Your 5 changes to sabering

Discussion in 'Feedback & Gameplay' started by noel, Oct 19, 2017.

  1. Rosh+

    Rosh+ Internal Beta Team US Official Server Admin

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    doesn evun hab a profileel pic wut kind of casul are we dealin wit heer ayye
     
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  2. Aizencin

    Aizencin EU Official Server Admin

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    And you'd rather learn op shit styles rather than balanced ones that actually takes skill
     
  3. AaronAaron

    AaronAaron Donator Internal Beta Team

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    I beat your staff and eliminated you!!!
     
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  4. {Δ} Achilles

    {Δ} Achilles Internal Beta Team

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    Actually Takuta was the one to eliminate me.
     
  5. AaronAaron

    AaronAaron Donator Internal Beta Team

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    Oh, well I still knocked you out of the first round so technically I beat your unbeatable staff right?
     
  6. Stassin

    Stassin Movie Battles II Team Retired

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    I like this atmosphere. Should i reinstall mb2 and prove to both of you that you're still lil newbz at this ?

    Well on second thought if i actually do reinstall i should probably rather just set name "^0MK^1-^0707", play deka alongside Q-11 and vaporise all those organic jedi meatbags regardless of whether they're playing cyan or staff.

    So sorry for the offtopic by the way.
     
    MuscBodypillow likes this.
  7. Shilling

    Shilling

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    I'll be waiting on J duel
    [​IMG]
     
  8. MuscBodypillow

    MuscBodypillow

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    Please do, you can never have enough dekas to prove how OP they can be.
     
  9. Quinto

    Quinto

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    that doesnt count beacuse you just got lucky...
    isnt that obvious?
     
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  10. lessen

    lessen

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    what if PB zones were waaay bigger but non-perfect-blocks had waaay higher drains

    it would make newbie defense not take a year to get through, in turn making 1vX a lot more possible so long as the 1 is proactive about dismantling each of the X quickly, and positioning so they can't hit him from multiple angles at once,

    and it would allow for great feats of indefinite defence against people who don't have enough technique to be unpredictable with their attacks.

    imagine if a non-PB'd 3-hit red combo killed. Imagine short, intense saber fights
     
    noel likes this.
  11. noel

    noel Internal Beta Team

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    i like this idea, maybe 2 or 3 3-hits tho, one 3-hit combo would be way too fast imo, since pb'ing combos is largely based off of prediction

    fast regen/small regen on pb, longer slap timing etc. Mbcounter with no extra damage
     
  12. {Δ} Achilles

    {Δ} Achilles Internal Beta Team

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    That's effectively how 1.3 worked. Only there was less guessing in PBing combos due to swing-direction restrictions, meaning that at any point instead of 7 possible combo options off of a swing, you only had 2-3.
     
    lessen and noel like this.

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