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So I'm sure it bothers most people, from a logical and gameplay perspective, that Strength 2 and 3 wookiees are basically immune to hostile force powers.
I just propose that instead of immunity they have a large resistance. An exception to all this would be during active Raging.
For example, a running wookiee which has been pushed will stagger backwards a step or two, like a slight stun. The opposite effect for pull, a step or two forward. Like they need to catch their balance while running.
For lightning I would think a reduced attack speed sufficient, rather than keeping it normal or disallowing attacks at all.
For grip perhaps the same effect depending on grip level and maybe an accuracy debuff as well.
This way they are still a very good counter but do not completely nullify the powers.
I just propose that instead of immunity they have a large resistance. An exception to all this would be during active Raging.
For example, a running wookiee which has been pushed will stagger backwards a step or two, like a slight stun. The opposite effect for pull, a step or two forward. Like they need to catch their balance while running.
For lightning I would think a reduced attack speed sufficient, rather than keeping it normal or disallowing attacks at all.
For grip perhaps the same effect depending on grip level and maybe an accuracy debuff as well.
This way they are still a very good counter but do not completely nullify the powers.