he has a decent team to hide behind. Also worth noting that this would allow someone to buy a...
  3. Lessen

    The next steps forward

    @Tasmann @MaceMadunusus I just thought of something to keep proj as a utility while also allowing for sniper mains. Observation: Projectile rifle is distinct in its munition type. It throws rocks. So it doesn't entirely make sense for purchase of "Ammo" (energy, usually) to also stock up your...
  4. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    OK but, does it apply to P3 AND P2? I thought P3 and P2 had different figures for charge shot. edit: in particular, I thought p3 charged to a higher level, charged faster, and could hold a full charge for a while, but P2 basically fired as soon as a full charge was achieved.
  5. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    Cool beans, hot beans, sick beans. Question I just realized I have about the changelog: does that change to pistol charge shot only apply to level 3 regular pistol? As in: not to level 2 pistol, and not to westars?
  6. Lessen

    The next steps forward

    lol you can't wipe the entire enemy team, so it's useless? Alright then. It's a powerful but limited resource, the same way any kind of grenade is, the same way Wook/SBD health is, the same way fuel is. You get however much mileage out of it that you can, maybe you save some shots for...
  7. Lessen

    Howdy!

    welcome :D only Mandalorians (like Jango Fett) and ARCs (like Captain Rex) can buy dual-wield pistols. If you saw a bounty hunter dual wielding pistols... uh.... I guess maybe some dual pistols got pulled out of a mando/arc's hands by a jedi/sith, and a bounty hunter picked them up. Bounty...
  8. Lessen

    The next steps forward

    lolwut, wutlol, what the hell even is this comparison anyway, projectile ammo reduction makes it a more limited-use tool where you have to be more careful with each shot. It's a simple and reasonable fix to reduce the tendency of proj snipers to just fling rocks down halls carelessly and...
  9. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    sweet, although i know the version of dodge you put in next patch will probably still be full-auto matrix-dodging, just with reduced durations 3'd be fixed by just removing the ability of walk to end stamina/sprint just saiyan edit: nvm you just told me you already have that (stamina walk)...
  10. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    1. The "0.85x" description of blocking drains is uhh misleading since they have some other factors applied to them that mean that they're actually significantly lower than running drains, although still significantly higher than last patch's blocking drains. 2. Flamethrower causes significant...
  11. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 1

    No comment on the rest of your argument, but I will say that when a saberist is running these drain rules don't apply, and you're free to use all the high ROF you want. It's only when they're in block (and therefore not "rushing" anywhere) that the 50% drain reduction on consecutive shots is...
  12. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 1

    Note that the 200ms timer can't be reset in the middle of itself, so every 200ms the jedi DOES take a full damage shot, so multiple gunners are still more effective than a single gunner. (and with my algorithm tuning described above, you won't fire a T-21 cannon shot at a Jedi and have its...
  13. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 1

    aside: there's a quirk to this where if a weaker shot and a stronger shot hit a saberist within 200ms, the order in which they hit affects the total damage (as in: your high power shot might do stupidly low damage just because the jedi happened to block a weak shot a moment before.) I told...
  14. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 1

    It can dodge headshots, unless there's going to be a change in the next version. In the current version of the game it's complete invincibility to gunfire from the front.
  15. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 1

    Guhh, so you're keeping the Sheer Invincibility (dodge any number of shots when dodge is active)? It's so damn gross and nonsensical, and I'm not even speaking in terms of gameplay balance there, I'm saying "hero/ET/commander isn't fucking Neo from the Matrix, why can they dodge every head-on...
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