Hosting Server - Time limit removalYes, it is for official servers only. We will not be giving out those dlls.
Helix said:Well actually we were discussing for a long time if we should give the server hosts full control of a time range. Make it be completely dependent on the server cvar, not code. I think it'd be a nice addition.
[SOLVED] - TimeMaceMadunusus said:If you want to fuck up all balance, sure it is a nice addition.
Sorry but that's the worst excuse i have ever heard. So it's our fault someone doesn't read server name? There's official server named competitive so what is the problem if there would be server named "EU RP SERVER" for example?(not everyone reads name just sees playercount)
Sorry but that's the worst excuse i have ever heard. So it's our fault someone doesn't read server name? There's official server named competitive so what is the problem if there would be server named "EU RP SERVER" for example?
/me reminds everyone that you cannot currently join mid-round making RP pretty stupid in MB2 as you'd have to restart constantly if you removed the time limit. You'd have to reset without that feature regardless.
It isn't just the timelimit being limited that is the problem. It is what I just mentioned + there is no clear indicator on the server list for such a server modification. So people join servers confused (not everyone reads name just sees playercount)
I'll be very surprised if anyone can put forward an argument about the hard-coded timers I haven't heard before. I've refuted each and every one multiple times consistently over a 7 year period. None are valid, none will ever be valid. They amount to minor quibbles and foolish concerns at most, and just bad excuses at worst.
No, you don't have to restart constantly.I'm not talking about open servers where everyone can join, but RP community servers for people with brains. Possibly password protected. Back in b18 there were RP communities with servers consistently sporting 25+ players and I don't remember ever having a respawn issue. You can modify the FA teamfiles to accomodate almost anything + mace you of all people should know respawn can't be an issue given the features of MB2 so quinto is right in saying this sounds more like an excuse than anything else.
Catering to the lowest common denominator is how games become shit (look at WoW).
You've refuted them all and they are not valid and never will be valid? Okay how about RP destroying an entire mod so hard a developer wanted to quit working on it. A mod known as Forcemod 3. It is an entirely valid statement in the JKA community that stupid RP communities tend to take over mods when it is allowed to and FM3 isn't the only one it has happened to. If you want to be all sooooo superior about it you can fuck off because you're wrong on several things you can "refute" but okay.
Respawn is an issue until issues with it are fixed and you of all people should know that they aren't. Yes people are able to get around respawns but doesn't mean it isn't a pain in the ass without them. Ohh sooo what if its password protected someone can still join mid round and everyone would have to do a match restart, reselect their classes/models and everything. Pretty stupid inconvenience. If we intend to support it might as well do it right instead of half-assed.
You forget that this includes RP. RP is NEVER a large part of ANY community. So we will literally be catering to a minority.
RP is NOT MB2's target audience and never will be.
Timers are hard-coded because its more than just allowing RP. If other servers started changing timers on common levels it would throw off balance of each of those levels. If they made them longer people would get bored and quit impacting the view of the mod. Hard-coded timers is not just an anti-RP thing and saying it is is nothing but ignorance.
Mace, I hear what you are saying about Roleplaying. But, don't you think the decision to shutdown every additional idea for the mod to evolve goes way beyond that? Over the years, I've seen several people come on the mb2 forums and introduce new ideas beyond the one objective, two team gameplay that mb2 currently is. And every time it's always, "Well it doesn't really fit with the direction we are going." So, at what point does new ideas seem like a good ones to try? When everyone stops playing MB2 as is? The only reason MB2 got a spike in activity was because of the release of "The Force Awakens."
You've refuted them all and they are not valid and never will be valid? Okay how about RP destroying an entire mod so hard a developer wanted to quit working on it. A mod known as Forcemod 3. It is an entirely valid statement in the JKA community that stupid RP communities tend to take over mods when it is allowed to and FM3 isn't the only one it has happened to. If you want to be all sooooo superior about it you can fuck off because you're wrong on several things you can "refute" but okay.
Respawn is an issue until issues with it are fixed and you of all people should know that they aren't. Yes people are able to get around respawns but doesn't mean it isn't a pain in the ass without them. Ohh sooo what if its password protected someone can still join mid round and everyone would have to do a match restart, reselect their classes/models and everything. Pretty stupid inconvenience. If we intend to support it might as well do it right instead of half-assed. You forget that this includes RP. RP is NEVER a large part of ANY community. So we will literally be catering to a minority.
RP is NOT MB2's target audience and never will be.
Timers are hard-coded because its more than just allowing RP. If other servers started changing timers on common levels it would throw off balance of each of those levels. If they made them longer people would get bored and quit impacting the view of the mod. Hard-coded timers is not just an anti-RP thing and saying it is is nothing but ignorance.
You aren't squanering anything by having a time limit.
There's so much more you could do if there was no time limit. I'm not sure what this obsession is with trying squeeze everything into 5 minute rounds.
You think server owners will do that? No they won't. BG, AOD and official servers will all remain unchanged.
Over 50 ppl left MB2 after you hard-coded a timer in b19.
Look at skyrim and tell me it would be a better game if you didn't allow players to 'mod' their gameplay experience to some extent.
All we're talking about here is a hard-coded time limit. We're not talkong about 'catering' to RP'ers as if they are a priority. All they need is the removal of a time limit and then there will be a large influx of people.
We would have to rebalance classes if we did anything but 5 minutes. Either by adding respawns with timers that vary based on their reinforcements (CTF does this) or if they're still single life modes then TTK would likely need adjusting.
Or you could just unlock it altogether and not tie it to a respawn timer. The original TFFA and CTF modes didn't use a respawn timer. You died, and you respawned. Also, it's obvious that there would need to be re-balancing if new modes are added. This is a given as it would be something new that is being introduced using the MB2's current build and literally everything is different from base. I don't see the the problem.