In order for other avid users of pugmod to avoid the problems I faced with difficulty understanding the read-mes, here are the easy steps to using pugmod (provided you have the pugmod_stuff_r3.zip):
1. Download pugmod_stuff_r3.zip or whatever upcoming version is released.
(
404 - Page Not Found - GameFront)
2. Take a demo of whatever you wish
3. Load up Pugmod through the "mods" section of the game.
4. Go to a cheats-allowed version of the map featured in your demo (for example, /devmap mp/ffa3 for the Tatooine FFA Map).
5. Go into the position you want to the transition cam to start (this would be the end of the node tree).
6. Type in /addloc (the time you wish the demo cam to start, for example if the part of the clip you wanted starts at 1 minute and 5 seconds, you would do Min:Seconds.Milliseconds. An example would be /addloc 1:05.000)
7. The camera needs at least one more node in the transition cam to go from "point to point". You've already done the "first cam" which was the addloc one, but you need to end the node tree. You do this by using the /insloc command which inserts a node into the node tree. Go into the next position you wish to add a cam, and then do /insloc Min:Seconds.Miliseconds. For instance, you would do /insloc 1 1:10.000 to add another cam. 8. You can add as many cams as you wish by doing /insloc 2 *time* and /insloc 3 *time* and so on.
9. The node tree should be showing with green nodes and a red camera path line, but if it isn't do /showcam.
10. Then do /savecamcfg *whatevernameyouwant.cfg*. For example, /savecamcfg testcam.cfg
11. Load up the demo and type in /exec *nameofcfg*, for example /exec testcam.cfg
12. Then type in the camera mode you want, whether it be /pug_demos_cameramode 4 (keeps the angles set by the path), /pug_demos_cameramode 5 (forces the camera to centre the player as it travels along the path), 6 and 7 centre on only 2 out of the 3 axis (look at the read-me's for my information)
13. If you want to render the demo with the pugmod camera angles do /cam_autorecord (frames/sec) This is basically like the cl_avidemo function, which means
that you would probably use /cam_autorecord 30 (because that is the best cl_avidemo unless you want
faster action or slow-motion, in that case double it or halve it, respectively)
(Three screenshots show you how to do this in console in case you are confused)
14. Then do cl_avidemo *number*, the number is the value that the /cam_autorecord was set to.
This is how I managed to do this, although with pugmod it seems you can customise things and tinker with it for different camera speeds, angles, and so on.
For more help dealing with pugmod, visit the following topic at the Beyond Suppression forums:
http://www.beyondsuppression.com/forums/viewtopic.php?id=21&p=1 (page 2 is especially relevant)
Also read your read-me's, although not all of it applies and it can be a bit confusing, it still
has good information about changing camera speeds and so on.
Hope this helps.