But I am not also saying that he is wrong - just no confirmed.
I agree with you, totally -- and since there is no any other explanation of that issue, it wouldn't be a wise decision if I didn't ever mention it.
Also, the thread I referred to is pretty old, January 2006, and it contains a bunch of your posts, but none of them saying that HUD in widescreen mode does not depend on Jedi Academy's installation path.
If you thought that path to JA wasn't the case, you could post something like "I am the one who made a ratio fix for jamp and this is bullshit. It has nothing to do with where Jedi Academy is installed" right below Apocalatypus's post where he wrote that moving JA to a default Steam's directory had solved his problem.
But you didn't.
Even now, your last post doesn't has a crystal clear info of what you think.
So tell me, as a person who actually created widescreen UI hack, is it possible that HUD is displayed properly in jamp only when Jedi Academy is installed in Steam's default folder?
He seemed messed up with jasp and jamp. And it looked like jasp engine can handle ui but no cgame so he got some errors.
But I thought that when MBII is started via jasp and not jamp, it always crashes with a message "Z_Free(): Corrupt zone header!" o_O
And it happens before any dll is extracted...