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I'm not here to whine but to announce my problems with some things that could possibly make the game better if changed.
Duals - To me, I personally like duals but let's be real here. I am not that good at saber dueling, so if there is jedi/sith spam on the enemy team, I just pick duals for one reason. To win against another saberist just hold attack and charge your opponent. Duals are hard to PB and are a very aggressive attacking stance to me. So in my opinion, duals are just a 'noob' style. I easily kill and win against some of the most experienced saberists just by holding attack and swingblock.
Pull - I don't know about anyone else, but with pull, against gunners, can be annoying. Whenever I'm a gunner firing against a saberist with pull, It's tough because it's like fighting a push saberists, except I can't really shoot the saberist when he pulls. Pull is pretty much like push but it's animation is 10x faster. When a jedi pushes you, it leaves the saberist vulnerable to get a few shots in. When a jedi pulls you, you have about half a second to shoot him. Not only is pull quick, but it can pull your gun away, and most of all, pulls yourself towards the saberist to kill you.
Anyone have advice to defeat pull spammers?
Grip - I don't usually come across grip much but it is quite frustrating. When you're battling a sith, it can be frustrating because he can pull grip out of no where. People say 'Just push him! EZ counter!' or 'Jump out of the way!' But when a sith sits there the whole fight and aims at you to grip, you can't move out the way every time, it's too difficult. And when you DO get gripped, you have to time the push perfectly while he grips you to counter it. Because if you push and the sith blocks or is not affected by that push, you're completely done for. If I wanted EZ PZ kills against gunners and jedi, i'll just grip spam.
Cyan - I do not need to explain much. 1.4.3.
Clones - I know clones are pretty balanced and all, but I find clones can be VERY powerful! They are quite fair but sometimes, a skilled gunner can get so many kills with clone. Clone can be very powerful because their gun shoots so dang fast. Sometimes I find myself as a sith not being able to touch a clone with the high firing rate of C3 or C2. I find clones especially annoying when there is two. A clone with CR3 is fair because once he's dead, he's out of the game. But a CR2 clone has two lives and each life has enough firepower, ammo, and health to take down up to 3 sith. To be honost, I don't think it needs any buffing or nerfing, but I find myself having trouble with them.
Sense - I know I'll get hate for this but sense gets quite annoying. I have died so many times from a saberist sitting in a corner or in front of a door with sense3 and as soon as a gunner pops through that door, BAM - PUSHED ON THE GROUND AND SLASHED! I like using sense but man, could it be overpowered. I had an idea for sense, I thought about making sense cost 15 or 20fp when used, then every 2 seconds it drains 5 fp off of the jedi. When you meditate, it drains 5 fp every 4 seconds. This stops jedi from using sense, hiding and waiting for a gunner with 100 fp after he meditates. I'm personally okay with sense but it can be frustrating to work with.
If you agree, or disagree with any of my opinions, please respond and tell me why. I ask you don't start an argument over why im wrong and you are so very right and whatever I said is completely wrong. These are MY problems and annoyances, not your's.
Duals - To me, I personally like duals but let's be real here. I am not that good at saber dueling, so if there is jedi/sith spam on the enemy team, I just pick duals for one reason. To win against another saberist just hold attack and charge your opponent. Duals are hard to PB and are a very aggressive attacking stance to me. So in my opinion, duals are just a 'noob' style. I easily kill and win against some of the most experienced saberists just by holding attack and swingblock.
Pull - I don't know about anyone else, but with pull, against gunners, can be annoying. Whenever I'm a gunner firing against a saberist with pull, It's tough because it's like fighting a push saberists, except I can't really shoot the saberist when he pulls. Pull is pretty much like push but it's animation is 10x faster. When a jedi pushes you, it leaves the saberist vulnerable to get a few shots in. When a jedi pulls you, you have about half a second to shoot him. Not only is pull quick, but it can pull your gun away, and most of all, pulls yourself towards the saberist to kill you.
Anyone have advice to defeat pull spammers?
Grip - I don't usually come across grip much but it is quite frustrating. When you're battling a sith, it can be frustrating because he can pull grip out of no where. People say 'Just push him! EZ counter!' or 'Jump out of the way!' But when a sith sits there the whole fight and aims at you to grip, you can't move out the way every time, it's too difficult. And when you DO get gripped, you have to time the push perfectly while he grips you to counter it. Because if you push and the sith blocks or is not affected by that push, you're completely done for. If I wanted EZ PZ kills against gunners and jedi, i'll just grip spam.
Cyan - I do not need to explain much. 1.4.3.
Clones - I know clones are pretty balanced and all, but I find clones can be VERY powerful! They are quite fair but sometimes, a skilled gunner can get so many kills with clone. Clone can be very powerful because their gun shoots so dang fast. Sometimes I find myself as a sith not being able to touch a clone with the high firing rate of C3 or C2. I find clones especially annoying when there is two. A clone with CR3 is fair because once he's dead, he's out of the game. But a CR2 clone has two lives and each life has enough firepower, ammo, and health to take down up to 3 sith. To be honost, I don't think it needs any buffing or nerfing, but I find myself having trouble with them.
Sense - I know I'll get hate for this but sense gets quite annoying. I have died so many times from a saberist sitting in a corner or in front of a door with sense3 and as soon as a gunner pops through that door, BAM - PUSHED ON THE GROUND AND SLASHED! I like using sense but man, could it be overpowered. I had an idea for sense, I thought about making sense cost 15 or 20fp when used, then every 2 seconds it drains 5 fp off of the jedi. When you meditate, it drains 5 fp every 4 seconds. This stops jedi from using sense, hiding and waiting for a gunner with 100 fp after he meditates. I'm personally okay with sense but it can be frustrating to work with.
If you agree, or disagree with any of my opinions, please respond and tell me why. I ask you don't start an argument over why im wrong and you are so very right and whatever I said is completely wrong. These are MY problems and annoyances, not your's.