hi guys, i'm new to this forum but absolutely not to JK series, especially JKA, and i'll go straight to the point:
i love the idea behind movie battles, and the fact that it still have a community of players keeping JKA alive after so many years.
the only thing i really feel out of place is the saber combat system, that introduce (obviously from my point of view) a really unwanted and unneeded
complexity, taking away all the fun, and making of it a sort complex mathematical game.
the really good part of JKO and JKA and the real significant "step forward" from mysteries of the sith, for me was the >>simplification<< of actually a way more complex saber system! in fact with "fire key" coupled with just movements (would have been even better if done like warband, with mouse movements) you were able to perform a lot of different moves, and even chain them holding this "fire key", creating combos, all with just moving and a single key!!
for me, that was the genial part.
it make fall in love noobs and casual players, for its simplicity, and still forged veterans, who made an art out of this simple system.
coupled with force powers, it really was a unique experience, accessible to everyone, and enjoyable to everyone, from casual to master players.
i make no secret that i was (with dozen of friends) a forcemod III players, in the days when movie battles was still "one of the many mods out there", just for that reason.
sadly forcemod III and the other mods had not the good programmers that movie battles had, and died. Now that only movie battles stands still, and more importantly now that Disney and EA had shown how they intend to ruin the star wars videogames series forever (dont want to open a debate on this, but its clear that "skill" is an unknown word to them),
" the only hope " (like Leia said about Obi Wan) its you, movie battles guys.
i dont even try to suggest something in detail, i have faith you can do this far better than i can suggest, but please, meditate a bit about this:
BP, FF, FP, PB, ACC, semi-PB, ACM, ecc... all this actually distract from the game, take away immersion, force the players play "how the devs planned" and not "how they feel", force players to constantly thinking to a huge amount of factors, instead of focusing on enjoy the game itself.
for example, (i try be constructive) the best saber system i ever see in a videogame is the one in "mount&blade: warband".
attack key, block key, mouse for directions. over.
...and with just that, you can hold, feint, chamber-block ecc, i only imagine the possibilities of merging a system like that with JKA styles and force powers! ! !
i really hope this topic will help to make this great mod enjoyable to many other players that will otherwise fall in the "EA traps for noobs".
thanks for reading, hope you not hate, i writed with the best hopes in my mind, good bye.
i love the idea behind movie battles, and the fact that it still have a community of players keeping JKA alive after so many years.
the only thing i really feel out of place is the saber combat system, that introduce (obviously from my point of view) a really unwanted and unneeded
complexity, taking away all the fun, and making of it a sort complex mathematical game.
the really good part of JKO and JKA and the real significant "step forward" from mysteries of the sith, for me was the >>simplification<< of actually a way more complex saber system! in fact with "fire key" coupled with just movements (would have been even better if done like warband, with mouse movements) you were able to perform a lot of different moves, and even chain them holding this "fire key", creating combos, all with just moving and a single key!!
for me, that was the genial part.
it make fall in love noobs and casual players, for its simplicity, and still forged veterans, who made an art out of this simple system.
coupled with force powers, it really was a unique experience, accessible to everyone, and enjoyable to everyone, from casual to master players.
i make no secret that i was (with dozen of friends) a forcemod III players, in the days when movie battles was still "one of the many mods out there", just for that reason.
sadly forcemod III and the other mods had not the good programmers that movie battles had, and died. Now that only movie battles stands still, and more importantly now that Disney and EA had shown how they intend to ruin the star wars videogames series forever (dont want to open a debate on this, but its clear that "skill" is an unknown word to them),
" the only hope " (like Leia said about Obi Wan) its you, movie battles guys.
i dont even try to suggest something in detail, i have faith you can do this far better than i can suggest, but please, meditate a bit about this:
BP, FF, FP, PB, ACC, semi-PB, ACM, ecc... all this actually distract from the game, take away immersion, force the players play "how the devs planned" and not "how they feel", force players to constantly thinking to a huge amount of factors, instead of focusing on enjoy the game itself.
for example, (i try be constructive) the best saber system i ever see in a videogame is the one in "mount&blade: warband".
attack key, block key, mouse for directions. over.
...and with just that, you can hold, feint, chamber-block ecc, i only imagine the possibilities of merging a system like that with JKA styles and force powers! ! !
i really hope this topic will help to make this great mod enjoyable to many other players that will otherwise fall in the "EA traps for noobs".
thanks for reading, hope you not hate, i writed with the best hopes in my mind, good bye.