Melee Mando
Internal Beta Team
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I've been playing MBII for a few years now, but I've never been very active on the forums. Here's some ideas I have for making Mandalorians more fun, both to play and fight against. Feel free to let me know what you think!
//Edit: For clarification, I don't think Mandos should get ALL of these at once, these are just some options to think about for future changes. i.e. They wouldn't get all three of the new gadget options in point 2, just one to replace Wrist Laser.
1. Fast Get-ups, better mobility:
Also, this is my first post, be gentle.
//Edit: For clarification, I don't think Mandos should get ALL of these at once, these are just some options to think about for future changes. i.e. They wouldn't get all three of the new gadget options in point 2, just one to replace Wrist Laser.
1. Fast Get-ups, better mobility:
This one is a shameless plug for giving Mandos more melee ability, but I think it could make them more interesting overall. Mandos should have, at the very least, the sideroll get-ups that heroes/BHs can do. It never made sense to me why the "Jedi Killer" class gets hit so hard by force pushes and other knockdowns, and lore-wise Mandos would certainly train in force-countering techniques like this. Ideally, this could be taken as far as allowing Mandos to trade in their jetpacks for ARC or Jedi tier dexterity, though obviously without the mega-roll and sprint abilities that make ARC unique, and also without a stamina cost. Alternatively, Mandos could be allowed to press jump when knocked down to flare their jetpacks and get up, obviously at the cost of a bit of fuel, much like saber classes can use the force to do.
2. Wrist Laser
I don't think I've met anybody that thinks Wrist Laser is a good option, and most seem to regard it as trash compared to the flamethrower. Aside from its wonky aim, I feel that the main issue with it is the fact that it can overheat and break, so that might be a good place to start. One idea is to have it simply overheat without breaking, making that first shot regenerate much slower if you dump all of them. Alternatively, the regen rate on the shots could be bumped up so it's harder to run out of ammo with. If Wrist Laser is completely unsalvageable, there are also a few things it could be replaced with:
2a. Rope
3. Fuel Regen2a. Rope
Wrist Laser could be replaced with the fibercord whip we see Boba and Jango use in the movies. The way I see this working, is that it starts with two or three ropes of ammo, and when fired at someone from reasonably close range, it would tie them up and restrict them from doing anything besides running within the length of the rope. The way to escape would be to switch to your fists and "untangle" yourself (read: punch like 5 times or something). Mandos would be able to drag people around, which combined with the jetpack, could make for some fun gameplay. This could even go as far as using the rope to help ground-bound teammates reach higher locations and vantage points. If the grappled person punches their way out of the rope, it is released and you lose that "shot" for it. If the Mando retracts the rope themselves, they get to keep the ammo and potentially reuse it. The main downside here is that the rope could be hard to implement from a programming or animation standpoint.
2b. Wrist-Mounted Vibroblade
A fairly simple replacement for the Wrist Laser would be a built in blade of some kind, similar to ones we have on some FA maps, namely the Clone Assassin blades from Jedi Temple. I don't know much about sabering, so I leave the details of this up to my betters.
2c. Repulsor Blast
Another simple-ish idea is a repulsor blast fired from the wrist, like the one seen at 0:58 here. I imagine implementing this would be pretty easy too, as it would essentially just be a force push.
If Wrist Laser does end up being replaced entirely, I think it would be a nice touch to make the Westar's level 1 animations be replaced with that of the Wrist Laser, if only for the sake of having some kind of wrist blaster on Mandos. This one would just be a visual change. Westar shooty mechanics would stay untouched.
Not very exciting, but another idea is to give Mandos the ability to recharge their fuel reserves, just as some characters can on certain FA maps. This could either be as a side effect of maxing out the fuel upgrades, or as a new upgrade entirely. I'd also like to use this to call attention to the bug that when Mandos receive lightsabers on !spin servers, swinging the saber uses up a little bit of fuel, which unfortunately does not regenerate.
4. EE-3 Sniper Nerf
I saved the most boring for last, but I always find snipers incredibly unfun to play against. I propose that the EE3's sniper mode should be nerfed a bit to be brought more in line with the ARC trooper's M5 carbine.
That's all, folks! Thanks for reading through, I'd appreciate any feedback.
Also, this is my first post, be gentle.
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