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  1. MaceMadunusus

    The Evolution of Duel of the Fates

    Physically Based Rendering. Same tech UE4, Frostbyte and stuff use.... just in jka.
  2. MaceMadunusus

    The Evolution of Duel of the Fates

    Posted this on discord already but heres a look at upcoming PBR stuff: 2017-11-18 23-57-50 - Create, Discover and Share GIFs on Gfycat 2017-11-18 23-59-59 - Create, Discover and Share GIFs on Gfycat 2017-11-18 23-57-22 - Create, Discover and Share GIFs on Gfycat
  3. MaceMadunusus

    V1.4.6 Update Released

    I need to redo all of those textures when it comes time for PBR so I just left them for release. Will change.
  4. MaceMadunusus

    1.4.6 Official Feedback Thread

    Hey guys, just posting here with permission to address some of the feedback. Particularly repeats. If you feel like responding feel free to do in discord or whatever. Keep this thread clean please. DOTF Lighting This is one of the things that is definitely changing. I have said this in other...
  5. MaceMadunusus

    Technical Issue Game crash when loading new DOTF

    Well thats odd, the last time we had anything like that it was related to a really old computer with high resolution textures above 4k resolution. However, DOTF doesn't have anything above 2k and I don't immediately see anything in the assets that would cause that. Most issues with a map will...
  6. MaceMadunusus

    V1.4.6 Update Released

    We have a better one, but it needs some more work.
  7. MaceMadunusus

    The Evolution of Duel of the Fates

    Yes, didn't have time to do it before release so I just kept hangar essentially the same as it is. Next step is balance changes to dotf, bug fixes for other maps that got delayed because of dotf, then things like starfighters, PBR, etc for dotf.
  8. MaceMadunusus

    V1.4.6 Update Released

    You can't time waste with the shield. Imperials is locked yes but if someone is sitting behind imperial ones then just go cap the freaking objective. The rebel ones deactivate after 10 seconds.
  9. MaceMadunusus

    The Evolution of Duel of the Fates

    Yeah I mentioned this elsewhere. I changed the compile to add bounce lighting (basically baked global illumination) which made it too bright, took the amount of bounces down, multiplied intensity by 75% and it still wasn't quite enough but I wanted to get it out to you guys before battlefront...
  10. MaceMadunusus

    The Evolution of Duel of the Fates

    How is your latency/ping/internet? I am definitely not seeing the same things you are here. I've only seen one other report of the capture point glitching out and that was for one round. There are some problems with the capture point if someone lags a little bit. The "They are close to throne!"...
  11. MaceMadunusus

    The Evolution of Duel of the Fates

    You couldn't do that in the old version either. If someone opened the door and hacked immediately, you couldn't reach them. In the 50 or so rounds I have played since release, plus those in the test sessions prior, it has yet to bug out like that while I am watching. We tested the capture point...
  12. MaceMadunusus

    The Evolution of Duel of the Fates

    Chairs were intentionally made larger to give people a little more cover. The rest of the scale is pretty damn accurate though. https://vignette4.wikia.nocookie.net/starwars/images/7/75/Naboo_Throne_Room.png/revision/latest?cb=20130720034408 We aren't playing hide and go seek.
  13. MaceMadunusus

    V1.4.6 Update Released

    Oh I am not arguing that at all on maps like Death Star and Lunar. Those maps are definitely too dark. Old dotf, BOC, kamino are not though. It isn't supposed to be an obvious mechanic. I already saw people figure it out though. Not too hard you may be over thinking it. I don't really want it...
  14. MaceMadunusus

    V1.4.6 Update Released

    Gamma doesn't give environment separation. Its just an additive value to everything on screen. Does nothing for contrast. It is more likely something your monitor is doing with its own dynamic contrast as a result of the gamma increases.
  15. MaceMadunusus

    V1.4.6 Update Released

    Kamino and BOC are plenty bright (excluding kamino exterior which is supposed to be darker). The others could use a buff though. Bump up monitor brightness or something if you consider kaminos interior to be dark. That is almost as bright as DOTF is right now. Original DOTF was also plenty...
  16. MaceMadunusus

    V1.4.6 Update Released

    Eh, I feel like a lot of people just need new monitors with better brightness. I have no problem on most maps on a 10 year old monitor. However, give me a list of maps that need brightness adjustments and I will go recompile them with bounce and if need be make other changes.
  17. MaceMadunusus

    V1.4.6 Update Released

    I will be doing quite a few visual tweaks to DOTF, particularly with lighting. The final compile had bounce lighting in it which helped with some of the weird lighting spots in the map, but as a result made a bunch of the map brighter and even though I decreased intensity by 25%. It takes 5 or...
  18. MaceMadunusus

    V1.4.6 Update Released

    You can just download either of the patch installs and it should work fine.
  19. MaceMadunusus

    The Evolution of Duel of the Fates

    It is all of it. With the pit factor removed, V2 is 500 units bigger on the Y but that is also mainly due to the secondary spawn room on the bottom which similarly doesn't really receive play. Basically they're pretty much equivalent without doing a bunch of math for each room. Could also argue...
  20. MaceMadunusus

    The Evolution of Duel of the Fates

    the current MB2 is 11000. New one is 9500.
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