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They didn't have classes..... we have classes.
Still I don't see the problem. All I've seen you say is "It's going to take work." There is a community of people willing to put in work to make it a reality.
They didn't have classes..... we have classes.
Still I don't see the problem. All I've seen you say is "It's going to take work." There is a community of people willing to put in work to make it a reality.
And that is what were doing with CTF, Balance of Power, Conquest, Progressive Siege modes? You know those have been worked on every now and again since they were announced yet they still aren't in a playable state. It isn't like they're just sitting there. They've been in the works for years and they aren't done. It isn't that simple. People want us to keep fucking with the saber system more than they do us finishing new gamemodes.
So, part of the problem with that is, we as the community don't even know what the devs are working on prior to a beta. We have zero knowledge of what is happening on the back end because there's zero communication on that end. You say "we've been working on these ideas." At what point do you think its appropriate to let the community know what is coming down the pipe. Personally, I think the beta stage is too late. Beta stage means you are prepping it for delivery.
This is the reason why I'm saying you're anti-RP, because there's absolutely no reason NOT to remove the hard-coded timer.
Man, its as if you weren't there and as if multiple developers agreed it was the right decision and that it was more than just RP but you keep claiming it was just anti RP.
That is nothing but your OPINION. You weren't there when we re-added the hard coded limit. I had just joined the team after my first release, I had no biases against RP and had never even played on an RP server. I noticed the bug with Ravager and informed the team and we had a discussion. RP was only one portion of the conversation between 12+ developers at the time in IRC. I give zero shits about RP but I do care about preserving MBIIs initial design specifications. One of which is the time limit.
e made news posts about them? They're just gone now because of what happened to the old site. We get way more posts about saber system X, Y, and Z than we do "Hey how is CTF progressing here is some ideas."
The timelimit being hard coded was strictly a dev decision. No one in the community even asked for it.
It absolutely was a developer decision. Just like the decision to only allow certain abilities in FA yet people want them in open. Not everything the community wants is a good idea.
If adhering to a design specification is a bad decision and is deluded I don't want to live in the world you live in. If we started treating the saber system that way I bet you would have a hissy fit.
Neither is everything the devs want is a good idea. That's my point. If the devs continue to only make decisions that only they think is right, people will stop playing.
You say that the timer is an inherent MB2 design decision but answer me this. Who says what is a design decision and what is not? Who makes the rules and why? The devs do this. You can change it if you want. You may not say that going against your own decision is bad because it goes against your own decision. That is no argument.
Babble. The saber system isn't some unchangeable constant like the hard-coded timer has been. It's been continuously changed and revised and improved upon for over 10 years.
Next. Since you're a mapper and you've stated several times that different timers will fuck with map balance, then why don't you just set the standard inteded map timers as defaults and then let server owners modify them 'IF THEY WANT'. It's about choice mate. Choice and freedom. Since when is that a bad idea in a game? Or in real life even.
Developers don't know everything and you've seen us admit when we are wrong *cough saber perks cough*.You've seen us get information from the community all the time and if you follow me specifically you see me show progress on EC related things asking for feedback. You aren't seeing us suddenly add microtransactions into MBII onto skins with stat benefits here and never will. You're never going to make everyone happy when making a video game and people will leave regardless.
The only team I've seen anyone from the dev team come out and ask for feedback ABOUT MB2 is during the beta stage. EC is irrelevant to this topic.
Developers don't know everything and you've seen us admit when we are wrong *cough saber perks cough*.You've seen us get information from the community all the time and if you follow me specifically you see me show progress on EC related things asking for feedback. You aren't seeing us suddenly add microtransactions into MBII onto skins with stat benefits here and never will. You're never going to make everyone happy when making a video game and people will leave regardless.
I'm not changing it without RenegadeOfPhunk approving nor should the team. This is one of those things that goes deeper into the roots than most other decisions.
You completely missed the point about how you're treating the timer as something you can just throw around and do what you want with. If we just randomly added things without feedback to the saber system or whatever just throwing shit at the wall to see if it sticks rather than having an actual plan of attack then no one would be happy.
Well quite frankly people bit enough about levels as is, if someone decided to go onto a server with a lowered time limit we would get complaints about not being able to finish the objective in 4 minutes literally impossible kind of crap, or people getting bored because theyre waiting too long after they died from a 6 minute timer. I don't want to deal with either of those. Minimum those servers would need to be marked on the server list before any of this happens. Do you know what that requires? Redoing the server UI (In the planning stage anyway) because we've run out of slots to mark stuff on. It is the same thing as running your own servers in other games where they add a "Modded" tag and it no longer tracks stats which last I checked the team was planning to do through the launcher. Someone is more likely to die in a 6 minute round than a 4 minute round and messes with stats. Someone is going to fire more shots resulting in running out of ammo more in a 6 minute round. You don't even realize the things a time limit removal could affect. There are STANDARDIZATIONS for a reason.
Again, revisionist history from Sev. Done with this.
Again, revisionist history from Sev. Done with this.
Timelimit was removed for a while due to bug -> We saw consequences -> Fixed bug -> Sev says there is zero negatives for removing timelimit -> Flawless logic.