Update after update it seems like there’s been a consistent trend of reducing every character’s viability, that significantly impacts the enjoyment and balance of gameplay. Mandalorian ee3s get nerfed from awesome sniper rifles to weird over the shoulder mechanics, grogu becomes almost usless, and now Ewoks get nerfed to oblivion. It seems that when someone gets good at an obscure character there are moves to reduce the overall effectives of a character instead of finding valid defenses.
I understand that balancing a game is a complex process and that adjustments are sometimes necessary. However, it feels like these continuous nerfs are making Ewoks less enjoyable and far less competitive. I feel that the recent changes have diminished the character’s unique strengths and overall effectiveness. There is no realistic need to take away the knock down rocks and dash from ewoks. If there is an issue limit the lives from 3 to 2, but lets be honest if you get ewok killed you werent paying attention.
Could you please provide some insight into the reasoning behind these adjustments? Additionally, it would be great to hear if there are plans to revisit and potentially address these concerns, as it would be helpful to understand how these decisions fit into the broader game balance strategy.
I appreciate all the hard work and dedication that goes into maintaining and improving the game. Thank you for considering this feedback, and I hope it can contribute to a positive change for classes in future updates.
I understand that balancing a game is a complex process and that adjustments are sometimes necessary. However, it feels like these continuous nerfs are making Ewoks less enjoyable and far less competitive. I feel that the recent changes have diminished the character’s unique strengths and overall effectiveness. There is no realistic need to take away the knock down rocks and dash from ewoks. If there is an issue limit the lives from 3 to 2, but lets be honest if you get ewok killed you werent paying attention.
Could you please provide some insight into the reasoning behind these adjustments? Additionally, it would be great to hear if there are plans to revisit and potentially address these concerns, as it would be helpful to understand how these decisions fit into the broader game balance strategy.
I appreciate all the hard work and dedication that goes into maintaining and improving the game. Thank you for considering this feedback, and I hope it can contribute to a positive change for classes in future updates.