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Hello,
Many of you probably don't recognize my name nor care to since it has been approximately 9 years since I've come to these forums, but I was a part of the one of the only successful RP servers to ever have the honor of showing up on MB2's server list. I was part of this server's administration team and overall responsible for plot direction for one side of the force. It was definitely one of the highlights of roleplaying within the JKA community and I don't find any shame in admitting it, much to the DevTeam's disgust back in 2009 when they attempted to silence and quietly dispose of RPers for no actual reason.
As I recall, there was no serious fragmentation of the player community 9 years ago when we opened our doors and started our fledgling little RP community, using Xfire and the forums here to promote it and keep in touch. We had a total of around 20 or so active members who would come on and enjoy RPing between their sessions of FA and after a long day of work or school. I forget who the person responsible for setting this server up was but he was a close friend of mine back then and we generally all worked together on modifying the FA files to create new and interesting characters with unique force abilities and perks. This all took place within ONE server over a course of a few months at best.
I've been reading up on the plethora of topics and posts basically begging the DevTeam for a reintroduction or at least an opportunity to customize our own server settings and I would like to preface any further discussion by saying that I am not here to argue, but merely debate the reasoning behind NOT allowing Community Servers (i.e. Unofficial) to set their own settings. Afterall, we still have Official Servers like we did years ago, don't we?
Our RP server nearly a decade ago did nothing to hurt the overall playerbase of MB2 at the time, nor did it do anything to tarnish the image of MB2. Sure, as with ANY type of game-mode you will attract the unwanted characters but we swiftly banned them on our server. I would know because I was responsible for handing out 7 bans to absolutely shitters who had nothing to offer but chaos and disrespect to the core values of what we were trying to establish, an actual RP community with fun and kind people. I remember the conversation the Owner and I had on Teamspeak 2 when the hammer came down on us and why it was happening and I can absolutely confirm that it was not due to any major reason nor any gamebreaking reason, it was because of who we were and what we enjoyed, Roleplay. The Leads and the Founder of MB2 at the time found RP to be revolting to them because of their own personal reasons but we had no idea how our isolated and fairly well-run server could be such an annoyance, we weren't harming anyone!
We begged for a while and it became pretty obvious to us there was a huge bias against our type of gamer within the MB2 Dev-Team and a lot of our membership lost hope, left back to JKA or for RPMod, which for the latter was admittedly much more exclusive and difficult to get into. The only people on the DevTeam AT THE TIME who supported us were @MaceMadunusus and @GoodOl'Ben . So it really pains me to see that after all these years the two most IN SUPPORT vocally and development wise are now among the few within the DevTeam who are holding back a good change that would bring back players.
With all of this being said, it's been nearly a decade. I don't RP as much as I used to anymore as I've moved on from that but what I do enjoy is solid gameplay and flexibility of choice. I understand this is YOUR game and your development... but think of this way. I'll use this example since Mace loves to quote and/or mention what a good development team would do... out of all the competitive games I've played NOT ONE that is majorly successful and still alive to this day forces you to play a FULL ROUND within 5 minutes. Nor does it FORCE you to only have one choice, it gives you FLEXIBILITY.
From what I've read it seems to be a "difficult" task to remove the arbitrary timelimit that YOU imposed on us... but do you ever stop to ask why you're still bleeding players? Back in 2008/9 when I played MB2 had a regular playerbase of at least 150+ or more on a daily. Plus with unique players coming to play you would have a flowing playerbase that kept coming in and out. That's great for growth because you're still attracting new faces and they in turn will spread the word and say how awesome your game/mod is. But now? I find it hard to believe that your metrics don't track unique visitors to the game itself, that's a laughable statement at best.
You as the Devs know exactly how many new players are trying out your official servers and the mod itself and I dare to say it's embarrassing. I really want MB2 to succeed and shit for a time I even wanted MB3 to actually come to life, sadly that didn't pan out. All that I've seen from lurking in every 3/4 years is complaints and more players leaving, along with the same recurring topics. RP/Timelimits, freedom of choice and flexible server settings. Customization Options for SERVERS, your most important part of the whole she-bang.
It's been nearly ten years, isn't it time to try something new?
