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  1. FrenzY

    Frenzy's 4:30AM ideas for melee changes

    Perhaps there are two levels, the second giving some invulnerability to blobs / nades? Perhaps not. I don't think it would be too much of a hassle, was picturing it as something which maybe replaces punch when flying. Mainly I want to see some flying uppercuts happen! ;D
  2. FrenzY

    Frenzy's 4:30AM ideas for melee changes

    I was going to post this in the dev area, but I decided it may be best to post here and see what you guys think about some of these proposed melee changes. I'd be interested in hearing what other melee-related ideas you may have as well! General: Switching to melee and holding block directly...
  3. FrenzY

    Legends Mode Feedback

    bump
  4. FrenzY

    Secnade/Alt-Frag

    I'd prefer to see something like: Primary Frag explodes on contact if hitting a dead body (this is just plain fun and shouldn't have ever been removed) Alt frag knockdown - radius (potentially larger) causes a stagger animation as opposed to knockdown. Knockdown happens upon very close/direct...
  5. FrenzY

    MovieBattles II V1.7.1 Released

    Woops.
  6. FrenzY

    MovieBattles II V1.7.1 Released

    Happy holidays, you filthy animals.
  7. FrenzY

    Dropping in after 10+ years

    Oh hai.
  8. FrenzY

    New map mb2_insti

    This looks fun, did you make an FA for it?
  9. FrenzY

    H.B. Pack 7.6 is out // PATCH FOR 1.9.1.1 RELEASED.

    Thanks for keeping this pack alive @The Unguided!
  10. FrenzY

    I can't believe this is still here

    I remember you. Hai again.
  11. FrenzY

    MovieBattles II V1.7 Released

    Excellent work.
  12. FrenzY

    My Cloud City Shaft Map (RELEASED)

    What a throw back, there. Some of those sounds would be pretty nice (especially the wooshing air).
  13. FrenzY

    My Cloud City Shaft Map (RELEASED)

    Nice updates, man. Shaders are tough. Look at the maps which are doing the kinds of shader effects you want, open up the .shader files (usually found within each map's .pk3) and try copying them onto your textures. Some stuff which adds more shine to the gray metal textures and something more...
  14. FrenzY

    Fixed SBD's blaster fire origin needs to be lowered

    It's a bit different considering Wooks have HEADS to shoot at, though.
  15. FrenzY

    Fixed SBD's blaster fire origin needs to be lowered

    This can be seen cheesed often at a particular box in Lunar Base main (you can only see the very tip of their head, yet blaster fire manages to shoot over the box). The origin of the shot needs to be lowered more. This issue is related to where you are looking from with scope, I think. Wooks had...
  16. FrenzY

    My Cloud City Shaft Map (RELEASED)

    Hey! Super cool to see a take like this on that awesome scene in Ep 5, definitely one of my favorite OT moments. I think maybe the lighting could be adjusted a bit but I'll definitely take a look at the map. I noticed it is missing a .siege and .arena text files as well. MBII requires these (and...
  17. FrenzY

    Guide: Replacing a Model

    Nice. Final step for you would be to turn those icons into MBII-style ones! here is the photoshop file for that. You could either edit the ones you have currently or make new ones entirely using Modview.
  18. FrenzY

    Guide: Replacing a Model

    Just showing me a screenshot of your folder isn't helping. I'd warrant a guess those sounds are not properly formatted or your modeldata.cfg is not properly pointing to the right folder - does the console provide you any errors? Try converting them again using the converters I mentioned in my...
  19. FrenzY

    Guide: Replacing a Model

    Here is some important basic information: Your modeldata.cfg is what points to your sounds, if you are making new character sounds, just try to follow the basic directory setup other sounds use (sound/chars/nameofmodel/misc/soundsgohere). Gotta keep in mind if you make your own modeldata.cfg...
  20. FrenzY

    Guide: Replacing a Model

    NOTICE: This method of adding custom models will be deprecated in a future release. Please follow this guide instead. With v1.6 came a new feature to add custom models for whichever class you decide. This is more-or-less copied from how Base JKA works, but with a twist - you can now choose...
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