jetpack

  1. TheRanger1245

    Semi Serious Suggestion 2: When Clones Fly

    Ok round two of stupid yet well thought out suggestions. I have heard players complain about the Rebel side not having any flying classes, people complaining about how Reb classes are not as "fun", and that clones are boring/EZ. What if we gave clones jump packs? I mean the type of jetpack...
  2. Melee Mando

    Some Mando Ideas

    I've been playing MBII for a few years now, but I've never been very active on the forums. Here's some ideas I have for making Mandalorians more fun, both to play and fight against. Feel free to let me know what you think! //Edit: For clarification, I don't think Mandos should get ALL of these...
  3. Lessen

    Mandalorian Option: "Jump Jets"

    Thought of this while writing my other jetpack thread. There could be a 0-point "upgrade" that appears if you have Fuel 3, and switches your jetpack between two types: 1: What we have now. Can fly for a very long time, but has a substantial cooldown. 2: "Jump jets." Controls exactly the same...
  4. Lessen

    Mandalorian Improvement: Jetpack activation

    With 1.4.3's addition of three new ability buttons, the jetpack ought to be bound to one of them. This would give a fairly small buff to Mandalorians when fighting Jedi, as they would be able to turn on their jetpack while walking, rather than having to jump and risk being pushed in that...
  5. Stormie

    Mando Jetpack Ceiling Crash

    This has been going on for awhile and have never been fixed and its pissed me off so many times as mando that once it happened to me this morning i made an account to bitch about it. Alright so, whenever I go mando, specifically with 2 point in jetpack, 3 in westar, 1 in flamethrower and rocket...
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