Many of you probably don't recognize my name nor care to since it has been approximately 9 years since I've come to these forums, but I was a part of the one of the only successful RP servers to ever have the honor of showing up on MB2's server list. I was part of this server's administration team and overall responsible for plot direction for one side of the force. It was definitely one of the highlights of roleplaying within the JKA community and I don't find any shame in admitting it, much to the DevTeam's disgust back in 2009 when they attempted to silence and quietly dispose of RPers for no actual reason.
As I recall, there was no serious fragmentation of the player community 9 years ago when we opened our doors and started our fledgling little RP community, using Xfire and the forums here to promote it and keep in touch. We had a total of around 20 or so active members who would come on and enjoy RPing between their sessions of FA and after a long day of work or school. I forget who the person responsible for setting this server up was but he was a close friend of mine back then and we generally all worked together on modifying the FA files to create new and interesting characters with unique force abilities and perks. This all took place within ONE server over a course of a few months at best.
I've been reading up on the plethora of topics and posts basically begging the DevTeam for a reintroduction or at least an opportunity to customize our own server settings and I would like to preface any further discussion by saying that I am not here to argue, but merely debate the reasoning behind NOT allowing Community Servers (i.e. Unofficial) to set their own settings. Afterall, we still have Official Servers like we did years ago, don't we?
Our RP server nearly a decade ago did nothing to hurt the overall playerbase of MB2 at the time, nor did it do anything to tarnish the image of MB2. Sure, as with ANY type of game-mode you will attract the unwanted characters but we swiftly banned them on our server. I would know because I was responsible for handing out 7 bans to absolutely shitters who had nothing to offer but chaos and disrespect to the core values of what we were trying to establish, an actual RP community with fun and kind people. I remember the conversation the Owner and I had on Teamspeak 2 when the hammer came down on us and why it was happening and I can absolutely confirm that it was not due to any major reason nor any gamebreaking reason, it was because of who we were and what we enjoyed, Roleplay. The Leads and the Founder of MB2 at the time found RP to be revolting to them because of their own personal reasons but we had no idea how our isolated and fairly well-run server could be such an annoyance, we weren't harming anyone!
We begged for a while and it became pretty obvious to us there was a huge bias against our type of gamer within the MB2 Dev-Team and a lot of our membership lost hope, left back to JKA or for RPMod, which for the latter was admittedly much more exclusive and difficult to get into. The only people on the DevTeam AT THE TIME who supported us were @MaceMadunusus and @GoodOl'Ben . So it really pains me to see that after all these years the two most IN SUPPORT vocally and development wise are now among the few within the DevTeam who are holding back a good change that would bring back players.
With all of this being said, it's been nearly a decade. I don't RP as much as I used to anymore as I've moved on from that but what I do enjoy is solid gameplay and flexibility of choice. I understand this is YOUR game and your development... but think of this way. I'll use this example since Mace loves to quote and/or mention what a good development team would do... out of all the competitive games I've played NOT ONE that is majorly successful and still alive to this day forces you to play a FULL ROUND within 5 minutes. Nor does it FORCE you to only have one choice, it gives you FLEXIBILITY.
From what I've read it seems to be a "difficult" task to remove the arbitrary timelimit that YOU imposed on us... but do you ever stop to ask why you're still bleeding players? Back in 2008/9 when I played MB2 had a regular playerbase of at least 150+ or more on a daily. Plus with unique players coming to play you would have a flowing playerbase that kept coming in and out. That's great for growth because you're still attracting new faces and they in turn will spread the word and say how awesome your game/mod is. But now? I find it hard to believe that your metrics don't track unique visitors to the game itself, that's a laughable statement at best.
You as the Devs know exactly how many new players are trying out your official servers and the mod itself and I dare to say it's embarrassing. I really want MB2 to succeed and shit for a time I even wanted MB3 to actually come to life, sadly that didn't pan out. All that I've seen from lurking in every 3/4 years is complaints and more players leaving, along with the same recurring topics. RP/Timelimits, freedom of choice and flexible server settings. Customization Options for SERVERS, your most important part of the whole she-bang.
It's been nearly ten years, isn't it time to try something new?
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