MovieBattles II V1.7.1 Released

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V1.7.1 Update

General
  • Shuffle
    • Fix: Added sanity checks to help with player counts for each team being even for players being shuffled.
  • Fix: YT-1300/Falcon model missing files.
  • Fix: SBD animations not properly showing after a /vid_restart.
  • Fix: Default SBD not properly being used for hit detection server side.
  • Fix: Default SBD not properly being precached.
  • Fix: User info is now updated when server blocks an invalid model to prevent it from loading.
  • Fix: User info now no longer changes outside of roundstart.
  • Fix: Linux servers will no longer crash when the game is unloaded too close to the start of a round for example - a map change on round start.
  • Fix: Hitbox height is now correct when meditating.
Gameplay
  • Dodge:
    • Change: Now has a minimum distance (about 2-3x saber swing distance) to activate. Being too close to someone will not dodge any shots from them and will not drain dodge points for these shots.
    • Change: No longer always dodges if you have any amount of dodge points while also being less than the shot would drain
    • Change: Minimum required points required to dodge increased from 20 to 25
    • Change: Distance thresholds adjusted to decrease number of shots able to be dodged
    • Change: Head shots can no longer be dodged.
  • FP drains:
    • Overall adjustments to base FP drains. Mostly buffs aimed at blocking and/or close range saberists. In the following table, the drain values will be listed as minimum-maximum based on long-close distance:
      • WeaponRunning (before)Running (after)Blocking (before)Blocking (after)
        Bryar Pistol6-98-124-64-9
        Pistol 311-1713-208-1210-16
        E11 Primary6-99-154-66-14
        E11 Secondary8-118-115-85-10
        EE3 Primary8-119-155-86-14
        EE3 Sniper29-4329-4324-3624-36
        Clone Pistol6-97-114-64-9
        Westars6-97-114-64-9
        Clone Rifle6-96-94-64-8
        M5 Primary6-99-144-66-12
        M5 Sniper11-1711-1710-1410-14
        DLT10-1411-167-107-13
        DLT Burst10-147-107-105-9
        A28010-1411-167-107-13
        A280 Burst10-147-107-105-9
        T21 Primary17-2617-2212-1823-36
        T21 Secondary6-96-94-64-8
        SBD4-64-83-43-7
        Bowcaster10-1412-167-107-14
        Deka8-1110-135-85-8
        Wrist Laser17-2617-2612-1817-23
        Projectile Rifle40-7040-7040-5040-50
        Disruptor11-1714-2610-1411-17
    • Charged shots min-max FP drains smoothly scale with charge time.
    • With more of the FP drains now frontloaded, some modifiers need to be shifted down:
      • Swingblock FP drain multiplier for non-defense 3 builds reduced from 2.0x to 1.6x
      • Jumping FP drain multiplier reduced from 1.7x to 1.4.
  • Knockback:
    • Midair knockback vs swingblocking saberists increased (knockback reduction modifier lowered from 60% to 40%)
    • Tweaks to logic so that saberists should not be moved in the wrong direction in niche circumstances
  • Wookiee
    • Change: Reduced barge stagger duration vs crouched saberists.
    • Change: Slightly increased Bowcaster running accuracy whilst not moving backwards.
  • Force Lightning
    • Change: Reduced damage on two handed lightning from 2.0x to 1.3x to counter previous bugfix damage increase.
Misc
  • Windows Client:
    • Fix: Fixed a resource leak which with some system configurations could lead to a significant performance penalty.
  • FA
    • New: Added missileSound and altMissileSound to allow for custom missile loops.
User Interface
  • New / Change: Added separate UI Layout profiles that allow you to chose whether or not you want to see model or templates first in the class menu. Templates first is now the default config.
  • New: Added additional "Hybrid" UI Layout profile that uses 1.6 style main menus, but classic class selection menus. Any custom modded menus that want to use this style must set a ui_preset value of 1 in their layout config.
  • Change / Fix: Modified main class select menus to not swap back to default model list when switching between template, model, etc menus.
  • Change / Fix: Fixed chatbox 10 second option, added hidden option.
  • Fix: Changed ui_preset variable to default to 2. This was previously forced automatically later but should be further protection against any menu bugs due to incorrect configurations.
Maps
  • New: Taris Duel (mb2_duel_taris)
  • New: Duel World Between Worlds (mb2_duel_wbw) by Reepray
  • New: mb2_xmas_dotf, mb2_xmas_mustafar return!
  • Removed: mb2_undeadstar
Models
  • New: 40 new B1 Battledroid skins for Soldier and Commander. Made by Dragoan & Khornesyrup with sounds by Coolin.
  • New: 7 new Stormtrooper skins for Soldier and Commander.
  • New: Stellan Gios Saber Hilt.
  • New: Amban Phase-Pulse Blaster (FA only)
  • New: IB-94 Blaster Pistol (FA only)
  • New: Beskar Staff (FA only)
  • Change: Added Sentinel War Droid, Noghri, and classic Swamptrooper to Soldier.
  • Change: Added tan Imperial officer to Commander.
  • Change: Updated Westar Pistol model.
  • Change: Updated E-5 model by Dragoan & Khornesyrup.
  • Change: Updated A-280 Texture & Shader.
  • Fix: Fix LOD's on Clone Wars Obi-Wan model.
  • Fix: Fix part of the rotating barrel on the Z-6 not rotating. Thanks to community member Kitsu-Nesh'Kaa for this and the previous fix.
Legends
  • New: Nien Nunb (Nade support)
  • New: Din Djarin (The Mandalorian)
    • Note: Currently no model has been made for this model so it is using a placeholder.
  • New: Mandalore the Preserver (Repeating blaster and Vibro-blade)
  • New: Mister Bones (Agile Rebel Droid)
  • New: Bastila Shan (Support Jedi with Blinding and Armor Healing)
  • New: Ubese Warrior (T21 Fast Primary Fire + Vibro Double-Blade)
  • Class changes (Major changes listed, any unlisted were minor tweaks)
    • Change: Naboo Soldier given a brand new bull-pup blaster, the CR2. A high rate of fire suppression tool.
    • Change: Sith Trooper given a brand new heavy blaster, a slow firing high damage weapon.
    • Change: Jedi/Cultist changed from multi-life saberists to multi-life force whores with Dodge
    • Change: R2-D2 Fuel Regen removed and given Fuel 3
    • Change: Durge Heal 3 > 2, given Jetpack Overheat, HP 120 >125
    • Change: K2-S0 Pistol 3 > 2, HP 500 > 475
    • Change: BX Droid now a single life class with more HP/Armor
    • Change: Deka Hull 3 > 1
    • Change: Lobot given a baton weapon similar to Nien's
    • Change: Padme now has higher rates of fire
    • Change: Qui-Gon and Ahsoka given Dash (Alt Ability 1)
    • Change: Nihilus Force Sight 3 > 2, HP 500 > 475, FP regen slowed by 25%
    • Change: Luke now has Force Focus 3, Push 2 > 3
    • Change: Hondo now has force invulnerability
  • Fix: Roster Re-Organized
  • Fix: Minor discrepancies and errors with descriptions
Community Map Pack
  • New: Jedha map - created by PyroTechnics
  • New: Assault map reworked/optimized by Biggs and Frenzy, new First Order-themed FA by EXE Noob
  • New: Thrawn-themed FA for Fdepot created by EXE Noob
  • Change: Theed Streets FA updated with new features by EXE Noob
  • Change: Mountain Keep FA expanded with more abilities and characters by FrenzY
  • Change: Minor class balance tweaks made to Arena, Doomgiver and Endor
uMad? Map Pack
  • New: uM_Dojo_v2
  • New: uM_Bespin_Tournament - a duel tournament variant of Bespin
  • New: uM_Bespin_Xmas
    • Has a fun slide area (teleport located inside fireplace)
    • Ugnaught objective unlocks two areas to spawn Cloud Car (by swoops and at chill duel pad)
    • Other fun secrets added
  • Changed: uM_bespin
    • Replaced map song
    • Adjusted spawn locations
    • Removed the death trigger
    • FPS optimizations
    • Lighting adjustment
    • Added more NPCs into map (cloud car ugnaught objective, bartender, taun taun)
  • Change: uM_canyon - adjusted spawn locations and lighting
  • Change: uM_ns_streets - added the NPCs back into the map
  • Change: uM_taspir - adjusted spawn locations, lighting and adjusted texture alignment
  • Change: uM_colosseum - adjusted spawn locations
  • Change: uM_ctf FA has had minor balance tweaks to help balance classes classes further

