Search results

  1. MaceMadunusus

    The Evolution of Duel of the Fates

    That is hard to say without doing a lot of math. There isn't an easy way to determine playable space. However if we look at the total size of each map both maps are EQUAL on the X axis. V2 is 1,500 units shorter on the Y axis. (9500 vs 11000)
  2. MaceMadunusus

    The Evolution of Duel of the Fates

    There is no pit in mb2_dotf. The entire gen area, including pit, is still present in mb2_duel_dotf. There are some changes in the works including trying to make it a payload style objective. Pipex has been working on it slowly. I feel like I need to do a small pass with some of the changes and...
  3. MaceMadunusus

    The Evolution of Duel of the Fates

    The moment the new throne started (well discussion of it).
  4. MaceMadunusus

    The Evolution of Duel of the Fates

    I imagine it was more a master switch to close all doors into throne and have even put doors on the lower sections of the foyer to match that.
  5. MaceMadunusus

    The Evolution of Duel of the Fates

    The door they shut is coming from right side route.
  6. MaceMadunusus

    The Evolution of Duel of the Fates

    Yep, I want to see if people can figure it out. Shouldn't be too hard though.
  7. MaceMadunusus

    The Evolution of Duel of the Fates

    Valve isn't keeping the old dust 2 now that they've remade and updated it. The old dota 2 maps no longer exist in the main client, etc etc. People can not be lazy and learn the new map.
  8. MaceMadunusus

    The Evolution of Duel of the Fates

    Nope. Appreciate the vote of confidence though!
  9. MaceMadunusus

    The Evolution of Duel of the Fates

    As said below Pit will still remain in the duel map but isn't seeing any visual upgrades at this time. Could you do /com_maxfps 0 and give me your framerate at the spectator spawn position in hangar? You may be fine.
  10. MaceMadunusus

    The Evolution of Duel of the Fates

    Didn't have enough time to redo it, will possibly come with the PBR update :)
  11. MaceMadunusus

    The Evolution of Duel of the Fates

    If hangar ends up needing some additional defensive high points I am willing to work on that. Such as adding N1 Starfighters with ladderstairs onto them. However, Catwalk will likely never be making a return in the form it is now. It is 75% used for camping, 25% used for holding a defensive...
  12. MaceMadunusus

    The Evolution of Duel of the Fates

    Over the course of Movie Battles 2 Duel of the Fates has seen many iterations over the years. The first of which starting in Build 17 and ever since then the community has continued to enjoy it throughout the years. Within that time we have made numerous changes some for the better and some for...
  13. MaceMadunusus

    Bullet speeds

    We should be able to change the value server side I believe so we could bump the speed for a period of time on the official servers to have people try it out and see what their opinion is afterwards.
  14. MaceMadunusus

    Activity dropped recently?

    I like this idea but I am not sure what would be the best standardized way to show which route is what. Like what color of arrow would tell someone "this is main" vs "this is side". Would dotted/dashed/solid be the differences? Subway style...
  15. MaceMadunusus

    Bullet speeds

    I loved the blaster speed buff a few builds back but I still feel they are a bit too slow. 15-30% buff sounds good to me.
  16. MaceMadunusus

    Devs watch this

    Don't have time to read your entire post right now because it was longer than I thought but I am going to mention this really quick. The main reason that the top menu takes as much as it does is simple the age of the game/engine/mb2. When it was made 800x600 and 1024x768 were really common...
  17. MaceMadunusus

    Devs watch this

    I would be willing to stay on after dotf to do the map for this and some of the entity/scripting requirements. There is quite a bit that would have to be done code side though. Switching classes on the fly or starting as a specific class without having to go through spectator join menu and...
  18. MaceMadunusus

    [WIP] K-2SO player model

    I know a lot of people that use it but so far Quixel has given me everything I've needed so I have had no reason to try it.
  19. MaceMadunusus

    [WIP] K-2SO player model

    Similar to what I have been doing for DOTFv2. I am not modeling high poly but using quixel suite to make some simple normals which are then used to bake a cavity, AO and ends up being way more accurate than other techniques. And as you said can be used in rend 2 later on. Definitely helps speed...
Top