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Tweak #1: "The Obvious Fix."
Crouchwalk speed is currently substantially faster than walk speed. This is silly. Pls fix. Buff walkspeed or nerf crouchwalkspeed but don't leave this counter-intuitive silliness in.
Tweak #2: "Viva la Revolución!"
What if...
What if whenever any gunner class fired a blaster, their runspeed would be reduced to Soldier runspeed for one second (maybe more, maybe less).
I like this idea because while I really like MB2's classic element of dodging shots and trying to lead the erratically-moving opponent, some classes (Hero/BH, and also stamina 2+ gloan/arc) are so fast that hitting them really does feel like 90% guess-and-prayer. With a runspeed debuff while firing, those classes would retain evasiveness and long-distance running capabilities if they don't fire, but if they DO engage in a gunfight then they'd move slow enough that they could be plausibly hit, while still having a plausible chance at dodging. It would encourage moving from cover to cover and not just skittering around in the open, and it would make head-to-head gun strafe wars a lot "cleaner," BUT it would not remove evasion from the game the way that Achilles's "tactical shooter" changes would.
I'm super intrigued by this idea. The essence of it is that it "reduces" but does not "remove" defensive options for gunners in gunfights, the same way that swing restrictions reduce but do not remove options from saber chains. It's also analogous to the way that swinging your saber (with most styles) slows you down a bit.
Admittedly it would slightly weaken gunners in the gun v saber matchup, probably requiring some compensation in firepower to balance it back out.
It would also indirectly "buff" Soldier, in a way, which would be nice since Soldier's kinda weak r/n.
edit: Another element I'd maybe add to this tweak would be to have P1, P2, and P3-alt-mode-primary-fire all be able to fire without incurring slowdown. It lets people fire while "sprinting", so they can still suppress, but it sharply reduces the amount of firepower available to fullspeed people. Although even a P2 (especially a clone P2) in the right hands can be really dangerous.
I really hope the devs test it in the closed beta at least.
Crouchwalk speed is currently substantially faster than walk speed. This is silly. Pls fix. Buff walkspeed or nerf crouchwalkspeed but don't leave this counter-intuitive silliness in.
Tweak #2: "Viva la Revolución!"
What if...
What if whenever any gunner class fired a blaster, their runspeed would be reduced to Soldier runspeed for one second (maybe more, maybe less).
I like this idea because while I really like MB2's classic element of dodging shots and trying to lead the erratically-moving opponent, some classes (Hero/BH, and also stamina 2+ gloan/arc) are so fast that hitting them really does feel like 90% guess-and-prayer. With a runspeed debuff while firing, those classes would retain evasiveness and long-distance running capabilities if they don't fire, but if they DO engage in a gunfight then they'd move slow enough that they could be plausibly hit, while still having a plausible chance at dodging. It would encourage moving from cover to cover and not just skittering around in the open, and it would make head-to-head gun strafe wars a lot "cleaner," BUT it would not remove evasion from the game the way that Achilles's "tactical shooter" changes would.
I'm super intrigued by this idea. The essence of it is that it "reduces" but does not "remove" defensive options for gunners in gunfights, the same way that swing restrictions reduce but do not remove options from saber chains. It's also analogous to the way that swinging your saber (with most styles) slows you down a bit.
Admittedly it would slightly weaken gunners in the gun v saber matchup, probably requiring some compensation in firepower to balance it back out.
It would also indirectly "buff" Soldier, in a way, which would be nice since Soldier's kinda weak r/n.
edit: Another element I'd maybe add to this tweak would be to have P1, P2, and P3-alt-mode-primary-fire all be able to fire without incurring slowdown. It lets people fire while "sprinting", so they can still suppress, but it sharply reduces the amount of firepower available to fullspeed people. Although even a P2 (especially a clone P2) in the right hands can be really dangerous.
I really hope the devs test it in the closed beta at least.
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