Changed Files ( Manual / Server Downloads )
Code:
--MBII
mb2_cmp_assets.pk3
mb2_cmp_assets2.pk3
mb2_cmp_assets3.pk3
mb2_duel_malachor.pk3
mb2_pb_assets2.pk3
mb2_taris.pk3
mb2_um_assets.pk3
mb2_um_assets2.pk3
mb2_um_assets3.pk3
mb2_um_assets4.pk3
MBAssets2.pk3
MBAssets3.pk3
MBAssets4.pk3
MBHilts.pk3
MBII.pk3
MBII_Mac.pk3
z_MB_BaseAssets.pk3
zz_MBModels.pk3
zz_MBModels2.pk3
zz_MBModels4.pk3
cgamei386.so
jampgamei386.so
jampgamei386.nopp.so
uii386.so
MBII Maps-Models Credits.txt

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
 
Last edited by a moderator:
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it's inaccurate as hell and gets shit on hard by people camping out because the few hits you land on them has a base damage of 20
Ok, but you said you wanted a weapon for close quarters. Clone rifle is a great weapon for close quarters, where accuracy is not a problem and its firerate and limitless clip can shine. But I guess you're not happy with that? What DO you want, exactly?
 
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clone rifle is great at spamming people with a lot of bullets and dying to people using the more powerful e11 or a280 to ez you to death. i'd rather just have a gun with actually good stats instead of one meant to inundate people to death with blue lazer pen0rs. clones have always been portrayed as "bro they're wicked accurate" so it's fucking weird that the class in this game just mindlessly spams the fuck out of people with rapid fire RNG for no reason.
 
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clone rifle is great at spamming people with a lot of bullets and dying to people using the more powerful e11 or a280 to ez you to death. i'd rather just have a gun with actually good stats instead of one meant to inundate people to death with blue lazer pen0rs
I somewhat agree, but wouldn't it be more logical to support more customization to clones? improved athleticism/shield/more explosives/bacta just as potential alternatives since I always liked to think of the clones as a support class to the jedi even if they currently aren't.
 
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I've never found clone rifle to be that innacurate tbh. Especially if you can alternate walk run crouch it's pretty easy to consistently hit headshots and bodyshots in mid to short range fights. As well as decent damage, good firerate, high ammo, and the most hp and shield of nearly any gunner class (over two lives).

Clone is a very strong overall gunner on rebs but could do with some extra options as they are quite boring build wise
 
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that's because giving up blobs on clone just means "ok u have stam now lol" because they literally have no other options available to them, not even grenades

arc also has like one fucking gun going for it

make the dc-15c it's own gun (cr1, which is currently a weak e11 with huge ammo efficiency), give them a sniper with travel time and "low" damage (30<->40? get headshots or it's shit) and clone has variety and player expression

arc could possibly get the commando smg, which would have it's place because westar loves to get owned in knifefights vs jedi due to it's firerate
 
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