On top of the slowdown you get when swinging (except with blue/cyan straight swings), a slowdown after having hit ? Blergh. So basically you get punished for getting the better timing and landing a hit. I might be biased on this because for years i've specialised in always rushing and trying to punish ppl who hit & run, so i believe it's a very interesting challenge and it would be horrible to basically remove it. At first like everyone i was frustrated when i encountered this, but i just took it as an obstacle to overcome and after a while thought it's extremely fun. And it works, when you get to the point where you can catch someone suddenly jumping away by instantly jumping after him and swinging; same thing with running. No way i'll agree with any mechanic as blatantly punishing as this, it reduces the skillcap for engaging alot. Buffing force focus against runners, encouraging style switching, and having more punishing parries (especially with stronger styles like red) is more than enough.