The return of damage reduction

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lol why?
Not having a problem killing Jedi/Sith, but giving an insta-kill class the ability to tank shots is silly. Having the .75x DR while blocking is fine tbh but giving the 20% DR feels like catering to a class that can already do everything.

For instance: Had a sith charge my teammate and swinging wildly with blue, hit him in the back (possibly in the head, hard to say, but definitely upper body) with 4 or 5 shots. Guy still has 15 hp by the time I'm dead. That's a kill last build.

Just bring back b18.02

Discuss.
 

{Δ} Achilles

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So to sum up:

Inaccurate fire upon extended use, aesthetics(sound, visuals), dmg buff to 1-2 shot kills, limited strafing movement and nerfed jedi deflect/powers.
Well, I'm surprised. Going by previous statements I would have never thought you'd want something like that:)

o_O

I've always wanted that. When I use gunner, I mostly only use P2 because at the very least it feels like a weapon (albeit barely) without being as OP as the P3.

again, don't see how thats relevant

this is mb2, and it has mb2 gameplay

you're trying to change it to suit your own opinions, go away

You're trying to keep it to suit your own bias, go away. See? Stupid fallacies can work both ways.

Which reminds me, based on how the 1.4 server population is looking so far (last I checked, hardly anyone at all) it seems the boredom has reached more than just myself.
 

MaceMadunusus

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Which reminds me, based on how the 1.4 server population is looking so far (last I checked, hardly anyone at all) it seems the boredom has reached more than just myself.

Player count looks about normal to me, its actually higher than when I was checking in 1.3 atm.
 
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Normal pop. after a temp surge.:rolleyes:
Playerbase for a Mod of a 13 year old game - not bad. Or was it 14. Never too sure about the Jo precursor.

Just think mb was alive when some among us were nothing more than a wriggling sperm trying to penetrate their mother's egg.:D

Now to the rest of this nonsense.
Achilles, no one give's a rat's ass about your fallacies. You're not even using them correctly. Few do.
Regardless if you think his conclusions are based on fallacies...does that necessarily mean they are wrong?
That's the thing with fallacies. Relevance.:) No one cares when you screech Ad Magicus. They roll their eyes and look to what was written and it comes down to, do they agree or disagree? You lose out there boy.

And Andrew, you're no better. Who cares about the source/origin of what he's basing his opinions on? And arguing that he's just trying to change it to suit his own opinions....isn't that what we're all trying to do?

You're both fools. :p

Does that mean you guys will stop focusing on sabers now focus on other stuff that was forced to be put on hold?
Because im excited for the new game modes.

You poor bastard. The way it works is that....people mostly work on what they feel like. And you don't want to know what they're feeling.
:p
 

Preston

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Does that mean you guys will stop focusing on sabers now focus on other stuff that was forced to be put on hold?
Because im excited for the new game modes.
Don't want to get you disappointed, but mb2 team has been talking about other game modes for years and years :( What ever happend to conquest!
 
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It was a mess. I think. I might be confusing it with SA. Now that would be a game-mode I'd have loved to see.

Open but with fa abilities/guns unlocked for certain classes...

Meh, I need some PB. Spamming blind and force destruction. That's the life. Oh, and longsaber. How can a saber 3 stories high have such shitty hit detection:)?
 
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Don't want to get you disappointed, but mb2 team has been talking about other game modes for years and years :( What ever happend to conquest!
Because they kept focusing on saber combat, and didn't have time or resources to look at anything else.
And the endless stream of bugs and lack of quality of life additions.

Now that saber combat has met its middle ground, because lets face it.
You can't perfect anything in a game unless you get lucky.

I am hoping they can devote their resources and time to other shit.
 

MaceMadunusus

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Don't want to get you disappointed, but mb2 team has been talking about other game modes for years and years :( What ever happend to conquest!

Conquest got some work recently... still needs more code and UI support though. Part of the reason DOTFv2 didnt get finished for 1.4 (Main objective changed to a conquest node) Other part me leaving again and spag not having the time to finish.
 

{Δ} Achilles

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Because they kept focusing on saber combat, and didn't have time or resources to look at anything else.
And the endless stream of bugs and lack of quality of life additions.

Now that saber combat has met its middle ground, because lets face it.
You can't perfect anything in a game unless you get lucky.

I am hoping they can devote their resources and time to other shit.


Easy solution: Revert sabering back to 1.3, so most people can be happy and stop whining, keep the nerf to red, and nerf purple a bit. Boom, stable saber system.

Then you can work on the gunning, and I'd be happy as a pervert at a porn convention.
 
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Easy solution: Revert sabering back to 1.3, so most people can be happy and stop whining, keep the nerf to red, and nerf purple a bit. Boom, stable saber system.

Then you can work on the gunning, and I'd be happy as a pervert at a porn convention.

You've gone through one major change since playing this mod, and you continually attempt to bash it. I don't know how you would have lasted through the previous build changes...There have been people like you before, and will always be people like you. I suppose you've never heard the phrase "this is what makes mb2 great". It's the little things in this game that make mb2 great. It's not seeking absolute perfection, and trying to intimidate your way through change. I'd just stop trying at this point, and play your 1.3.
 
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